Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\ku_06_bar_ambi_Ku02_01.thn
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_06_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = Scripts\Bases\ku_04_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic04
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\ku_04_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_04_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

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[Room_Info]
set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\ku_06_bar_ambi_Ku02_03.thn
[Room_Sound]
music = music_bar_generic05
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_06_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_06_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_06_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 155, 0
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 155, 55
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 155, 255, 100
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

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[Room_Info]
set_script = Scripts\Bases\Pl_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_07_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic06
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_07_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[FlashlightSet]
icolor = 255, 62, 62
scale = 2
gap = 0
blink = 1
endpause = 2
hardpoint = HPLightE03
hardpoint = HPLightE04
hardpoint = HPLightE05
hardpoint = HPLightE06
hardpoint = HPLightE07
hardpoint = HPLightE08
hardpoint = HPLightE09
hardpoint = HPLightE10
hardpoint = HPLightE11
hardpoint = HPLightE12
hardpoint = HPLightE13
hardpoint = HPLightE15
hardpoint = HPLightE16
hardpoint = HPLightE17
hardpoint = HPLightE18
hardpoint = HPLightE19
[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100e12
endpause = 0
hardpoint = HPLightK01
hardpoint = HPLightK02
hardpoint = HPLightK03
hardpoint = HPLightK04
hardpoint = HPLightK05
hardpoint = HPLightK06
hardpoint = HPLightK07
hardpoint = HPLightK08
[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100e12
endpause = 0
numlights = 8
hardpoint = HPLightK09
hardpoint = HPLightK10
hardpoint = HPLightK11
hardpoint = HPLightK12
hardpoint = HPLightK13
hardpoint = HPLightK14
hardpoint = HPLightK15
hardpoint = HPLightK16
[FlashlightSet]
icolor = 240, 220, 60
scale = 1
gap = 0
blink = 0.5
endpause = 1
hardpoint = HPLightL01
hardpoint = HPLightL02
hardpoint = HPLightL03
hardpoint = HPLightL04
hardpoint = HPLightL06
hardpoint = HPLightL07
hardpoint = HPLightL08
hardpoint = HPLightL09
[FlashlightSet]
icolor = 235, 155, 80
scale = 1
blink = 100e12
endpause = 1
hardpoint = HPLightN01
hardpoint = HPLightN02
hardpoint = HPLightN03
hardpoint = HPLightN04
hardpoint = HPLightN05
hardpoint = HPLightN06
[FlashlightSet]
icolor = 220, 225, 67
scale = 1.5
blink = 10e12
endpause = 1
hardpoint = HPLightO01
hardpoint = HPLightO02
hardpoint = HPLightO03
hardpoint = HPLightO04
hardpoint = HPLightO05
hardpoint = HPLightO06
hardpoint = HPLightO07
hardpoint = HPLightO08
[FlashlightSet]
icolor = 235, 155, 80
scale = 2
blink = 10e12
endpause = 0
hardpoint = HPLightP01
hardpoint = HPLightP02
hardpoint = HPLightP03
hardpoint = HPLightP04
hardpoint = HPLightP05
hardpoint = HPLightP06
hardpoint = HPLightP07
hardpoint = HPLightP08
hardpoint = HPLightP09
hardpoint = HPLightP10
hardpoint = HPLightP11
hardpoint = HPLightP12
hardpoint = HPLightP13
hardpoint = HPLightP14
hardpoint = HPLightP15
hardpoint = HPLightP16
[FlashlightSet]
icolor = 235, 125, 35
scale = 1.5
gap = 0.25
blink = 0.2
endpause = 2
hardpoint = HPLightQ01
hardpoint = HPLightQ02
hardpoint = HPLightQ03
hardpoint = HPLightQ04
[FlashlightSet]
icolor = 235, 125, 35
scale = 1.5
gap = 0.25
blink = 0.2
endpause = 2
hardpoint = HPLightQ05
hardpoint = HPLightQ06
hardpoint = HPLightQ07
hardpoint = HPLightQ08
[FlashlightSet]
icolor = 235, 125, 35
scale = 1.5
gap = 0.25
blink = 0.2
endpause = 2
hardpoint = HPLightQ09
hardpoint = HPLightQ10
hardpoint = HPLightQ11
hardpoint = HPLightQ12
[FlashlightSet]
icolor = 235, 125, 35
scale = 1.5
gap = 0.25
blink = 0.2
endpause = 2
hardpoint = HPLightQ13
hardpoint = HPLightQ14
hardpoint = HPLightQ15
hardpoint = HPLightQ16
[FlashlightSet]
icolor = 240, 60, 60
scale = 1.5
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR05
hardpoint = HPLightR06
[FlashlightSet]
icolor = 240, 60, 60
scale = 1.5
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR07
hardpoint = HPLightR08
[FlashlightSet]
icolor = 240, 60, 60
scale = 1.5
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR13
hardpoint = HPLightR14
[FlashlightSet]
icolor = 240, 60, 60
scale = 1.5
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR19
hardpoint = HPLightR20
[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100e12
endpause = 0
hardpoint = HPLightS01
hardpoint = HPLightS02
hardpoint = HPLightS05
hardpoint = HPLightS06
hardpoint = HPLightS07
hardpoint = HPLightS08
hardpoint = HPLightS09
hardpoint = HPLightS10
hardpoint = HPLightS11
hardpoint = HPLightS12
hardpoint = HPLightS13
hardpoint = HPLightS14
hardpoint = HPLightS15
hardpoint = HPLightS16
hardpoint = HPLightS17
hardpoint = HPLightS18
hardpoint = HPLightS19
hardpoint = HPLightS20
hardpoint = HPLightS21
hardpoint = HPLightS22
hardpoint = HPLightS25
hardpoint = HPLightS26
hardpoint = HPLightS27
hardpoint = HPLightS28
hardpoint = HPLightS29
hardpoint = HPLightS30
hardpoint = HPLightS31
hardpoint = HPLightS32
hardpoint = HPLightS38
hardpoint = HPLightS39
hardpoint = HPLightS40

