Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_ku01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_newtokyo, oneshot
ambient = ambience_cityscape_heavy
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightA01
hardpoint = RunLightA100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightA100
hardpoint = RunLightA01
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightB01
hardpoint = RunLightB100
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightC01
hardpoint = RunLightC100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightC100
hardpoint = RunLightC01
[FlashlightLine]
icolor = 171, 164, 195
scale = 4
gap = 0.1
blink = 0.4
numlights = 12
hardpoint = RunLightE01
hardpoint = RunLightE12
[FlashlightLine]
icolor = 254, 117, 195
scale = 2
gap = 0.08
blink = 0.4
endpause = 2.5
numlights = 12
hardpoint = RunLightF01
hardpoint = RunLightF12
[FlashlightSet]
icolor = 250, 180, 55
scale = 0.8
gap = 0
blink = 7
endpause = 3
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
hardpoint = HpLightJ19
hardpoint = HpLightJ20
hardpoint = HpLightJ21
hardpoint = HpLightJ22
hardpoint = HpLightJ23
hardpoint = HpLightJ24
hardpoint = HpLightJ25
hardpoint = HpLightJ26
hardpoint = HpLightJ27
hardpoint = HpLightJ28
hardpoint = HpLightJ29
hardpoint = HpLightJ30
hardpoint = HpLightJ31
hardpoint = HpLightJ32
hardpoint = HpLightJ33
hardpoint = HpLightJ34
hardpoint = HpLightJ35
hardpoint = HpLightJ36
hardpoint = HpLightJ37
hardpoint = HpLightJ38
hardpoint = HpLightJ39
hardpoint = HpLightJ40
hardpoint = HpLightJ41
hardpoint = HpLightJ42
hardpoint = HpLightJ43
hardpoint = HpLightJ44
hardpoint = HpLightJ45
hardpoint = HpLightJ46
[FlashlightSet]
icolor = 238, 141, 46
scale = 2
blink = 1
endpause = 2
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA04
hardpoint = HpLightA03
hardpoint = HpLightA02
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
[FlashlightSet]
icolor = 255, 176, 90
scale = 2
blink = 0.6
endpause = 3
hardpoint = HpLightB
[FlashlightSet]
icolor = 255, 176, 90
scale = 1
blink = 0.6
endpause = 2.5
hardpoint = HpLightC
[FlashlightSet]
icolor = 255, 176, 90
scale = 3
blink = 0.6
endpause = 2
hardpoint = HpLightD
[FlashlightSet]
icolor = 125, 120, 70
scale = 4
blink = 0.6
endpause = 5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
hardpoint = HpLightE08
hardpoint = HpLightE09
hardpoint = HpLightE10
hardpoint = HpLightE11
hardpoint = HpLightE10
hardpoint = HpLightE09
hardpoint = HpLightE08
hardpoint = HpLightE07
hardpoint = HpLightE06
hardpoint = HpLightE05
hardpoint = HpLightE04
hardpoint = HpLightE03
hardpoint = HpLightE02
[FlashlightSet]
icolor = 50, 50, 255
scale = 2.5
blink = 5
endpause = 1
hardpoint = HpLightE01
hardpoint = HpLightE11
[FlashlightSet]
icolor = 255, 242, 140
scale = 2
blink = 0.6
endpause = 0.5
hardpoint = HpLightF
[FlashlightSet]
icolor = 184, 54, 33
scale = 2
blink = 0.6
endpause = 1
hardpoint = HpLightG
[FlashlightSet]
icolor = 163, 184, 49
scale = 2
blink = 1
endpause = 1.3
hardpoint = HpLightH
[FlashlightSet]
icolor = 163, 184, 49
scale = 2.5
blink = 2
endpause = 1.6
hardpoint = HpLightI
[FlashlightSet]
icolor = 0, 242, 220
scale = 1.5
blink = 0.6
endpause = 0.5
hardpoint = HpLightK
[FlashlightSet]
icolor = 170, 100, 40
scale = 1.5
blink = 0.85
hardpoint = HpLightL01
hardpoint = HpLightL02
hardpoint = HpLightL03
hardpoint = HpLightL04
hardpoint = HpLightL05
hardpoint = HpLightL06
hardpoint = HpLightL07
hardpoint = HpLightL08
hardpoint = HpLightL09
hardpoint = HpLightL10
hardpoint = HpLightL11
hardpoint = HpLightL10
hardpoint = HpLightL09
hardpoint = HpLightL08
hardpoint = HpLightL07
hardpoint = HpLightL06
hardpoint = HpLightL05
hardpoint = HpLightL04
hardpoint = HpLightL03
hardpoint = HpLightL02
hardpoint = HpLightL01
[FlashlightSet]
icolor = 220, 135, 75
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
hardpoint = HpLightM07
hardpoint = HpLightM08
hardpoint = HpLightM09
hardpoint = HpLightM10
hardpoint = HpLightM11
hardpoint = HpLightM12
[FlashlightSet]
icolor = 254, 117, 195
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM12
hardpoint = HpLightM11
hardpoint = HpLightM10
hardpoint = HpLightM09
hardpoint = HpLightM08
hardpoint = HpLightM07
hardpoint = HpLightM06
hardpoint = HpLightM05
hardpoint = HpLightM04
hardpoint = HpLightM03
hardpoint = HpLightM02
