Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_01_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_ku01
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ambient = ambience_bar_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Ku_01_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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400
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_01_cityscape.ini
Normal file
400
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_01_cityscape.ini
Normal file
@@ -0,0 +1,400 @@
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[Room_Info]
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set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_newtokyo, oneshot
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ambient = ambience_cityscape_heavy
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
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launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightLine]
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icolor = 238, 141, 46
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scale = 0.5
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gap = 0.04
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blink = 2
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endpause = 2
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numlights = 20
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hardpoint = RunLightA01
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hardpoint = RunLightA100
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[FlashlightSet]
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icolor = 238, 141, 46
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scale = 5
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blink = 2
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endpause = 2
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hardpoint = RunLightA100
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hardpoint = RunLightA01
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[FlashlightLine]
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icolor = 238, 141, 46
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scale = 0.5
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gap = 0.04
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blink = 2
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endpause = 2
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numlights = 20
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hardpoint = RunLightB01
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hardpoint = RunLightB100
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[FlashlightLine]
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icolor = 238, 141, 46
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scale = 0.5
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gap = 0.04
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blink = 2
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endpause = 2
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numlights = 20
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hardpoint = RunLightC01
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hardpoint = RunLightC100
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[FlashlightSet]
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icolor = 238, 141, 46
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scale = 5
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blink = 2
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endpause = 2
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hardpoint = RunLightC100
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hardpoint = RunLightC01
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[FlashlightLine]
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icolor = 171, 164, 195
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scale = 4
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gap = 0.1
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blink = 0.4
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numlights = 12
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hardpoint = RunLightE01
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hardpoint = RunLightE12
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[FlashlightLine]
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icolor = 254, 117, 195
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scale = 2
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gap = 0.08
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blink = 0.4
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endpause = 2.5
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numlights = 12
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hardpoint = RunLightF01
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hardpoint = RunLightF12
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[FlashlightSet]
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icolor = 250, 180, 55
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scale = 0.8
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gap = 0
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blink = 7
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endpause = 3
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hardpoint = HpLightJ01
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hardpoint = HpLightJ02
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hardpoint = HpLightJ03
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hardpoint = HpLightJ04
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hardpoint = HpLightJ05
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hardpoint = HpLightJ06
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hardpoint = HpLightJ07
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hardpoint = HpLightJ08
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hardpoint = HpLightJ09
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hardpoint = HpLightJ10
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hardpoint = HpLightJ11
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hardpoint = HpLightJ12
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hardpoint = HpLightJ13
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hardpoint = HpLightJ14
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hardpoint = HpLightJ15
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hardpoint = HpLightJ16
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hardpoint = HpLightJ17
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hardpoint = HpLightJ18
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hardpoint = HpLightJ19
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hardpoint = HpLightJ20
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hardpoint = HpLightJ21
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hardpoint = HpLightJ22
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hardpoint = HpLightJ23
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hardpoint = HpLightJ24
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hardpoint = HpLightJ25
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hardpoint = HpLightJ26
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hardpoint = HpLightJ27
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hardpoint = HpLightJ28
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hardpoint = HpLightJ29
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hardpoint = HpLightJ30
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hardpoint = HpLightJ31
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hardpoint = HpLightJ32
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hardpoint = HpLightJ33
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hardpoint = HpLightJ34
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hardpoint = HpLightJ35
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hardpoint = HpLightJ36
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hardpoint = HpLightJ37
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hardpoint = HpLightJ38
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hardpoint = HpLightJ39
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hardpoint = HpLightJ40
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hardpoint = HpLightJ41
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hardpoint = HpLightJ42
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hardpoint = HpLightJ43
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hardpoint = HpLightJ44
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hardpoint = HpLightJ45
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hardpoint = HpLightJ46
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[FlashlightSet]
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icolor = 238, 141, 46
