Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/KU06/BASES/ROOMS/ku06_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/KU06/BASES/ROOMS/ku06_01_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\Bases\bw_02_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\bw_02_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic08
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ambient = ambience_bar_space
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\bw_02_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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344
DATA/UNIVERSE/SYSTEMS/KU06/BASES/ROOMS/ku06_01_cityscape.ini
Normal file
344
DATA/UNIVERSE/SYSTEMS/KU06/BASES/ROOMS/ku06_01_cityscape.ini
Normal file
@@ -0,0 +1,344 @@
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[Room_Info]
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set_script = Scripts\Bases\bw_02_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\bw_02_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\bw_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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ambient = ambience_cave
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\bw_02_cityscape_land_01.thn
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launching_script = Scripts\Bases\bw_02_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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gap = 0
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA13
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hardpoint = HpLightA14
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hardpoint = HpLightA15
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hardpoint = HpLightA16
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hardpoint = HpLightA17
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hardpoint = HpLightA18
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hardpoint = HpLightA19
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hardpoint = HpLightA20
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hardpoint = HpLightA21
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hardpoint = HpLightA22
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hardpoint = HpLightA23
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hardpoint = HpLightA24
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 1
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endpause = 2.5
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hardpoint = HpLightB01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 1
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endpause = 2.5
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hardpoint = HpLightC01
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 3
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blink = 3
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endpause = 2.5
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hardpoint = HpLightD01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2
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blink = 5
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hardpoint = HpLightE01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2
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blink = 5
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hardpoint = HpLightF01
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hardpoint = HpLightG01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2
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blink = 5
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hardpoint = HpLightF02
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hardpoint = HpLightG02
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightH01
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hardpoint = HpLightH02
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hardpoint = HpLightH03
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hardpoint = HpLightH04
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hardpoint = HpLightH05
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hardpoint = HpLightH06
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hardpoint = HpLightH07
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hardpoint = HpLightH08
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hardpoint = HpLightH09
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hardpoint = HpLightH10
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hardpoint = HpLightH11
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hardpoint = HpLightH12
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hardpoint = HpLightH13
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightI01
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hardpoint = HpLightI02
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hardpoint = HpLightI03
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightI04
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hardpoint = HpLightI05
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hardpoint = HpLightI06
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightI07
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hardpoint = HpLightI08
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hardpoint = HpLightI09
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightI10
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hardpoint = HpLightI11
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hardpoint = HpLightI12
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightI13
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hardpoint = HpLightI14
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hardpoint = HpLightI15
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||||
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightI16
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hardpoint = HpLightI17
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hardpoint = HpLightI18
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 2
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightJ01
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hardpoint = HpLightJ02
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hardpoint = HpLightJ03
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hardpoint = HpLightJ04
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hardpoint = HpLightJ05
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hardpoint = HpLightJ06
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hardpoint = HpLightJ07
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hardpoint = HpLightJ08
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hardpoint = HpLightJ09
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hardpoint = HpLightJ10
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hardpoint = HpLightJ11
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||||
hardpoint = HpLightJ12
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hardpoint = HpLightJ13
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hardpoint = HpLightJ14
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hardpoint = HpLightJ15
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hardpoint = HpLightJ16
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hardpoint = HpLightJ17
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hardpoint = HpLightJ18
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||||
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightK01
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hardpoint = HpLightL01
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hardpoint = HpLightM01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightN01
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hardpoint = HpLightN02
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hardpoint = HpLightN03
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||||
hardpoint = HpLightN04
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||||
hardpoint = HpLightN05
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||||
hardpoint = HpLightN06
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||||
hardpoint = HpLightN07
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||||
hardpoint = HpLightN08
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hardpoint = HpLightN09
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||||
hardpoint = HpLightN10
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||||
hardpoint = HpLightN11
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||||
hardpoint = HpLightN12
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||||
hardpoint = HpLightN13
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||||
hardpoint = HpLightN14
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hardpoint = HpLightN15
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hardpoint = HpLightN16
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||||
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[FlashlightSet]
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icolor = 171, 228, 136
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scale = 3
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blink = 0.6
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||||
endpause = 1.5
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hardpoint = HpLightO01
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hardpoint = HpLightP01
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||||
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[FlashlightSet]
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icolor = 251, 60, 33
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scale = 1.5
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||||
blink = 3
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||||
endpause = 2.5
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hardpoint = HpLightQ01
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hardpoint = HpLightQ02
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hardpoint = HpLightQ03
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||||
hardpoint = HpLightQ04
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||||
hardpoint = HpLightQ05
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||||
hardpoint = HpLightQ06
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||||
hardpoint = HpLightQ07
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||||
hardpoint = HpLightQ08
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hardpoint = HpLightQ09
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||||
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||||
[FlashlightSet]
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icolor = 251, 60, 33
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scale = 1.5
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||||
blink = 3
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||||
endpause = 2.5
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hardpoint = HpLightQ10
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||||
hardpoint = HpLightQ11
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||||
hardpoint = HpLightQ12
|
||||
hardpoint = HpLightQ13
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||||
hardpoint = HpLightQ14
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||||
hardpoint = HpLightQ15
|
||||
hardpoint = HpLightQ16
|
||||
hardpoint = HpLightQ17
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||||
hardpoint = HpLightQ18
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
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||||
scale = 1.5
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||||
blink = 3
|
||||
endpause = 2.5
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||||
hardpoint = HpLightQ19
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||||
hardpoint = HpLightQ20
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||||
hardpoint = HpLightQ21
|
||||
hardpoint = HpLightQ22
|
||||
hardpoint = HpLightQ23
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||||
hardpoint = HpLightQ24
|
||||
hardpoint = HpLightQ25
|
||||
hardpoint = HpLightQ26
|
||||
hardpoint = HpLightQ27
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
|
||||
scale = 1.5
|
||||
blink = 3
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightQ28
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||||
hardpoint = HpLightQ29
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||||
hardpoint = HpLightQ30
|
||||
hardpoint = HpLightQ31
|
||||
hardpoint = HpLightQ32
|
||||
hardpoint = HpLightQ33
|
||||
hardpoint = HpLightQ34
|
||||
hardpoint = HpLightQ35
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||||
hardpoint = HpLightQ36
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 55, 55
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||||
scale = 3
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||||
blink = 3
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||||
endpause = 2.5
|
||||
hardpoint = HpLightR01
|
||||
hardpoint = HpLightR02
|
||||
hardpoint = HpLightR03
|
||||
hardpoint = HpLightR04
|
||||
hardpoint = HpLightR05
|
||||
hardpoint = HpLightR06
|
||||
hardpoint = HpLightR07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3
|
||||
blink = 0.6
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightS01
|
||||
hardpoint = HpLightS02
|
||||
hardpoint = HpLightS03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3
|
||||
blink = 0.6
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightT01
|
||||
hardpoint = HpLightT02
|
||||
|
||||
64
DATA/UNIVERSE/SYSTEMS/KU06/BASES/ROOMS/ku06_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/KU06/BASES/ROOMS/ku06_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\bw_01_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\bw_01_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\bw_01_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Bw_02_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Bw_02_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Bw_02_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
53
DATA/UNIVERSE/SYSTEMS/KU06/BASES/ROOMS/ku06_01_trader.ini
Normal file
53
DATA/UNIVERSE/SYSTEMS/KU06/BASES/ROOMS/ku06_01_trader.ini
Normal file
@@ -0,0 +1,53 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Bw_02_Equipment_hardpoint_Trdr.thn
|
||||
scene = all, ambient, Scripts\Bases\Bw_02_Equipment_ambi_int_Trdr.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
Reference in New Issue
Block a user