Init 0.1 - DATA
This commit is contained in:
49
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_01_bar.ini
Normal file
49
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_01_bar.ini
Normal file
@@ -0,0 +1,49 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_03_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_03_Bar_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku03
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_03_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
310
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_01_cityscape.ini
Normal file
310
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_01_cityscape.ini
Normal file
@@ -0,0 +1,310 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_02_cityscape_hardpoint_01.thn
|
||||
animation = Sc_loop
|
||||
scene = all, ambient, Scripts\bases\Ku_02_cityscape_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
music = music_honshu, oneshot
|
||||
ambient = ambience_cityscape_medium
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = Scripts\bases\Ku_02_cityscape_land_01.thn
|
||||
launching_script = Scripts\bases\Ku_02_cityscape_launch_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 229, 160, 61
|
||||
scale = 2.5
|
||||
blink = 1
|
||||
endpause = 2
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 0, 215, 160
|
||||
scale = 4
|
||||
blink = 0.6
|
||||
endpause = 5
|
||||
hardpoint = HpLightC01
|
||||
hardpoint = HpLightC02
|
||||
hardpoint = HpLightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 0, 215, 160
|
||||
scale = 1.5
|
||||
blink = 1
|
||||
hardpoint = HpLightC03
|
||||
hardpoint = HpLightC02
|
||||
hardpoint = HpLightC01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 230, 225, 170
|
||||
scale = 4
|
||||
blink = 1
|
||||
endpause = 4
|
||||
hardpoint = HpLightD01
|
||||
hardpoint = HpLightD02
|
||||
hardpoint = HpLightD03
|
||||
hardpoint = HpLightD04
|
||||
hardpoint = HpLightD05
|
||||
hardpoint = HpLightD06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 238, 172, 98
|
||||
scale = 4
|
||||
blink = 3
|
||||
endpause = 4
|
||||
hardpoint = HpLightE
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 170, 20
|
||||
scale = 4
|
||||
blink = 4
|
||||
endpause = 5
|
||||
hardpoint = HpLightF
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 215
|
||||
scale = 5
|
||||
blink = 0.8
|
||||
endpause = 1
|
||||
hardpoint = HpLightG
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 233, 166, 60
|
||||
scale = 2.5
|
||||
blink = 3
|
||||
endpause = 3.5
|
||||
hardpoint = HpLightH01
|
||||
hardpoint = HpLightH09
|
||||
hardpoint = HpLightH14
|
||||
hardpoint = HpLightH19
|
||||
hardpoint = HpLightH05
|
||||
hardpoint = HpLightH15
|
||||
hardpoint = HpLightH07
|
||||
hardpoint = HpLightH11
|
||||
hardpoint = HpLightH02
|
||||
hardpoint = HpLightH10
|
||||
hardpoint = HpLightH08
|
||||
hardpoint = HpLightH06
|
||||
hardpoint = HpLightH13
|
||||
hardpoint = HpLightH03
|
||||
hardpoint = HpLightH12
|
||||
hardpoint = HpLightH16
|
||||
hardpoint = HpLightH20
|
||||
hardpoint = HpLightH18
|
||||
hardpoint = HpLightH04
|
||||
hardpoint = HpLightH17
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 138, 235, 140
|
||||
scale = 2.5
|
||||
blink = 3
|
||||
endpause = 3.5
|
||||
hardpoint = HpLightH17
|
||||
hardpoint = HpLightH04
|
||||
hardpoint = HpLightH18
|
||||
hardpoint = HpLightH20
|
||||
hardpoint = HpLightH16
|
||||
hardpoint = HpLightH12
|
||||
hardpoint = HpLightH03
|
||||
hardpoint = HpLightH13
|
||||
hardpoint = HpLightH06
|
||||
hardpoint = HpLightH08
|
||||
hardpoint = HpLightH10
|
||||
hardpoint = HpLightH02
|
||||
hardpoint = HpLightH11
|
||||
hardpoint = HpLightH07
|
||||
hardpoint = HpLightH15
|
||||
hardpoint = HpLightH05
|
||||
hardpoint = HpLightH19
|
||||
hardpoint = HpLightH14
|
||||
hardpoint = HpLightH09
|
||||
hardpoint = HpLightH01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 254, 218, 158
|
||||
scale = 1.5
|
||||
blink = 0.9
|
||||
endpause = 4
|
||||
hardpoint = HpLightI01
|
||||
hardpoint = HpLightI02
|
||||
hardpoint = HpLightI03
|
||||
hardpoint = HpLightI04
|
||||
hardpoint = HpLightI05
|
||||
hardpoint = HpLightI06
|
||||
hardpoint = HpLightI07
|
||||
hardpoint = HpLightI08
|
||||
hardpoint = HpLightI09
|
||||
hardpoint = HpLightI01
|
||||
hardpoint = HpLightI07
|
||||
hardpoint = HpLightI03
|
||||
hardpoint = HpLightI05
|
||||
hardpoint = HpLightI04
|
||||
hardpoint = HpLightI06
|
||||
hardpoint = HpLightI02
|
||||
hardpoint = HpLightI08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 57, 187, 37
|
||||
scale = 1
|
||||
blink = 2.5
|
||||
endpause = 5
|
||||
hardpoint = HpLightJ01
|
||||
hardpoint = HpLightJ02
|
||||
hardpoint = HpLightJ03
|
||||
hardpoint = HpLightJ04
|
||||
hardpoint = HpLightJ05
|
||||
hardpoint = HpLightJ06
|
||||
hardpoint = HpLightJ07
|
||||
hardpoint = HpLightJ08
|
||||
hardpoint = HpLightJ09
|
||||
hardpoint = HpLightJ10
|
||||
hardpoint = HpLightJ11
|
||||
hardpoint = HpLightJ12
|
||||
hardpoint = HpLightJ13
|
||||
hardpoint = HpLightJ14
|
||||
hardpoint = HpLightJ15
|
||||
hardpoint = HpLightJ16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 57, 187, 37
|
||||
scale = 1
|
||||
blink = 2.5
|
||||
endpause = 5
|
||||
hardpoint = HpLightL01
|
||||
hardpoint = HpLightL02
|
||||
hardpoint = HpLightL03
|
||||
hardpoint = HpLightL04
|
||||
hardpoint = HpLightL05
|
||||
hardpoint = HpLightL06
|
||||
hardpoint = HpLightL07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 57, 187, 37
|
||||
scale = 1
|
||||
blink = 2.5
|
||||
endpause = 5
|
||||
hardpoint = HpLightM01
|
||||
hardpoint = HpLightM02
|
||||
hardpoint = HpLightM03
|
||||
hardpoint = HpLightM04
|
||||
hardpoint = HpLightM05
|
||||
hardpoint = HpLightM06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 57, 187, 37
|
||||
scale = 1
|
||||
blink = 2.5
|
||||
endpause = 5
|
||||
hardpoint = HpLightN01
|
||||
hardpoint = HpLightN02
|
||||
hardpoint = HpLightN03
