Init 0.1 - DATA
This commit is contained in:
45
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_01_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_01_bar.ini
Normal file
@@ -0,0 +1,45 @@
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[Room_Info]
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set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\ku_06_bar_ambi_Ku02_01.thn
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[Room_Sound]
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music = music_bar_generic03
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\ku_06_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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79
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_01_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_01_deck.ini
Normal file
@@ -0,0 +1,79 @@
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[Room_Info]
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set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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51
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_02_bar.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_02_bar.ini
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@@ -0,0 +1,51 @@
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[Room_Info]
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set_script = Scripts\Bases\ku_04_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\ku_04_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic04
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ambient = ambience_bar_space
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\Bases\ku_04_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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105
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_02_deck.ini
Normal file
105
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_02_deck.ini
Normal file
@@ -0,0 +1,105 @@
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[Room_Info]
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set_script = Scripts\Bases\ku_04_Deck_HardPoint_01.thn
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scene = all, ambient, Scripts\Bases\ku_04_Deck_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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||||
45
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_03_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_03_bar.ini
Normal file
@@ -0,0 +1,45 @@
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||||
[Room_Info]
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set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\ku_06_bar_ambi_Ku02_03.thn
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[Room_Sound]
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music = music_bar_generic05
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\ku_06_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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||||
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||||
161
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_03_deck.ini
Normal file
161
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_03_deck.ini
Normal file
@@ -0,0 +1,161 @@
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[Room_Info]
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set_script = Scripts\Bases\ku_06_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\ku_06_Deck_ambi_int_01.thn
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||||
animation = Sc_loop
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||||
|
||||
[Room_Sound]
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ambient = ambience_deck_space_smaller
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||||
|
||||
[PlayerShipPlacement]
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||||
name = X/Shipcentre/01
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||||
|
||||
[Camera]
|
||||
name = Camera_0
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||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
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||||
behavior = ExitDoor
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||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 155, 0
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0.05
|
||||
endpause = 0
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 155, 55
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 255, 100
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
|
||||
286
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_04_bar.ini
Normal file
286
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_04_bar.ini
Normal file
@@ -0,0 +1,286 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_07_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_07_bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic06
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Pl_07_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 62, 62
|
||||
scale = 2
|
||||
gap = 0
|
||||
blink = 1
|
||||
endpause = 2
|
||||
hardpoint = HPLightE03
|
||||
hardpoint = HPLightE04
|
||||
hardpoint = HPLightE05
|
||||
hardpoint = HPLightE06
|
||||
hardpoint = HPLightE07
|
||||
hardpoint = HPLightE08
|
||||
hardpoint = HPLightE09
|
||||
hardpoint = HPLightE10
|
||||
hardpoint = HPLightE11
|
||||
hardpoint = HPLightE12