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scale = 2
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blink = 1
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endpause = 2
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA04
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hardpoint = HpLightA03
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hardpoint = HpLightA02
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hardpoint = HpLightA01
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hardpoint = HpLightA01
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hardpoint = HpLightA01
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hardpoint = HpLightA01
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[FlashlightSet]
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icolor = 255, 176, 90
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scale = 2
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blink = 0.6
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endpause = 3
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hardpoint = HpLightB
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[FlashlightSet]
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icolor = 255, 176, 90
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scale = 1
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightC
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[FlashlightSet]
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icolor = 255, 176, 90
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scale = 3
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blink = 0.6
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endpause = 2
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hardpoint = HpLightD
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[FlashlightSet]
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icolor = 125, 120, 70
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scale = 4
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blink = 0.6
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endpause = 5
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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hardpoint = HpLightE04
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hardpoint = HpLightE05
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hardpoint = HpLightE06
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hardpoint = HpLightE07
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hardpoint = HpLightE08
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hardpoint = HpLightE09
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hardpoint = HpLightE10
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hardpoint = HpLightE11
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hardpoint = HpLightE10
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hardpoint = HpLightE09
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hardpoint = HpLightE08
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hardpoint = HpLightE07
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hardpoint = HpLightE06
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hardpoint = HpLightE05
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hardpoint = HpLightE04
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hardpoint = HpLightE03
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hardpoint = HpLightE02
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[FlashlightSet]
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icolor = 50, 50, 255
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scale = 2.5
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blink = 5
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endpause = 1
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hardpoint = HpLightE01
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hardpoint = HpLightE11
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[FlashlightSet]
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icolor = 255, 242, 140
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scale = 2
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blink = 0.6
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endpause = 0.5
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hardpoint = HpLightF
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[FlashlightSet]
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icolor = 184, 54, 33
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scale = 2
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blink = 0.6
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endpause = 1
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hardpoint = HpLightG
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[FlashlightSet]
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icolor = 163, 184, 49
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scale = 2
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blink = 1
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endpause = 1.3
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hardpoint = HpLightH
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[FlashlightSet]
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icolor = 163, 184, 49
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scale = 2.5
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blink = 2
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endpause = 1.6
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hardpoint = HpLightI
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[FlashlightSet]
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icolor = 0, 242, 220
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scale = 1.5
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blink = 0.6
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endpause = 0.5
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hardpoint = HpLightK
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[FlashlightSet]
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icolor = 170, 100, 40
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scale = 1.5
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blink = 0.85
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hardpoint = HpLightL01
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hardpoint = HpLightL02
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hardpoint = HpLightL03
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hardpoint = HpLightL04
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hardpoint = HpLightL05
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hardpoint = HpLightL06
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hardpoint = HpLightL07
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hardpoint = HpLightL08
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hardpoint = HpLightL09
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hardpoint = HpLightL10
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hardpoint = HpLightL11
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hardpoint = HpLightL10
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hardpoint = HpLightL09
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hardpoint = HpLightL08
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hardpoint = HpLightL07
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hardpoint = HpLightL06
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hardpoint = HpLightL05
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hardpoint = HpLightL04
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hardpoint = HpLightL03
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hardpoint = HpLightL02
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hardpoint = HpLightL01
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[FlashlightSet]
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icolor = 220, 135, 75
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scale = 1
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blink = 2
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endpause = 2.5
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hardpoint = HpLightM01
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hardpoint = HpLightM02
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hardpoint = HpLightM03
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hardpoint = HpLightM04
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hardpoint = HpLightM05
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hardpoint = HpLightM06
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hardpoint = HpLightM07
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hardpoint = HpLightM08
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hardpoint = HpLightM09
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hardpoint = HpLightM10