|
||||
hardpoint = HpLightN04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 200, 145
|
||||
scale = 3
|
||||
blink = 4
|
||||
endpause = 5
|
||||
hardpoint = HpLightO01
|
||||
hardpoint = HpLightO02
|
||||
hardpoint = HpLightO03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 200, 145
|
||||
scale = 3
|
||||
blink = 3.5
|
||||
endpause = 5
|
||||
hardpoint = HpLightP01
|
||||
hardpoint = HpLightP02
|
||||
hardpoint = HpLightP03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 200, 145
|
||||
scale = 3
|
||||
blink = 3
|
||||
endpause = 5
|
||||
hardpoint = HpLightQ01
|
||||
hardpoint = HpLightQ02
|
||||
hardpoint = HpLightQ03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 200, 145
|
||||
scale = 3
|
||||
blink = 2.5
|
||||
endpause = 5
|
||||
hardpoint = HpLightR01
|
||||
hardpoint = HpLightR02
|
||||
hardpoint = HpLightR03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 160, 50
|
||||
scale = 4
|
||||
blink = 5
|
||||
endpause = 5
|
||||
hardpoint = HpLightS01
|
||||
hardpoint = HpLightS02
|
||||
hardpoint = HpLightS03
|
||||
hardpoint = HpLightS04
|
||||
hardpoint = HpLightS05
|
||||
hardpoint = HpLightS06
|
||||
hardpoint = HpLightS07
|
||||
hardpoint = HpLightS08
|
||||
hardpoint = HpLightS07
|
||||
hardpoint = HpLightS06
|
||||
hardpoint = HpLightS05
|
||||
hardpoint = HpLightS04
|
||||
hardpoint = HpLightS03
|
||||
hardpoint = HpLightS02
|
||||
hardpoint = HpLightS01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 174, 110, 10
|
||||
scale = 4
|
||||
blink = 0.6
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightT01
|
||||
hardpoint = HpLightT02
|
||||
hardpoint = HpLightT03
|
||||
hardpoint = HpLightT04
|
||||
|
||||
64
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\Ku_02_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_02_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\Ku_02_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_01_trader.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_01_trader.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_02_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_02_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_02_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_02_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_02_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\ku_08_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku04_02.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku04
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\ku_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_02_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_03_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_03_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku04_03.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_ku05
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_03_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_03_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
47
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_04_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_04_bar.ini
Normal file
@@ -0,0 +1,47 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku04_04.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic01
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_04_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_04_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_05_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_05_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\ku_06_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\ku_06_bar_ambi_Ku04_05.thn
|
||||
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic02
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\ku_06_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
161
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_05_deck.ini
Normal file
161
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_05_deck.ini
Normal file
@@ -0,0 +1,161 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_06_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_06_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 155, 0
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0.05
|
||||
endpause = 0
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 155, 55
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 255, 100
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_06_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_06_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\ku_08_Bar_hardpoint_L5.thn
|
||||
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku04_06.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic03
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\ku_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_06_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ROOMS/ku04_06_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku04_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku04_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku04_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku04_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_04_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_05_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_05_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku04_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_05_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_05_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_06_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/KU04/BASES/ku04_06_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Ku04_06_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_06_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Ku04\Bases\Rooms\Ku04_06_Deck.ini
|
||||
|
||||
5239
DATA/UNIVERSE/SYSTEMS/KU04/ku04.ini
Normal file
5239
DATA/UNIVERSE/SYSTEMS/KU04/ku04.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user