|
||||
hardpoint = HPLightE13
|
||||
hardpoint = HPLightE15
|
||||
hardpoint = HPLightE16
|
||||
hardpoint = HPLightE17
|
||||
hardpoint = HPLightE18
|
||||
hardpoint = HPLightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightK01
|
||||
hardpoint = HPLightK02
|
||||
hardpoint = HPLightK03
|
||||
hardpoint = HPLightK04
|
||||
hardpoint = HPLightK05
|
||||
hardpoint = HPLightK06
|
||||
hardpoint = HPLightK07
|
||||
hardpoint = HPLightK08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
numlights = 8
|
||||
hardpoint = HPLightK09
|
||||
hardpoint = HPLightK10
|
||||
hardpoint = HPLightK11
|
||||
hardpoint = HPLightK12
|
||||
hardpoint = HPLightK13
|
||||
hardpoint = HPLightK14
|
||||
hardpoint = HPLightK15
|
||||
hardpoint = HPLightK16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 220, 60
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 0.5
|
||||
endpause = 1
|
||||
hardpoint = HPLightL01
|
||||
hardpoint = HPLightL02
|
||||
hardpoint = HPLightL03
|
||||
hardpoint = HPLightL04
|
||||
hardpoint = HPLightL06
|
||||
hardpoint = HPLightL07
|
||||
hardpoint = HPLightL08
|
||||
hardpoint = HPLightL09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 155, 80
|
||||
scale = 1
|
||||
blink = 100e12
|
||||
endpause = 1
|
||||
hardpoint = HPLightN01
|
||||
hardpoint = HPLightN02
|
||||
hardpoint = HPLightN03
|
||||
hardpoint = HPLightN04
|
||||
hardpoint = HPLightN05
|
||||
hardpoint = HPLightN06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 225, 67
|
||||
scale = 1.5
|
||||
blink = 10e12
|
||||
endpause = 1
|
||||
hardpoint = HPLightO01
|
||||
hardpoint = HPLightO02
|
||||
hardpoint = HPLightO03
|
||||
hardpoint = HPLightO04
|
||||
hardpoint = HPLightO05
|
||||
hardpoint = HPLightO06
|
||||
hardpoint = HPLightO07
|
||||
hardpoint = HPLightO08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 155, 80
|
||||
scale = 2
|
||||
blink = 10e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightP01
|
||||
hardpoint = HPLightP02
|
||||
hardpoint = HPLightP03
|
||||
hardpoint = HPLightP04
|
||||
hardpoint = HPLightP05
|
||||
hardpoint = HPLightP06
|
||||
hardpoint = HPLightP07
|
||||
hardpoint = HPLightP08
|
||||
hardpoint = HPLightP09
|
||||
hardpoint = HPLightP10
|
||||
hardpoint = HPLightP11
|
||||
hardpoint = HPLightP12
|
||||
hardpoint = HPLightP13
|
||||
hardpoint = HPLightP14
|
||||
hardpoint = HPLightP15
|
||||
hardpoint = HPLightP16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ01
|
||||
hardpoint = HPLightQ02
|
||||
hardpoint = HPLightQ03
|
||||
hardpoint = HPLightQ04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ05
|
||||
hardpoint = HPLightQ06
|
||||
hardpoint = HPLightQ07
|
||||
hardpoint = HPLightQ08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ09
|
||||
hardpoint = HPLightQ10
|
||||
hardpoint = HPLightQ11
|
||||
hardpoint = HPLightQ12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ13
|
||||
hardpoint = HPLightQ14
|
||||
hardpoint = HPLightQ15
|
||||
hardpoint = HPLightQ16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR05
|
||||
hardpoint = HPLightR06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR07
|
||||
hardpoint = HPLightR08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR13
|
||||
hardpoint = HPLightR14
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR19
|
||||
hardpoint = HPLightR20
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightS01
|
||||
hardpoint = HPLightS02
|
||||
hardpoint = HPLightS05
|
||||
hardpoint = HPLightS06
|
||||
hardpoint = HPLightS07
|
||||
hardpoint = HPLightS08
|
||||
hardpoint = HPLightS09
|
||||
hardpoint = HPLightS10
|
||||
hardpoint = HPLightS11
|
||||
hardpoint = HPLightS12
|
||||
hardpoint = HPLightS13
|
||||
hardpoint = HPLightS14
|
||||
hardpoint = HPLightS15
|
||||
hardpoint = HPLightS16
|
||||
hardpoint = HPLightS17
|
||||
hardpoint = HPLightS18
|
||||
hardpoint = HPLightS19
|
||||
hardpoint = HPLightS20
|
||||
hardpoint = HPLightS21
|
||||
hardpoint = HPLightS22
|
||||
hardpoint = HPLightS25
|
||||
hardpoint = HPLightS26
|
||||
hardpoint = HPLightS27
|
||||
hardpoint = HPLightS28
|
||||
hardpoint = HPLightS29
|
||||
hardpoint = HPLightS30
|
||||
hardpoint = HPLightS31
|
||||
hardpoint = HPLightS32
|
||||
hardpoint = HPLightS38
|
||||
hardpoint = HPLightS39
|
||||
hardpoint = HPLightS40
|
||||
|
||||
346
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_04_planetscape.ini
Normal file
346
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_04_planetscape.ini
Normal file
@@ -0,0 +1,346 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_07_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_07_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_07_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_07_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_07_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 62, 62
|
||||
scale = 2
|
||||
gap = 0
|
||||
blink = 1
|
||||
endpause = 2
|
||||
hardpoint = HPLightE03
|
||||
hardpoint = HPLightE04
|
||||
hardpoint = HPLightE05
|
||||
hardpoint = HPLightE06
|
||||
hardpoint = HPLightE07
|
||||
hardpoint = HPLightE08
|
||||
hardpoint = HPLightE09
|
||||
hardpoint = HPLightE10
|
||||
hardpoint = HPLightE11
|
||||
hardpoint = HPLightE12
|
||||
hardpoint = HPLightE13
|
||||
hardpoint = HPLightE15
|
||||
hardpoint = HPLightE16
|
||||
hardpoint = HPLightE17
|
||||
hardpoint = HPLightE18
|
||||
hardpoint = HPLightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightK01