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||||
hardpoint = HpLightM11
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||||
hardpoint = HpLightM12
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||||
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[FlashlightSet]
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icolor = 254, 117, 195
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||||
scale = 1
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||||
blink = 2
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||||
endpause = 2.5
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||||
hardpoint = HpLightM12
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hardpoint = HpLightM11
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||||
hardpoint = HpLightM10
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hardpoint = HpLightM09
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||||
hardpoint = HpLightM08
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||||
hardpoint = HpLightM07
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||||
hardpoint = HpLightM06
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||||
hardpoint = HpLightM05
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||||
hardpoint = HpLightM04
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||||
hardpoint = HpLightM03
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||||
hardpoint = HpLightM02
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||||
hardpoint = HpLightM01
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||||
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||||
[FlashlightSet]
|
||||
icolor = 145, 40, 25
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||||
scale = 1
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||||
blink = 3
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||||
hardpoint = HpLightN01
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||||
hardpoint = HpLightN02
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||||
hardpoint = HpLightN03
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||||
hardpoint = HpLightN04
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||||
hardpoint = HpLightN05
|
||||
hardpoint = HpLightN06
|
||||
hardpoint = HpLightN07
|
||||
hardpoint = HpLightN08
|
||||
hardpoint = HpLightN09
|
||||
hardpoint = HpLightN10
|
||||
hardpoint = HpLightN11
|
||||
hardpoint = HpLightN12
|
||||
hardpoint = HpLightN13
|
||||
hardpoint = HpLightN14
|
||||
hardpoint = HpLightN15
|
||||
hardpoint = HpLightN16
|
||||
hardpoint = HpLightN17
|
||||
hardpoint = HpLightN18
|
||||
hardpoint = HpLightN19
|
||||
hardpoint = HpLightN20
|
||||
hardpoint = HpLightN21
|
||||
hardpoint = HpLightN22
|
||||
hardpoint = HpLightN23
|
||||
hardpoint = HpLightN24
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 80, 50
|
||||
scale = 1.25
|
||||
blink = 2
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightO01
|
||||
hardpoint = HpLightO02
|
||||
hardpoint = HpLightO03
|
||||
hardpoint = HpLightO04
|
||||
hardpoint = HpLightO05
|
||||
hardpoint = HpLightO06
|
||||
hardpoint = HpLightO07
|
||||
hardpoint = HpLightO08
|
||||
hardpoint = HpLightO09
|
||||
hardpoint = HpLightO10
|
||||
hardpoint = HpLightO11
|
||||
hardpoint = HpLightO12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 100, 70
|
||||
scale = 1.5
|
||||
blink = 2.5
|
||||
endpause = 0.75
|
||||
hardpoint = HpLightP01
|
||||
hardpoint = HpLightP02
|
||||
hardpoint = HpLightP03
|
||||
hardpoint = HpLightP04
|
||||
hardpoint = HpLightP05
|
||||
hardpoint = HpLightP06
|
||||
hardpoint = HpLightP07
|
||||
hardpoint = HpLightP08
|
||||
hardpoint = HpLightP09
|
||||
hardpoint = HpLightP10
|
||||
hardpoint = HpLightP11
|
||||
hardpoint = HpLightP12
|
||||
|
||||
64
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_01_trader.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_01_trader.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_02_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_02_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\ku_08_Bar_hardpoint_L6.thn
|
||||
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku01_02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku02
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_02_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_03_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_03_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\ku_06_bar_ambi_Ku01_03.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku03
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\ku_06_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_03_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_03_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_04_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_04_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\ku_06_bar_ambi_Ku01_04.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku04
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\ku_06_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
161
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_04_deck.ini
Normal file
161
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_04_deck.ini
Normal file
@@ -0,0 +1,161 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_06_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_06_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 155, 0
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0.05
|
||||
endpause = 0
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 155, 55
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 255, 100
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_05_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_05_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\Ku_03_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\Ku_03_Bar_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku05
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\Ku_03_Bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_05_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_05_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_06_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_06_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku01_06.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic01
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
161
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_06_deck.ini
Normal file
161
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_06_deck.ini
Normal file
@@ -0,0 +1,161 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_06_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_06_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 155, 0
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0.05
|
||||
endpause = 0
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 155, 55
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 255, 100
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
|
||||
49
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_07_bar.ini
Normal file
49
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_07_bar.ini
Normal file
@@ -0,0 +1,49 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\ku_08_Bar_hardpoint_R5.thn
|
||||
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku01_07.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic02
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\ku_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_07_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ROOMS/ku01_07_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku01_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_shipdealer.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_trader.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku01_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku01_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku01_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_04_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_05_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_05_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku01_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_05_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_05_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_06_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_06_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku01_06_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_06_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_06_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_07_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU01/BASES/ku01_07_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku01_07_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_07_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_07_Deck.ini
|
||||
|
||||
5380
DATA/UNIVERSE/SYSTEMS/KU01/ku01.ini
Normal file
5380
DATA/UNIVERSE/SYSTEMS/KU01/ku01.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user