Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\Bases\bw_02_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\bw_02_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\bw_02_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\bw_02_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\bw_02_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\bw_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_cave
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\bw_02_cityscape_land_01.thn
launching_script = Scripts\Bases\bw_02_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
gap = 0
blink = 0.6
endpause = 2.5
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 1
endpause = 2.5
hardpoint = HpLightB01
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 1
endpause = 2.5
hardpoint = HpLightC01
[FlashlightSet]
icolor = 55, 255, 55
scale = 3
blink = 3
endpause = 2.5
hardpoint = HpLightD01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2
blink = 5
hardpoint = HpLightE01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2
blink = 5
hardpoint = HpLightF01
hardpoint = HpLightG01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2
blink = 5
hardpoint = HpLightF02
hardpoint = HpLightG02
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightH01
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
hardpoint = HpLightH05
hardpoint = HpLightH06
hardpoint = HpLightH07
hardpoint = HpLightH08
hardpoint = HpLightH09
hardpoint = HpLightH10
hardpoint = HpLightH11
hardpoint = HpLightH12
hardpoint = HpLightH13
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightI01
hardpoint = HpLightI02
hardpoint = HpLightI03
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightI04
hardpoint = HpLightI05
hardpoint = HpLightI06
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightI07
hardpoint = HpLightI08
hardpoint = HpLightI09
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightI10
hardpoint = HpLightI11
hardpoint = HpLightI12
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightI13
hardpoint = HpLightI14
hardpoint = HpLightI15
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightI16
hardpoint = HpLightI17
hardpoint = HpLightI18
[FlashlightSet]
icolor = 255, 55, 55
scale = 2
blink = 0.6
endpause = 2.5
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightK01
hardpoint = HpLightL01
hardpoint = HpLightM01
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
hardpoint = HpLightN05
hardpoint = HpLightN06
hardpoint = HpLightN07
hardpoint = HpLightN08
hardpoint = HpLightN09
hardpoint = HpLightN10
hardpoint = HpLightN11
hardpoint = HpLightN12
hardpoint = HpLightN13
hardpoint = HpLightN14
hardpoint = HpLightN15
hardpoint = HpLightN16
[FlashlightSet]
icolor = 171, 228, 136
scale = 3
blink = 0.6
endpause = 1.5
hardpoint = HpLightO01
hardpoint = HpLightP01
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.5
blink = 3
endpause = 2.5
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
hardpoint = HpLightQ04
hardpoint = HpLightQ05
hardpoint = HpLightQ06
hardpoint = HpLightQ07
hardpoint = HpLightQ08
hardpoint = HpLightQ09
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.5
blink = 3
endpause = 2.5
hardpoint = HpLightQ10
hardpoint = HpLightQ11
hardpoint = HpLightQ12
hardpoint = HpLightQ13
hardpoint = HpLightQ14
hardpoint = HpLightQ15
hardpoint = HpLightQ16
hardpoint = HpLightQ17
hardpoint = HpLightQ18
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.5
blink = 3
endpause = 2.5
hardpoint = HpLightQ19
hardpoint = HpLightQ20
hardpoint = HpLightQ21
hardpoint = HpLightQ22
hardpoint = HpLightQ23
hardpoint = HpLightQ24
hardpoint = HpLightQ25
hardpoint = HpLightQ26
hardpoint = HpLightQ27
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.5
blink = 3
endpause = 2.5
hardpoint = HpLightQ28
hardpoint = HpLightQ29
hardpoint = HpLightQ30
hardpoint = HpLightQ31
hardpoint = HpLightQ32
hardpoint = HpLightQ33
hardpoint = HpLightQ34
hardpoint = HpLightQ35
hardpoint = HpLightQ36
[FlashlightSet]
icolor = 255, 55, 55
scale = 3
blink = 3
endpause = 2.5
hardpoint = HpLightR01
hardpoint = HpLightR02
hardpoint = HpLightR03
hardpoint = HpLightR04
hardpoint = HpLightR05
hardpoint = HpLightR06
hardpoint = HpLightR07
[FlashlightSet]
icolor = 171, 228, 136
scale = 3
blink = 0.6
endpause = 1.5
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
[FlashlightSet]
icolor = 171, 228, 136
scale = 3
blink = 0.6
endpause = 1.5
hardpoint = HpLightT01
hardpoint = HpLightT02

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[Room_Info]
set_script = scripts\bases\bw_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\bw_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\bw_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Bw_02_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Bw_02_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Bw_02_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Bw_02_Equipment_hardpoint_Trdr.thn
scene = all, ambient, Scripts\Bases\Bw_02_Equipment_ambi_int_Trdr.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

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[BaseInfo]
