Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\bases\Ku_03_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_03_Bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_ku03
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_03_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\bases\Ku_02_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\bases\Ku_02_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\bases\Ku_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_honshu, oneshot
ambient = ambience_cityscape_medium
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\bases\Ku_02_cityscape_land_01.thn
launching_script = Scripts\bases\Ku_02_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 229, 160, 61
scale = 2.5
blink = 1
endpause = 2
hardpoint = HpLightA01
hardpoint = HpLightA04
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightB04
hardpoint = HpLightB03
hardpoint = HpLightB01
hardpoint = HpLightB02
[FlashlightSet]
icolor = 0, 215, 160
scale = 4
blink = 0.6
endpause = 5
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
[FlashlightSet]
icolor = 0, 215, 160
scale = 1.5
blink = 1
hardpoint = HpLightC03
hardpoint = HpLightC02
hardpoint = HpLightC01
[FlashlightSet]
icolor = 230, 225, 170
scale = 4
blink = 1
endpause = 4
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
hardpoint = HpLightD05
hardpoint = HpLightD06
[FlashlightSet]
icolor = 238, 172, 98
scale = 4
blink = 3
endpause = 4
hardpoint = HpLightE
[FlashlightSet]
icolor = 75, 170, 20
scale = 4
blink = 4
endpause = 5
hardpoint = HpLightF
[FlashlightSet]
icolor = 255, 255, 215
scale = 5
blink = 0.8
endpause = 1
hardpoint = HpLightG
[FlashlightSet]
icolor = 233, 166, 60
scale = 2.5
blink = 3
endpause = 3.5
hardpoint = HpLightH01
hardpoint = HpLightH09
hardpoint = HpLightH14
hardpoint = HpLightH19
hardpoint = HpLightH05
hardpoint = HpLightH15
hardpoint = HpLightH07
hardpoint = HpLightH11
hardpoint = HpLightH02
hardpoint = HpLightH10
hardpoint = HpLightH08
hardpoint = HpLightH06
hardpoint = HpLightH13
hardpoint = HpLightH03
hardpoint = HpLightH12
hardpoint = HpLightH16
hardpoint = HpLightH20
hardpoint = HpLightH18
hardpoint = HpLightH04
hardpoint = HpLightH17
[FlashlightSet]
icolor = 138, 235, 140
scale = 2.5
blink = 3
endpause = 3.5
hardpoint = HpLightH17
hardpoint = HpLightH04
hardpoint = HpLightH18
hardpoint = HpLightH20
hardpoint = HpLightH16
hardpoint = HpLightH12
hardpoint = HpLightH03
hardpoint = HpLightH13
hardpoint = HpLightH06
hardpoint = HpLightH08
hardpoint = HpLightH10
hardpoint = HpLightH02
hardpoint = HpLightH11
hardpoint = HpLightH07
hardpoint = HpLightH15
hardpoint = HpLightH05
hardpoint = HpLightH19
hardpoint = HpLightH14
hardpoint = HpLightH09
hardpoint = HpLightH01
[FlashlightSet]
icolor = 254, 218, 158
scale = 1.5
blink = 0.9
endpause = 4
hardpoint = HpLightI01
hardpoint = HpLightI02
hardpoint = HpLightI03
hardpoint = HpLightI04
hardpoint = HpLightI05
hardpoint = HpLightI06
hardpoint = HpLightI07
hardpoint = HpLightI08
hardpoint = HpLightI09
hardpoint = HpLightI01
hardpoint = HpLightI07
hardpoint = HpLightI03
hardpoint = HpLightI05
hardpoint = HpLightI04
hardpoint = HpLightI06
hardpoint = HpLightI02
hardpoint = HpLightI08
[FlashlightSet]
icolor = 57, 187, 37
scale = 1
blink = 2.5
endpause = 5
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
[FlashlightSet]
icolor = 57, 187, 37
scale = 1
blink = 2.5
endpause = 5
hardpoint = HpLightL01
hardpoint = HpLightL02
hardpoint = HpLightL03
hardpoint = HpLightL04
hardpoint = HpLightL05
hardpoint = HpLightL06
hardpoint = HpLightL07
[FlashlightSet]
icolor = 57, 187, 37
scale = 1
blink = 2.5
endpause = 5
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
[FlashlightSet]
icolor = 57, 187, 37
scale = 1
blink = 2.5
endpause = 5
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
[FlashlightSet]
icolor = 235, 200, 145
scale = 3
blink = 4
endpause = 5
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
[FlashlightSet]
icolor = 235, 200, 145
scale = 3
blink = 3.5
endpause = 5
hardpoint = HpLightP01
hardpoint = HpLightP02
hardpoint = HpLightP03
[FlashlightSet]
icolor = 235, 200, 145
scale = 3
blink = 3
endpause = 5
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
[FlashlightSet]
icolor = 235, 200, 145
scale = 3
blink = 2.5
endpause = 5
hardpoint = HpLightR01
hardpoint = HpLightR02
hardpoint = HpLightR03
[FlashlightSet]
icolor = 240, 160, 50
scale = 4
blink = 5
endpause = 5
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
hardpoint = HpLightS04
hardpoint = HpLightS05
hardpoint = HpLightS06
hardpoint = HpLightS07
hardpoint = HpLightS08
hardpoint = HpLightS07
hardpoint = HpLightS06
hardpoint = HpLightS05
hardpoint = HpLightS04
hardpoint = HpLightS03
hardpoint = HpLightS02
hardpoint = HpLightS01
[FlashlightSet]
icolor = 174, 110, 10
scale = 4
blink = 0.6
endpause = 1.5
hardpoint = HpLightT01
hardpoint = HpLightT02
hardpoint = HpLightT03
hardpoint = HpLightT04

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[Room_Info]
set_script = scripts\bases\Ku_02_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_02_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Ku_02_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\bases\Ku_02_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_02_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_02_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = scripts\bases\ku_08_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku04_02.thn
[Room_Sound]
music = music_bar_ku04
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku04_03.thn
[Room_Sound]
music = music_bar_ku05
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku04_04.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
[Room_Sound]
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\ku_06_bar_ambi_Ku04_05.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_06_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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@@ -0,0 +1,161 @@
[Room_Info]
set_script = Scripts\Bases\ku_06_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_06_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 155, 0
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 155, 55
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 155, 255, 100
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\ku_08_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku04_06.thn
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,24 @@
[BaseInfo]
nickname = Ku04_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_cityscape.ini
[Room]
nickname = Equipment
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_equipment.ini
[Room]
nickname = Trader
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_trader.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_shipdealer.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku04_02_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_02_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_02_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku04_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_03_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku04_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_04_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku04_05_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_05_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_05_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Ku04_06_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_06_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_06_Deck.ini

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