hardpoint = HpLightM01
[FlashlightSet]
icolor = 145, 40, 25
scale = 1
blink = 3
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
hardpoint = HpLightN05
hardpoint = HpLightN06
hardpoint = HpLightN07
hardpoint = HpLightN08
hardpoint = HpLightN09
hardpoint = HpLightN10
hardpoint = HpLightN11
hardpoint = HpLightN12
hardpoint = HpLightN13
hardpoint = HpLightN14
hardpoint = HpLightN15
hardpoint = HpLightN16
hardpoint = HpLightN17
hardpoint = HpLightN18
hardpoint = HpLightN19
hardpoint = HpLightN20
hardpoint = HpLightN21
hardpoint = HpLightN22
hardpoint = HpLightN23
hardpoint = HpLightN24
[FlashlightSet]
icolor = 145, 80, 50
scale = 1.25
blink = 2
endpause = 1.5
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
hardpoint = HpLightO09
hardpoint = HpLightO10
hardpoint = HpLightO11
hardpoint = HpLightO12
[FlashlightSet]
icolor = 145, 100, 70
scale = 1.5
blink = 2.5
endpause = 0.75
hardpoint = HpLightP01
hardpoint = HpLightP02
hardpoint = HpLightP03
hardpoint = HpLightP04
hardpoint = HpLightP05
hardpoint = HpLightP06
hardpoint = HpLightP07
hardpoint = HpLightP08
hardpoint = HpLightP09
hardpoint = HpLightP10
hardpoint = HpLightP11
hardpoint = HpLightP12

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[Room_Info]
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = scripts\bases\ku_08_Bar_hardpoint_L6.thn
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku01_02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_ku02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\ku_06_bar_ambi_Ku01_03.thn
[Room_Sound]
music = music_bar_ku03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_06_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\ku_06_bar_ambi_Ku01_04.thn
[Room_Sound]
music = music_bar_ku04
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_06_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_06_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_06_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 155, 0
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 155, 55
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 155, 255, 100
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,46 @@
[Room_Info]
set_script = scripts\bases\Ku_03_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\Ku_03_Bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_ku05
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Ku_03_Bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku01_06.thn
[Room_Sound]
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,161 @@
[Room_Info]
set_script = Scripts\Bases\ku_06_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_06_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 155, 0
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 155, 55
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 155, 255, 100
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,49 @@
[Room_Info]
set_script = scripts\bases\ku_08_Bar_hardpoint_R5.thn
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku01_07.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,24 @@
[BaseInfo]
nickname = Ku01_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_cityscape.ini
[Room]
nickname = Equipment
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_shipdealer.ini
[Room]
nickname = Trader
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_01_trader.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku01_02_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_02_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_02_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku01_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku01_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_04_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku01_05_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_05_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_05_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku01_06_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_06_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_06_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku01_07_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_07_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_07_Deck.ini

File diff suppressed because it is too large Load Diff