nickname = Ku06_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Ku06\Bases\Rooms\Ku06_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Ku06\Bases\Rooms\Ku06_01_cityscape.ini
[Room]
nickname = Trader
file = Universe\Systems\Ku06\Bases\Rooms\Ku06_01_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\Ku06\Bases\Rooms\Ku06_01_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Ku06\Bases\Rooms\Ku06_01_shipdealer.ini

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[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_bd_grp
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_ku_space
danger = music_ku_danger
battle = music_ku_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\Ku06_Okamura_rock_asteroid_field.ini
zone = Zone_Ku06_Okamura_asteroid
[Nebula]
file = solar\nebula\Ku06_Okamura_cloud.ini
zone = Zone_Ku06_Okamura_cloud
[Ambient]
color = 20, 10, 20
[Background]
nebulae = solar\starsphere\starsphere_Ku06.cmp
[zone]
nickname = Zone_Ku06_Okamura_cloud
pos = -1299, 0, -680
shape = SPHERE
size = 100000
property_flags = 32768
property_fog_color = 30, 50, 90
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 75
Music = zone_nebula_dmatter
comment = Okamura Field
sort = 1
toughness = 9
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
encounter = area_scout, 9, 0.67
faction = fc_bd_grp, 1
ids_name = 261351
ids_info = 66615
[zone]
nickname = Zone_Ku06_Okamura_asteroid
ids_info = 66615
pos = -1299, 0, -680
shape = SPHERE
size = 100000
property_flags = 66
visit = 32
[Object]
nickname = Ku06_to_Ku05_hole
ids_name = 260741
pos = -7977, 0, 15244
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Ku05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Ku05, Ku05_to_Ku06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Ku06_to_Ku05_hole
pos = -7967, 0, 15236
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.5
[Object]
nickname = Ku06_01
ids_name = 196763
pos = 63, 0, 460
archetype = co_base_rock_large01
ids_info = 65567
dock_with = Ku06_01_Base
base = Ku06_01_Base
reputation = fc_bd_grp
behavior = NOTHING
visit = 0
voice = atc_leg_f01
space_costume = pl_female6_head, pl_female2_journeyman_body
difficulty_level = 9
loadout = co_base_rock_large01_pi_01
pilot = pilot_solar_hardest
[Object]
nickname = Ku06_to_Ku07_hole
ids_name = 260742
pos = 15573, 0, 67
rotate = 0, 90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Ku07
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Ku07, Ku07_to_Ku06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Ku06_to_Ku07_hole
pos = 15575, 0, 65
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = Zone_Ku06_01_exclusion
pos = 79, 0, 510
shape = SPHERE
size = 6000
property_flags = 65536
property_fog_color = 30, 50, 90
edge_fraction = 0.3
visit = 128
comment = . Black Dragon Base
sort = 2
toughness = 9
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_bd_grp, single_base_unlaw
relief_time = 20
density_restriction = 4, lawfuls
encounter = area_scout, 9, 0.12
faction = fc_bd_grp, 1
encounter = area_defend, 9, 0.22
faction = fc_bd_grp, 1
encounter = area_trade_trader, 9, 0.27
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_to_Ku04_hole
pos = 10029, 0, 11070
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.5
[Object]
nickname = Ku06_to_Ku04_hole
ids_name = 260740
pos = 10074, 0, 11080
rotate = 0, 45, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Ku04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ku04, Ku04_to_Ku06_hole, gate_tunnel_bretonia
[zone]
nickname = zone_ku06_pop_tohuku_hole
pos = 15737, 0, 0
shape = SPHERE
size = 4000
comment = . Tohuku Hole
sort = 3
toughness = 9
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 9, 0.24
faction = fc_bd_grp, 1
encounter = area_trade_trader, 9, 0.41
faction = fc_bd_grp, 1
[zone]
nickname = zone_ku06_pop_honshu_hole
pos = 9821, 0, 10871
shape = SPHERE
size = 4000
comment = . Honshu Hole
sort = 4
toughness = 9
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 9, 0.24
faction = fc_bd_grp, 1
encounter = area_trade_trader, 9, 0.41
faction = fc_bd_grp, 1
[zone]
nickname = zone_ku06_pop_hokkaido_hole
pos = -7928, 0, 15461
shape = SPHERE
size = 4000
comment = . Hokkaido Hole
sort = 5
toughness = 9
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 9, 0.19
faction = fc_bd_grp, 1
encounter = area_assault, 9, 0.05
faction = ku_n_grp, 1
encounter = area_trade_trader, 9, 0.33
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_path_dragons1_1
pos = -4183, 0, 7998
rotate = -90, -28, 0
shape = CYLINDER
size = 750, 14984
sort = 96
toughness = 9
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = dragons1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 9, 1
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_path_dragons2_1
pos = 5294, 0, 5854
rotate = 90, -42, 180
shape = CYLINDER
size = 750, 12815
sort = 96
toughness = 9
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = dragons2, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 9, 1
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_path_dragons4_1
pos = 5029, 0, 3475
rotate = 90, -50, 180
shape = CYLINDER
size = 750, 14461
sort = 99
toughness = 9
