Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_01_bar.ini
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@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\Bases\bw_01_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\bw_01_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic03
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\bw_01_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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124
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_01_cityscape.ini
Normal file
124
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_01_cityscape.ini
Normal file
@@ -0,0 +1,124 @@
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[Room_Info]
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set_script = Scripts\Bases\Hi_02_cityscape_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Hi_02_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Hi_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_crete, oneshot
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ambient = ambience_cityscape_light
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\Hi_02_cityscape_land_01.thn
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launching_script = Scripts\Bases\Hi_02_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 55, 55, 255
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scale = 1
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightA01
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 1
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blink = 1
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endpause = 2.5
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hardpoint = HpLightB01
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 1
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blink = 1
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endpause = 2.5
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 3
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blink = 3
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endpause = 2.5
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hardpoint = HpLightD01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2
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blink = 5
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hardpoint = HpLightE01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2
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blink = 5
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hardpoint = HpLightF01
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hardpoint = HpLightF02
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hardpoint = HpLightF03
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hardpoint = HpLightF04
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hardpoint = HpLightF05
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hardpoint = HpLightF06
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hardpoint = HpLightF07
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hardpoint = HpLightF08
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hardpoint = HpLightF09
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hardpoint = HpLightF10
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hardpoint = HpLightG02
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightG01
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hardpoint = HpLightH01
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hardpoint = HpLightH02
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hardpoint = HpLightH03
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hardpoint = HpLightH04
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hardpoint = HpLightH05
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hardpoint = HpLightH06
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hardpoint = HpLightH07
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hardpoint = HpLightH08
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hardpoint = HpLightH09
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hardpoint = HpLightI01
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hardpoint = HpLightI02
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hardpoint = HpLightI03
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hardpoint = HpLightI04
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hardpoint = HpLightI05
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hardpoint = HpLightI06
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hardpoint = HpLightI07
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hardpoint = HpLightI08
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hardpoint = HpLightI09
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64
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
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[Room_Info]
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set_script = scripts\bases\bw_01_equipment_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\bw_01_equipment_ambi_int_01.thn
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goodscart_script = scripts\bases\bw_01_equipment_carts_01.thn
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[Room_Sound]
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ambient = ambience_equip_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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@@ -0,0 +1,61 @@
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[Room_Info]
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set_script = Scripts\Bases\Bw_02_shipdealer_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Bw_02_shipdealer_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Bw_02_shipdealer_enter_01.thn
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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53
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_01_trader.ini
Normal file
53
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_01_trader.ini
Normal file
@@ -0,0 +1,53 @@
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[Room_Info]
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set_script = Scripts\Bases\Bw_02_Equipment_hardpoint_Trdr.thn
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scene = all, ambient, Scripts\Bases\Bw_02_Equipment_ambi_int_Trdr.thn
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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[Room_Sound]
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ambient = ambience_comm
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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||||
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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||||
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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||||
[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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||||
room_switch = ShipDealer
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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||||
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[Hotspot]
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||||
name = IDS_HOTSPOT_COMMODITYTRADER
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||||
behavior = StartDealer
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||||
state_read = 2
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||||
state_send = 1
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||||
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||||
48
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_02_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_02_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Hi02_02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic04
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/HI02/BASES/ROOMS/hi02_02_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/HI02/BASES/hi02_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/HI02/BASES/hi02_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Hi02_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Hi02\Bases\Rooms\Hi02_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Hi02\Bases\Rooms\Hi02_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Hi02\Bases\Rooms\Hi02_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Hi02\Bases\Rooms\Hi02_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Hi02\Bases\Rooms\Hi02_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/HI02/BASES/hi02_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/HI02/BASES/hi02_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Hi02_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Hi02\Bases\Rooms\Hi02_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Hi02\Bases\Rooms\Hi02_02_Deck.ini
|
||||
|
||||
1840
DATA/UNIVERSE/SYSTEMS/HI02/hi02.ini
Normal file
1840
DATA/UNIVERSE/SYSTEMS/HI02/hi02.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user