Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\Bases\Li_02_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_02_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_li01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_02_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Li_02_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\Li_02_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Li_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_losangeles, oneshot
ambient = ambience_cityscape_medium
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_02_cityscape_land_01.thn
launching_script = Scripts\Bases\Li_02_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 255, 155, 55
scale = 1
gap = 0
blink = 0.6
endpause = 1.5
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
[FlashlightSet]
icolor = 25, 155, 140
scale = 1
blink = 2
endpause = 2
hardpoint = HpLightB01
[FlashlightSet]
icolor = 255, 155, 40
scale = 1.75
gap = 0.2
blink = 1
endpause = 3
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05
hardpoint = HpLightC06
hardpoint = HpLightC07
hardpoint = HpLightC08
[FlashlightSet]
icolor = 155, 155, 40
scale = 1.75
gap = 0.25
blink = 0.75
endpause = 0.25
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
hardpoint = HpLightD05
hardpoint = HpLightD06
[FlashlightSet]
icolor = 15, 115, 240
scale = 1.75
gap = 0
blink = 4
endpause = 1.25
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
[FlashlightSet]
icolor = 55, 255, 140
scale = 2.75
blink = 2
endpause = 2
hardpoint = HpLightL01
[FlashlightSet]
icolor = 55, 255, 140
scale = 2.75
blink = 2
endpause = 2
hardpoint = HpLightM01
[FlashlightSet]
icolor = 55, 255, 140
scale = 2.75
blink = 2
endpause = 2
hardpoint = HpLightN01
[FlashlightSet]
icolor = 55, 255, 140
scale = 2.75
blink = 2
endpause = 2
hardpoint = HpLightP01
[FlashlightSet]
icolor = 155, 155, 40
scale = 1.75
gap = 0.25
blink = 0.75
endpause = 0.25
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
hardpoint = HpLightO09
hardpoint = HpLightO10
hardpoint = HpLightO11
[FlashlightSet]
icolor = 155, 155, 155
scale = 1.75
gap = 0
blink = 0.6
endpause = 1
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
hardpoint = HpLightQ04
hardpoint = HpLightQ05
hardpoint = HpLightQ06
[FlashlightSet]
icolor = 55, 255, 140
scale = 9.75
blink = 2
endpause = 2
hardpoint = HpLightR01
[FlashlightSet]
icolor = 55, 55, 255
scale = 2.25
gap = 0.25
blink = 210
endpause = 0
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
hardpoint = HpLightS04
hardpoint = HpLightS05
hardpoint = HpLightS06
hardpoint = HpLightS07
hardpoint = HpLightS08
hardpoint = HpLightS09
[FlashlightSet]
icolor = 255, 155, 55
scale = 2.25
gap = 0.25
blink = 0.2
endpause = 0
hardpoint = HpLightS10
hardpoint = HpLightS11
hardpoint = HpLightS12
hardpoint = HpLightS13
hardpoint = HpLightS14
hardpoint = HpLightS15
hardpoint = HpLightS16
hardpoint = HpLightS17
hardpoint = HpLightS18

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[Room_Info]
set_script = scripts\bases\Li_02_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_02_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Li_02_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Li_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Li_02_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_02_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\Li_02_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_bar_li02
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_03_bar_enter_01.thn
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[FlashlightSet]
icolor = 155, 55, 55
scale = 1
gap = 0
blink = 1
endpause = 0.75
hardpoint = HP_LightA01
hardpoint = HP_LightA02
hardpoint = HP_LightA03
hardpoint = HP_LightA04
hardpoint = HP_LightA05
hardpoint = HP_LightA06
hardpoint = HP_LightA07
hardpoint = HP_LightA08
hardpoint = HP_LightA09
hardpoint = HP_LightA10
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.8
blink = 1.5
endpause = 0.5
hardpoint = HP_LightA11
hardpoint = HP_LightA12
hardpoint = HP_LightA13
hardpoint = HP_LightA14
hardpoint = HP_LightA15
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.8
blink = 1.5
endpause = 0.5
hardpoint = HP_LightA16
hardpoint = HP_LightA17
hardpoint = HP_LightA18
hardpoint = HP_LightA19
hardpoint = HP_LightA20
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.5
blink = 1.5
endpause = 1.5
hardpoint = HP_LightB01
hardpoint = HP_LightB02
hardpoint = HP_LightB03
hardpoint = HP_LightB04
hardpoint = HP_LightB05
hardpoint = HP_LightB06
hardpoint = HP_LightB07
hardpoint = HP_LightB08
hardpoint = HP_LightB09
hardpoint = HP_LightB10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.5
blink = 1.5
endpause = 0.5
hardpoint = HP_LightC01
hardpoint = HP_LightC02
hardpoint = HP_LightC03
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.5
blink = 1.5
endpause = 0.5
hardpoint = HP_LightD01
hardpoint = HP_LightD02
hardpoint = HP_LightD03
[FlashlightSet]
icolor = 75, 25, 0
scale = 9
gap = 0
blink = 2.5
endpause = 0.25
hardpoint = HP_LightE01
hardpoint = HP_LightE02
hardpoint = HP_LightE07
hardpoint = HP_LightE08
hardpoint = HP_LightE10
hardpoint = HP_LightE11
hardpoint = HP_LightE14
hardpoint = HP_LightE15
hardpoint = HP_LightE18
hardpoint = HP_LightE19
[FlashlightSet]
icolor = 155, 0, 0
scale = 9
gap = 0
blink = 5
endpause = 0.25
hardpoint = HP_LightE03
hardpoint = HP_LightE04
hardpoint = HP_LightE05
hardpoint = HP_LightE06
hardpoint = HP_LightE09
hardpoint = HP_LightE12
hardpoint = HP_LightE13
hardpoint = HP_LightE16
hardpoint = HP_LightE17
hardpoint = HP_LightE20