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[Room_Info]
set_script = Scripts\Bases\Pl_07_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_07_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_07_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_07_pad_land_01.thn
launching_script = scripts\bases\Pl_07_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
[FlashlightSet]
icolor = 255, 62, 62
scale = 2
gap = 0
blink = 1
endpause = 2
hardpoint = HPLightE03
hardpoint = HPLightE04
hardpoint = HPLightE05
hardpoint = HPLightE06
hardpoint = HPLightE07
hardpoint = HPLightE08
hardpoint = HPLightE09
hardpoint = HPLightE10
hardpoint = HPLightE11
hardpoint = HPLightE12
hardpoint = HPLightE13
hardpoint = HPLightE15
hardpoint = HPLightE16
hardpoint = HPLightE17
hardpoint = HPLightE18
hardpoint = HPLightE19
[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100e12
endpause = 0
hardpoint = HPLightK01
hardpoint = HPLightK02
hardpoint = HPLightK03
hardpoint = HPLightK04
hardpoint = HPLightK05
hardpoint = HPLightK06
hardpoint = HPLightK07
hardpoint = HPLightK08
[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100e12
endpause = 0
numlights = 8
hardpoint = HPLightK09
hardpoint = HPLightK10
hardpoint = HPLightK11
hardpoint = HPLightK12
hardpoint = HPLightK13
hardpoint = HPLightK14
hardpoint = HPLightK15
hardpoint = HPLightK16
[FlashlightSet]
icolor = 240, 220, 60
scale = 1
gap = 0
blink = 0.5
endpause = 1
hardpoint = HPLightL01
hardpoint = HPLightL02
hardpoint = HPLightL03
hardpoint = HPLightL04
hardpoint = HPLightL06
hardpoint = HPLightL07
hardpoint = HPLightL08
hardpoint = HPLightL09
[FlashlightSet]
icolor = 235, 155, 80
scale = 1
blink = 100e12
endpause = 1
hardpoint = HPLightN01
hardpoint = HPLightN02
hardpoint = HPLightN03
hardpoint = HPLightN04
hardpoint = HPLightN05
hardpoint = HPLightN06
[FlashlightSet]
icolor = 220, 225, 67
scale = 1.5
blink = 10e12
endpause = 1
hardpoint = HPLightO01
hardpoint = HPLightO02
hardpoint = HPLightO03
hardpoint = HPLightO04
hardpoint = HPLightO05
hardpoint = HPLightO06
hardpoint = HPLightO07
hardpoint = HPLightO08
[FlashlightSet]
icolor = 235, 155, 80
scale = 2
blink = 10e12
endpause = 0
hardpoint = HPLightP01
hardpoint = HPLightP02
hardpoint = HPLightP03
hardpoint = HPLightP04
hardpoint = HPLightP05
hardpoint = HPLightP06
hardpoint = HPLightP07
hardpoint = HPLightP08
hardpoint = HPLightP09
hardpoint = HPLightP10
hardpoint = HPLightP11
hardpoint = HPLightP12
hardpoint = HPLightP13
hardpoint = HPLightP14
hardpoint = HPLightP15
hardpoint = HPLightP16
[FlashlightSet]
icolor = 235, 125, 35
scale = 1.5
gap = 0.25
blink = 0.2
endpause = 2
hardpoint = HPLightQ01
hardpoint = HPLightQ02
hardpoint = HPLightQ03
hardpoint = HPLightQ04
[FlashlightSet]
icolor = 235, 125, 35
scale = 1.5
gap = 0.25
blink = 0.2
