Init 0.1 - DATA
This commit is contained in:
92
DATA/UNIVERSE/SYSTEMS/IW04/BASES/ROOMS/iw04_01_bar.ini
Normal file
92
DATA/UNIVERSE/SYSTEMS/IW04/BASES/ROOMS/iw04_01_bar.ini
Normal file
@@ -0,0 +1,92 @@
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[Room_Info]
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set_script = Scripts\Bases\Pl_11_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_11_bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic01
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Pl_11_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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[FlashlightSet]
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icolor = 55, 255, 140
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scale = 0.75
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blink = 2
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endpause = 2
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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hardpoint = HpLightB09
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hardpoint = HpLightB10
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hardpoint = HpLightB11
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hardpoint = HpLightB12
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[FlashlightSet]
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icolor = 155, 155, 155
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scale = 1.75
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gap = 0
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blink = 0.6
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endpause = 1
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hardpoint = HpLightG01
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hardpoint = HpLightG02
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hardpoint = HpLightG03
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hardpoint = HpLightG04
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hardpoint = HpLightG05
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hardpoint = HpLightG06
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hardpoint = HpLightG07
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hardpoint = HpLightG08
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hardpoint = HpLightG09
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hardpoint = HpLightG10
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hardpoint = HpLightG11
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hardpoint = HpLightG12
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hardpoint = HpLightG13
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hardpoint = HpLightG14
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hardpoint = HpLightG15
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hardpoint = HpLightG16
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259
DATA/UNIVERSE/SYSTEMS/IW04/BASES/ROOMS/iw04_01_planetscape.ini
Normal file
259
DATA/UNIVERSE/SYSTEMS/IW04/BASES/ROOMS/iw04_01_planetscape.ini
Normal file
@@ -0,0 +1,259 @@
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[Room_Info]
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set_script = Scripts\Bases\Pl_11_pad_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_11_pad_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Pl_11_pad_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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ambient = ambience_planetscape_rocky
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = scripts\bases\Pl_11_pad_land_01.thn
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launching_script = scripts\bases\Pl_11_pad_launch_01.thn
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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[FlashlightSet]
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icolor = 155, 155, 155
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scale = 1.75
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gap = 0
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blink = 0.6
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endpause = 1
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA13
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hardpoint = HpLightA14
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hardpoint = HpLightA15
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hardpoint = HpLightA16
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hardpoint = HpLightA17
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[FlashlightSet]
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icolor = 125, 125, 155
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scale = 2.2
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gap = 0
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blink = 0.6
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endpause = 1
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hardpoint = HpLightA17
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hardpoint = HpLightA18
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hardpoint = HpLightA19
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hardpoint = HpLightA20
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hardpoint = HpLightA21
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hardpoint = HpLightA22
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hardpoint = HpLightA23
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hardpoint = HpLightA24
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hardpoint = HpLightA25
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hardpoint = HpLightA26
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hardpoint = HpLightA27
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hardpoint = HpLightA28
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hardpoint = HpLightA29
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hardpoint = HpLightA30
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hardpoint = HpLightA31
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hardpoint = HpLightA32
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hardpoint = HpLightA33
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hardpoint = HpLightA34
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[FlashlightSet]
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icolor = 55, 255, 140
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scale = 0.75
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blink = 2
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endpause = 2
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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hardpoint = HpLightB09
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hardpoint = HpLightB10
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hardpoint = HpLightB11
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hardpoint = HpLightB12
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[FlashlightSet]
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icolor = 155, 155, 140
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scale = 1.15
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gap = 0
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blink = 1
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endpause = 3
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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hardpoint = HpLightC05
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hardpoint = HpLightC06
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[FlashlightSet]
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icolor = 155, 155, 40
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scale = 1.75
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gap = 0.25
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blink = 0.75
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endpause = 0.25
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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hardpoint = HpLightD03
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hardpoint = HpLightD04
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hardpoint = HpLightD05
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hardpoint = HpLightD06
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hardpoint = HpLightD07
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hardpoint = HpLightD08
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hardpoint = HpLightD09
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hardpoint = HpLightD10
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hardpoint = HpLightD11
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hardpoint = HpLightD12
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[FlashlightSet]
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icolor = 255, 0, 0
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scale = 2.15
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gap = 0
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blink = 0
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endpause = 0
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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[FlashlightSet]
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icolor = 15, 15, 240
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scale = 0.75
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gap = 0
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blink = 4
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endpause = 1.25
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hardpoint = HpLightF01
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hardpoint = HpLightF02
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hardpoint = HpLightF03
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hardpoint = HpLightF04
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hardpoint = HpLightF05
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hardpoint = HpLightF06
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hardpoint = HpLightF07
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hardpoint = HpLightF08
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hardpoint = HpLightF09
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hardpoint = HpLightF10
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[FlashlightSet]
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icolor = 155, 155, 155
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scale = 1.75
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gap = 0
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blink = 0.6
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endpause = 1
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hardpoint = HpLightG01
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hardpoint = HpLightG02
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hardpoint = HpLightG03
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hardpoint = HpLightG04
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hardpoint = HpLightG05
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hardpoint = HpLightG06
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hardpoint = HpLightG07
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hardpoint = HpLightG08
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hardpoint = HpLightG09
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hardpoint = HpLightG10
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hardpoint = HpLightG11
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hardpoint = HpLightG12
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hardpoint = HpLightG13
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hardpoint = HpLightG14
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hardpoint = HpLightG15
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hardpoint = HpLightG16
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52
DATA/UNIVERSE/SYSTEMS/IW04/BASES/ROOMS/iw04_02_bar.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/IW04/BASES/ROOMS/iw04_02_bar.ini
Normal file
@@ -0,0 +1,52 @@
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[Room_Info]
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set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
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scene = ambient, scripts\bases\li_09_bar_ambi_Iw04_02.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
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||||
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[Room_Sound]
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music = music_bar_generic02
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||||
ambient = ambience_deck_space_smaller
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||||
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[CharacterPlacement]
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||||
name = Zg/PC/Player/01/A/Stand
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||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
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||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
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||||
behavior = ExitDoor
|
||||
room_switch = Deck
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||||
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[Hotspot]
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||||
name = IDS_HOTSPOT_BAR
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||||
behavior = ExitDoor
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||||
room_switch = Bar
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||||
|
||||
[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
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[Hotspot]
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||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
84
DATA/UNIVERSE/SYSTEMS/IW04/BASES/ROOMS/iw04_02_deck.ini
Normal file
84
DATA/UNIVERSE/SYSTEMS/IW04/BASES/ROOMS/iw04_02_deck.ini
Normal file
@@ -0,0 +1,84 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Bw_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Bw_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Bw_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/IW04/BASES/iw04_01_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/IW04/BASES/iw04_01_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Iw04_01_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Iw04\Bases\Rooms\Iw04_01_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\Iw04\Bases\Rooms\Iw04_01_Planetscape.ini
|
||||
|
||||
16
DATA/UNIVERSE/SYSTEMS/IW04/BASES/iw04_02_base.ini
Normal file
16
DATA/UNIVERSE/SYSTEMS/IW04/BASES/iw04_02_base.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
[BaseInfo]
|
||||
nickname = Iw04_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Iw04\Bases\Rooms\Iw04_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Iw04\Bases\Rooms\Iw04_02_Deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Iw04\Bases\Rooms\Iw04_02_ShipDealer.ini
|
||||
|
||||
2218
DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini
Normal file
2218
DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user