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[Room_Info]
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
music = music_californiaminor, oneshot
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_03_pad_land_01.thn
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
[FlashlightSet]
icolor = 155, 55, 55
scale = 1
gap = 0
blink = 1
endpause = 0.75
hardpoint = HP_LightA01
hardpoint = HP_LightA02
hardpoint = HP_LightA03
hardpoint = HP_LightA04
hardpoint = HP_LightA05
hardpoint = HP_LightA06
hardpoint = HP_LightA07
hardpoint = HP_LightA08
hardpoint = HP_LightA09
hardpoint = HP_LightA10
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.8
blink = 1.5
endpause = 0.5
hardpoint = HP_LightA11
hardpoint = HP_LightA12
hardpoint = HP_LightA13
hardpoint = HP_LightA14
hardpoint = HP_LightA15
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.8
blink = 1.5
endpause = 0.5
hardpoint = HP_LightA16
hardpoint = HP_LightA17
hardpoint = HP_LightA18
hardpoint = HP_LightA19
hardpoint = HP_LightA20
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.5
blink = 1.5
endpause = 1.5
hardpoint = HP_LightB01
hardpoint = HP_LightB02
hardpoint = HP_LightB03
hardpoint = HP_LightB04
hardpoint = HP_LightB05
hardpoint = HP_LightB06
hardpoint = HP_LightB07
hardpoint = HP_LightB08
hardpoint = HP_LightB09
hardpoint = HP_LightB10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.5
blink = 1.5
endpause = 0.5
hardpoint = HP_LightC01
hardpoint = HP_LightC02
hardpoint = HP_LightC03
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.5
blink = 1.5
endpause = 0.5
hardpoint = HP_LightD01
hardpoint = HP_LightD02
hardpoint = HP_LightD03
[FlashlightSet]
icolor = 75, 25, 0
scale = 9
gap = 0
blink = 2.5
endpause = 0.25
hardpoint = HP_LightE01
hardpoint = HP_LightE02
hardpoint = HP_LightE07
hardpoint = HP_LightE08
hardpoint = HP_LightE10
hardpoint = HP_LightE11
hardpoint = HP_LightE14
hardpoint = HP_LightE15
hardpoint = HP_LightE18
hardpoint = HP_LightE19
[FlashlightSet]
icolor = 155, 0, 0
scale = 9
gap = 0
blink = 5
endpause = 0.25
hardpoint = HP_LightE03
hardpoint = HP_LightE04
hardpoint = HP_LightE05
hardpoint = HP_LightE06
hardpoint = HP_LightE09
hardpoint = HP_LightE12
hardpoint = HP_LightE13
hardpoint = HP_LightE16
hardpoint = HP_LightE17
hardpoint = HP_LightE20

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[Room_Info]
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_li03
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_05_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

View File

@@ -0,0 +1,49 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li02_04.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
[Room_Sound]
music = music_bar_li04
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li02_05.thn
[Room_Sound]
music = music_bar_li05
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,51 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li02_06.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic01
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,84 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,62 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,24 @@
[BaseInfo]
nickname = Li02_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_cityscape.ini
[Room]
nickname = Trader
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_shipdealer.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Li02_02_Base
start_room = Planetscape
[Room]
nickname = Bar
file = Universe\Systems\Li02\Bases\Rooms\Li02_02_Bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\Li02\Bases\Rooms\Li02_02_Planetscape.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Li02_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Li02\Bases\Rooms\Li02_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Li02\Bases\Rooms\Li02_03_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Li02_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Li02\Bases\Rooms\Li02_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Li02\Bases\Rooms\Li02_04_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Li02_05_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Li02\Bases\Rooms\Li02_05_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Li02\Bases\Rooms\Li02_05_Deck.ini

View File

@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Li02_06_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Li02\Bases\Rooms\Li02_06_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Li02\Bases\Rooms\Li02_06_Deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Li02\Bases\Rooms\Li02_06_ShipDealer.ini

File diff suppressed because it is too large Load Diff