Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_01_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\Bases\Ku_02_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Ku_02_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic08
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\Bases\Ku_02_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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328
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_01_cityscape.ini
Normal file
328
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_01_cityscape.ini
Normal file
@@ -0,0 +1,328 @@
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[Room_Info]
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set_script = Scripts\Bases\Ku_03_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\Ku_03_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Ku_03_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_kyushu, oneshot
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ambient = ambience_cityscape_medium
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\Ku_03_cityscape_land_01.thn
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launching_script = Scripts\Bases\Ku_03_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 255, 228, 221
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scale = 1
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blink = 1.5
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endpause = 3
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA11
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hardpoint = HpLightA10
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hardpoint = HpLightA09
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hardpoint = HpLightA08
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hardpoint = HpLightA07
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hardpoint = HpLightA06
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hardpoint = HpLightA05
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hardpoint = HpLightA04
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hardpoint = HpLightA03
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hardpoint = HpLightA02
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hardpoint = HpLightA01
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[FlashlightSet]
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icolor = 255, 228, 221
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scale = 1
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blink = 1.5
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endpause = 3
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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hardpoint = HpLightB07
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hardpoint = HpLightB06
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hardpoint = HpLightB05
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hardpoint = HpLightB04
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hardpoint = HpLightB03
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hardpoint = HpLightB02
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hardpoint = HpLightB01
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[FlashlightSet]
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icolor = 255, 228, 221
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scale = 2
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blink = 3
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endpause = 1
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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[FlashlightSet]
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icolor = 255, 228, 221
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scale = 2
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blink = 3
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endpause = 1
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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[FlashlightSet]
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icolor = 130, 104, 168
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scale = 4
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blink = 3
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endpause = 2.5
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hardpoint = HpLightE01
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[FlashlightSet]
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icolor = 117, 195, 94
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scale = 4
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blink = 3
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endpause = 2.5
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hardpoint = HpLightF01
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hardpoint = HpLightF02
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hardpoint = HpLightF03
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hardpoint = HpLightF04
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hardpoint = HpLightF05
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hardpoint = HpLightF06
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hardpoint = HpLightF07
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hardpoint = HpLightF08
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hardpoint = HpLightF09
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hardpoint = HpLightF10
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[FlashlightSet]
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icolor = 100, 105, 210
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scale = 3
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blink = 3
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endpause = 2.5
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hardpoint = HpLightF01
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hardpoint = HpLightF03
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hardpoint = HpLightF05
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hardpoint = HpLightF07
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hardpoint = HpLightF09
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[FlashlightSet]
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icolor = 255, 255, 176
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scale = 2
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blink = 5
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endpause = 4
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hardpoint = HpLightG01
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hardpoint = HpLightG02
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hardpoint = HpLightG03
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hardpoint = HpLightG04
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hardpoint = HpLightG05
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hardpoint = HpLightG06
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hardpoint = HpLightG07
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hardpoint = HpLightG08
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hardpoint = HpLightG09
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hardpoint = HpLightG10
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hardpoint = HpLightG11
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hardpoint = HpLightG12
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hardpoint = HpLightG13
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hardpoint = HpLightG11
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hardpoint = HpLightG11
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hardpoint = HpLightG11
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hardpoint = HpLightG11
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hardpoint = HpLightG09
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hardpoint = HpLightG07
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hardpoint = HpLightG07
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hardpoint = HpLightG07
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hardpoint = HpLightG07
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hardpoint = HpLightG05
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hardpoint = HpLightG03
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hardpoint = HpLightG03
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hardpoint = HpLightG03
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hardpoint = HpLightG03
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hardpoint = HpLightG01
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[FlashlightSet]
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icolor = 187, 244, 238
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scale = 4
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightH
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[FlashlightSet]
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icolor = 207, 166, 172
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scale = 4
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightI01
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hardpoint = HpLightI02
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hardpoint = HpLightI03
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hardpoint = HpLightI04
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hardpoint = HpLightI05
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hardpoint = HpLightI06
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hardpoint = HpLightI07
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hardpoint = HpLightI08
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hardpoint = HpLightI07
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hardpoint = HpLightI06
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hardpoint = HpLightI05
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hardpoint = HpLightI04
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hardpoint = HpLightI03
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hardpoint = HpLightI02
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hardpoint = HpLightI01
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hardpoint = HpLightI01
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[FlashlightSet]
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icolor = 198, 60, 55
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scale = 4
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blink = 0.6
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endpause = 5
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hardpoint = HpLightJ01
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hardpoint = HpLightJ02
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[FlashlightSet]
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icolor = 104, 63, 55