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = dragons4, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 9, 0.29
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_path_dragons4_2
pos = 9140, 0, 9922
rotate = 90, 38, 180
shape = CYLINDER
size = 750, 4567
sort = 99
toughness = 9
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = dragons4, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 9, 0.29
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_path_dragons4_3
pos = 1463, 0, 13078
rotate = 90, 78, 180
shape = CYLINDER
size = 750, 12809
sort = 99
toughness = 9
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = dragons4, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 9, 0.29
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_path_dragons4_4
pos = -7023, 0, 13213
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 5093
sort = 99
toughness = 9
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = dragons4, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 9, 0.29
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_path_dragons4_5
pos = -4728, 0, 5568
rotate = -90, -35, 0
shape = CYLINDER
size = 750, 15696
sort = 99
toughness = 9
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = dragons4, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 9, 0.29
faction = fc_bd_grp, 1
[zone]
nickname = Zone_Ku06_base_exclusion
pos = 76, 0, 475
shape = SPHERE
size = 1000
property_flags = 131072
sort = 99.5
[LightSource]
nickname = Ku06_base_light
pos = 63, 30000, -40000
color = 160, 140, 160
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = Zone_Ku06_base_access_lane1
pos = -1128, 600, 647
rotate = -30, -85, 0
shape = BOX
size = 150, 150, 900
property_flags = 131072
sort = 99.5
[zone]
nickname = Zone_Ku06_base_access_lane2
pos = 862, -120, 1372
rotate = 0, 35, 0
shape = BOX
size = 150, 150, 700
property_flags = 131072
sort = 99.5
[zone]
nickname = Zone_Ku06_base_access_lane3
pos = -261, -250, -649
rotate = 0, 15, 0
shape = BOX
size = 150, 150, 900
property_flags = 131072
sort = 99.5
[Object]
nickname = Ku06_wplatform_rock2_1
ids_name = 261164
pos = -8402, 0, 14572
archetype = wplatform_rock2
ids_info = 66171
reputation = fc_bd_grp
behavior = NOTHING
visit = 0
difficulty_level = 9
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_hard
[Object]
nickname = Ku06_wplatform_rock2_2
ids_name = 261164
pos = -7384, 0, 14826
archetype = wplatform_rock2
ids_info = 66171
reputation = fc_bd_grp
behavior = NOTHING
visit = 0
difficulty_level = 9
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_hard
[Object]
nickname = Ku06_wplatform_rock2_3
ids_name = 261164
pos = 9297, 0, 11073
archetype = wplatform_rock2
ids_info = 66171
reputation = fc_bd_grp
behavior = NOTHING
visit = 0
difficulty_level = 9
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_hard
[Object]
nickname = Ku06_wplatform_rock2_4
ids_name = 261164
pos = 10202, 0, 10308
archetype = wplatform_rock2
ids_info = 66171
reputation = fc_bd_grp
behavior = NOTHING
visit = 0
difficulty_level = 9
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_hard
[Object]
nickname = Ku06_wplatform_rock2_5
ids_name = 261164
pos = 14801, 0, 543
archetype = wplatform_rock2
ids_info = 66171
reputation = fc_bd_grp
behavior = NOTHING
visit = 0
difficulty_level = 9
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_hard
[Object]
nickname = Ku06_wplatform_rock2_6
ids_name = 261164
pos = 14975, 0, -467
archetype = wplatform_rock2
ids_info = 66171
reputation = fc_bd_grp
behavior = NOTHING
visit = 0
difficulty_level = 9
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_hard
[zone]
nickname = zone_ku06_destroy_vignette_1
pos = 10117, 0, -11629
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = field
[zone]
nickname = zone_ku06_destroy_vignette_2
pos = -1291, 0, -16283
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_ku06_destroy_vignette_3
pos = -12471, 0, -11241
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_ku06_destroy_vignette_4
pos = -17491, 0, -769
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_ku06_destroy_vignette_5
pos = -20685, 0, 12572
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = field
[zone]
nickname = zone_ku06_destroy_vignette_6
pos = 2664, 0, 23509
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_ku06_destroy_vignette_7
pos = 23960, 0, 10711
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = field
[Object]
nickname = Ku06_to_BW05_hole
ids_name = 260781
pos = 7962, 0, 2831
rotate = 0, 60, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw05
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw05, Bw05_to_Ku06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Ku06_to_Bw05_hole_exclusion
pos = 7942, 0, 2819
shape = SPHERE
size = 400
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Ku06_vignette2_exclusion
pos = -1343, 0, -16272
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Ku06_vignette3_exclusion
pos = -12460, 0, -11230
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Ku06_vignette4_exclusion
pos = -17482, 0, -760
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Ku06_vignette6_exclusion
pos = 2655, 0, 23500
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5