endpause = 2
hardpoint = HPLightQ05
hardpoint = HPLightQ06
hardpoint = HPLightQ07
hardpoint = HPLightQ08
[FlashlightSet]
icolor = 235, 125, 35
scale = 1.5
gap = 0.25
blink = 0.2
endpause = 2
hardpoint = HPLightQ09
hardpoint = HPLightQ10
hardpoint = HPLightQ11
hardpoint = HPLightQ12
[FlashlightSet]
icolor = 235, 125, 35
scale = 1.5
gap = 0.25
blink = 0.2
endpause = 2
hardpoint = HPLightQ13
hardpoint = HPLightQ14
hardpoint = HPLightQ15
hardpoint = HPLightQ16
[FlashlightSet]
icolor = 240, 60, 60
scale = 1.5
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR05
hardpoint = HPLightR06
[FlashlightSet]
icolor = 240, 60, 60
scale = 1.5
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR07
hardpoint = HPLightR08
[FlashlightSet]
icolor = 240, 60, 60
scale = 1.5
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR13
hardpoint = HPLightR14
[FlashlightSet]
icolor = 240, 60, 60
scale = 1.5
blink = 1
endpause = 2
numlights = 2
hardpoint = HPLightR19
hardpoint = HPLightR20
[FlashlightSet]
icolor = 220, 240, 240
scale = 1
gap = 0
blink = 100e12
endpause = 0
hardpoint = HPLightS01
hardpoint = HPLightS02
hardpoint = HPLightS05
hardpoint = HPLightS06
hardpoint = HPLightS07
hardpoint = HPLightS08
hardpoint = HPLightS09
hardpoint = HPLightS10
hardpoint = HPLightS11
hardpoint = HPLightS12
hardpoint = HPLightS13
hardpoint = HPLightS14
hardpoint = HPLightS15
hardpoint = HPLightS16
hardpoint = HPLightS17
hardpoint = HPLightS18
hardpoint = HPLightS19
hardpoint = HPLightS20
hardpoint = HPLightS21
hardpoint = HPLightS22
hardpoint = HPLightS25
hardpoint = HPLightS26
hardpoint = HPLightS27
hardpoint = HPLightS28
hardpoint = HPLightS29
hardpoint = HPLightS30
hardpoint = HPLightS31
hardpoint = HPLightS32
hardpoint = HPLightS38
hardpoint = HPLightS39
hardpoint = HPLightS40

View File

@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku02_05.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku02_01_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_01_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_01_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku02_02_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_02_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_02_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku02_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_03_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku02_04_Base
start_room = Planetscape
[Room]
nickname = Bar
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_04_Bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_04_Planetscape.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku02_05_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_05_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_05_Deck.ini

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