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scale = 4
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blink = 0.6
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endpause = 5
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hardpoint = HpLightK01
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hardpoint = HpLightK02
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hardpoint = HpLightK03
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hardpoint = HpLightK04
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hardpoint = HpLightK05
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hardpoint = HpLightK06
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hardpoint = HpLightK07
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[FlashlightSet]
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icolor = 255, 255, 215
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||||
scale = 4
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||||
blink = 0.6
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endpause = 2.25
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hardpoint = HpLightL01
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hardpoint = HpLightL02
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hardpoint = HpLightL03
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hardpoint = HpLightL04
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hardpoint = HpLightL05
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hardpoint = HpLightL06
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||||
hardpoint = HpLightL07
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hardpoint = HpLightL08
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hardpoint = HpLightL09
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||||
hardpoint = HpLightL10
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||||
hardpoint = HpLightL11
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hardpoint = HpLightL12
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||||
hardpoint = HpLightL13
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hardpoint = HpLightL14
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hardpoint = HpLightL15
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hardpoint = HpLightL16
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hardpoint = HpLightL17
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||||
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[FlashlightSet]
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icolor = 185, 140, 205
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||||
scale = 4
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blink = 0.6
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endpause = 5
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hardpoint = HpLightM01
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hardpoint = HpLightM02
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hardpoint = HpLightM03
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hardpoint = HpLightM04
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||||
hardpoint = HpLightM05
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hardpoint = HpLightM06
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hardpoint = HpLightM07
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hardpoint = HpLightM08
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||||
hardpoint = HpLightM09
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||||
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[FlashlightSet]
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||||
icolor = 185, 140, 205
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||||
scale = 5
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||||
blink = 1
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||||
hardpoint = HpLightM01
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hardpoint = HpLightM09
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||||
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[FlashlightSet]
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icolor = 220, 170, 25
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||||
scale = 4
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||||
blink = 0.6
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||||
endpause = 5
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||||
hardpoint = HpLightN01
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||||
hardpoint = HpLightN02
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||||
hardpoint = HpLightN03
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||||
hardpoint = HpLightN04
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||||
hardpoint = HpLightN05
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||||
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[FlashlightSet]
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||||
icolor = 220, 170, 25
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||||
scale = 4
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||||
blink = 0.6
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||||
endpause = 5
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||||
hardpoint = HpLightO01
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||||
hardpoint = HpLightO02
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||||
hardpoint = HpLightO03
|
||||
hardpoint = HpLightO04
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||||
hardpoint = HpLightO05
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||||
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||||
[FlashlightSet]
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||||
icolor = 190, 150, 190
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||||
scale = 4
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||||
blink = 0.6
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||||
endpause = 2.25
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||||
hardpoint = HpLightP01
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||||
hardpoint = HpLightP02
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||||
hardpoint = HpLightP03
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||||
hardpoint = HpLightP04
|
||||
hardpoint = HpLightP05
|
||||
hardpoint = HpLightP06
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||||
hardpoint = HpLightP07
|
||||
hardpoint = HpLightP08
|
||||
hardpoint = HpLightP09
|
||||
hardpoint = HpLightP10
|
||||
hardpoint = HpLightP11
|
||||
hardpoint = HpLightP12
|
||||
hardpoint = HpLightP13
|
||||
hardpoint = HpLightP14
|
||||
hardpoint = HpLightP15
|
||||
hardpoint = HpLightP16
|
||||
hardpoint = HpLightP17
|
||||
hardpoint = HpLightP18
|
||||
hardpoint = HpLightP19
|
||||
hardpoint = HpLightP20
|
||||
hardpoint = HpLightP21
|
||||
hardpoint = HpLightP22
|
||||
hardpoint = HpLightP23
|
||||
hardpoint = HpLightP24
|
||||
|
||||
119
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_01_equipment.ini
Normal file
119
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_01_equipment.ini
Normal file
@@ -0,0 +1,119 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\Bases\Ku_03_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Ku_03_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\Bases\Ku_03_equipment_carts_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0.05
|
||||
endpause = 0
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 0.25
|
||||
gap = 0
|
||||
blink = 2
|
||||
endpause = 2
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 2
|
||||
endpause = 1
|
||||
hardpoint = HpLightC01
|
||||
hardpoint = HpLightC02
|
||||
hardpoint = HpLightC03
|
||||
hardpoint = HpLightC04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 2
|
||||
endpause = 1
|
||||
hardpoint = HpLightC05
|
||||
hardpoint = HpLightC06
|
||||
hardpoint = HpLightC07
|
||||
hardpoint = HpLightC08
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_01_trader.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_01_trader.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Ku_03_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Ku_03_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\Ku_03_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_02_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_02_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku03_02.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic09
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_02_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_03_bar.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_03_bar.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_04_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_04_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic10
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\ku_04_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
105
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_03_deck.ini
Normal file
105
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_03_deck.ini
Normal file
@@ -0,0 +1,105 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_04_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_04_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_04_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_04_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku03_04.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku01
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_04_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_04_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
48
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_05_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_05_bar.ini
Normal file
@@ -0,0 +1,48 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\ku_08_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku03_05.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku02
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\ku_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_05_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ROOMS/ku03_05_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku03_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku03_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku03_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku03_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_04_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_05_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU03/BASES/ku03_05_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku03_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_05_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku03\Bases\Rooms\Ku03_05_Deck.ini
|
||||
|
||||
2976
DATA/UNIVERSE/SYSTEMS/KU03/ku03.ini
Normal file
2976
DATA/UNIVERSE/SYSTEMS/KU03/ku03.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user