Init 0.1 - DATA
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126
DATA/UNIVERSE/SYSTEMS/FP7/fp7_system.ini
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126
DATA/UNIVERSE/SYSTEMS/FP7/fp7_system.ini
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_p_grp
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = music_sigma_space
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danger = music_sigma_danger
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battle = music_sigma_battle
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[Archetype]
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voice = fp7_setscene, dx_m01_0000_freeport_7_bridge
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voice = fp7_setscene, dx_m01_0005_samura_sa_14
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voice = fp7_setscene, dx_m01_0010_freeport_7_bridge
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voice = fp7_setscene, dx_m01_0015_freeport_7_other
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voice = fp7_setscene, dx_m01_0025_freeport_7_bridge
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voice = fp7_setscene, dx_m01_0035_freeport_7_bridge
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snd = engine_no_loop
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snd = fire_no_torpedo
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snd = rumble_lifter
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snd = csx_monster01
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snd = csx_sectional03
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snd = cloak_no_fighter_srtc
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snd = rumble_nomad
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snd = engine_no_cruise_start
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snd = engine_no_cruise_loop
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snd = engine_no_cruise_stop
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snd = engine_fp7_lifepod
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snd = rumble_fp7_lifepod
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ship = no_fighter
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ship = RTC_lifeboat
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ship = li_elite
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ship = ge_large_transport
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solar = freeport7
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solar = freeport7_space_dome
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equipment = nomad_torpedo01_rtc
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equipment = cloak_nomad
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equipment = ge_s_thruster_01
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equipment = li_gun01_mark01
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equipment = missile01_mark01
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equipment = li_turret01_mark03
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equipment = mine01_mark01
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equipment = ge_s_cm_01
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equipment = co_transport_turret01_mark01
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equipment = cargopod_red
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simple = simple_depot_debris01
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simple = simple_depot_debris02
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simple = simple_depot_debris03
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simple = simple_depot_debris04
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simple = simple_depot_debris05
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simple = simple_depot_debris06
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simple = simple_depot_debris07
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simple = simple_depot_debris08
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simple = simple_metal_debris03
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simple = simple_metal_debris15
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simple = simple_spacetank_debrisA
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simple = simple_spacetank_debrisB
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simple = simple_spacetank_debrisC
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simple = simple_spacetank_debrisD
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simple = simple_spacetank_debrisE
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[Dust]
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spacedust = Dust
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[Ambient]
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color = 0, 0, 0
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_caps.cmp
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complex_stars = solar\starsphere\starsphere_bw06_stars.cmp
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nebulae = solar\starsphere\starsphere_Bw06_fp7.cmp
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[LightSource]
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nickname = FP7_system_light
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pos = -31, 0, -48
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color = 220, 251, 255
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range = 40000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = FP7_Sun
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ids_name = 261039
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pos = 174, 0, 636
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ambient_color = 255, 255, 255
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Archetype = sun_2000
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star = edge_sun
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atmosphere_range = 7000
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ids_info = 66160
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[Object]
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nickname = FP7_sun2
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ids_name = 261040
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pos = -5200, 0, 11386
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Archetype = sun_1000
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star = Bw06_sun2
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atmosphere_range = 7000
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ids_info = 66152
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[Object]
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nickname = FP7_sun3
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ids_name = 261041
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pos = -17028, 0, 11113
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Archetype = sun_1000
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star = Bw06_sun3
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atmosphere_range = 7000
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ids_info = 66151
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[LightSource]
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nickname = FP7_Crow_light
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pos = -23156, 7000, -25168
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color = 220, 250, 240
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range = 50000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = edge_light2
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pos = 18204, -10000, -31848
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color = 0, 30, 40
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range = 50000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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