|
||||
hardpoint = HPLightK02
|
||||
hardpoint = HPLightK03
|
||||
hardpoint = HPLightK04
|
||||
hardpoint = HPLightK05
|
||||
hardpoint = HPLightK06
|
||||
hardpoint = HPLightK07
|
||||
hardpoint = HPLightK08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
numlights = 8
|
||||
hardpoint = HPLightK09
|
||||
hardpoint = HPLightK10
|
||||
hardpoint = HPLightK11
|
||||
hardpoint = HPLightK12
|
||||
hardpoint = HPLightK13
|
||||
hardpoint = HPLightK14
|
||||
hardpoint = HPLightK15
|
||||
hardpoint = HPLightK16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 220, 60
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 0.5
|
||||
endpause = 1
|
||||
hardpoint = HPLightL01
|
||||
hardpoint = HPLightL02
|
||||
hardpoint = HPLightL03
|
||||
hardpoint = HPLightL04
|
||||
hardpoint = HPLightL06
|
||||
hardpoint = HPLightL07
|
||||
hardpoint = HPLightL08
|
||||
hardpoint = HPLightL09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 155, 80
|
||||
scale = 1
|
||||
blink = 100e12
|
||||
endpause = 1
|
||||
hardpoint = HPLightN01
|
||||
hardpoint = HPLightN02
|
||||
hardpoint = HPLightN03
|
||||
hardpoint = HPLightN04
|
||||
hardpoint = HPLightN05
|
||||
hardpoint = HPLightN06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 225, 67
|
||||
scale = 1.5
|
||||
blink = 10e12
|
||||
endpause = 1
|
||||
hardpoint = HPLightO01
|
||||
hardpoint = HPLightO02
|
||||
hardpoint = HPLightO03
|
||||
hardpoint = HPLightO04
|
||||
hardpoint = HPLightO05
|
||||
hardpoint = HPLightO06
|
||||
hardpoint = HPLightO07
|
||||
hardpoint = HPLightO08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 155, 80
|
||||
scale = 2
|
||||
blink = 10e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightP01
|
||||
hardpoint = HPLightP02
|
||||
hardpoint = HPLightP03
|
||||
hardpoint = HPLightP04
|
||||
hardpoint = HPLightP05
|
||||
hardpoint = HPLightP06
|
||||
hardpoint = HPLightP07
|
||||
hardpoint = HPLightP08
|
||||
hardpoint = HPLightP09
|
||||
hardpoint = HPLightP10
|
||||
hardpoint = HPLightP11
|
||||
hardpoint = HPLightP12
|
||||
hardpoint = HPLightP13
|
||||
hardpoint = HPLightP14
|
||||
hardpoint = HPLightP15
|
||||
hardpoint = HPLightP16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ01
|
||||
hardpoint = HPLightQ02
|
||||
hardpoint = HPLightQ03
|
||||
hardpoint = HPLightQ04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ05
|
||||
hardpoint = HPLightQ06
|
||||
hardpoint = HPLightQ07
|
||||
hardpoint = HPLightQ08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ09
|
||||
hardpoint = HPLightQ10
|
||||
hardpoint = HPLightQ11
|
||||
hardpoint = HPLightQ12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ13
|
||||
hardpoint = HPLightQ14
|
||||
hardpoint = HPLightQ15
|
||||
hardpoint = HPLightQ16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR05
|
||||
hardpoint = HPLightR06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR07
|
||||
hardpoint = HPLightR08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR13
|
||||
hardpoint = HPLightR14
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR19
|
||||
hardpoint = HPLightR20
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightS01
|
||||
hardpoint = HPLightS02
|
||||
hardpoint = HPLightS05
|
||||
hardpoint = HPLightS06
|
||||
hardpoint = HPLightS07
|
||||
hardpoint = HPLightS08
|
||||
hardpoint = HPLightS09
|
||||
hardpoint = HPLightS10
|
||||
hardpoint = HPLightS11
|
||||
hardpoint = HPLightS12
|
||||
hardpoint = HPLightS13
|
||||
hardpoint = HPLightS14
|
||||
hardpoint = HPLightS15
|
||||
hardpoint = HPLightS16
|
||||
hardpoint = HPLightS17
|
||||
hardpoint = HPLightS18
|
||||
hardpoint = HPLightS19
|
||||
hardpoint = HPLightS20
|
||||
hardpoint = HPLightS21
|
||||
hardpoint = HPLightS22
|
||||
hardpoint = HPLightS25
|
||||
hardpoint = HPLightS26
|
||||
hardpoint = HPLightS27
|
||||
hardpoint = HPLightS28
|
||||
hardpoint = HPLightS29
|
||||
hardpoint = HPLightS30
|
||||
hardpoint = HPLightS31
|
||||
hardpoint = HPLightS32
|
||||
hardpoint = HPLightS38
|
||||
hardpoint = HPLightS39
|
||||
hardpoint = HPLightS40
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_05_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_05_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku02_05.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic07
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_05_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ROOMS/ku02_05_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_01_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_01_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku02_01_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_01_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_01_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku02_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku02_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku02_04_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_04_Planetscape.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_05_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU02/BASES/ku02_05_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku02_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_05_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku02\Bases\Rooms\Ku02_05_Deck.ini
|
||||
|
||||
4331
DATA/UNIVERSE/SYSTEMS/KU02/ku02.ini
Normal file
4331
DATA/UNIVERSE/SYSTEMS/KU02/ku02.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user