Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_02_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_02_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_li01
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ambient = ambience_bar_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Li_02_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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217
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_cityscape.ini
Normal file
217
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_cityscape.ini
Normal file
@@ -0,0 +1,217 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_02_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\Li_02_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Li_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_losangeles, oneshot
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ambient = ambience_cityscape_medium
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\Li_02_cityscape_land_01.thn
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launching_script = Scripts\Bases\Li_02_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 255, 155, 55
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scale = 1
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gap = 0
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA13
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hardpoint = HpLightA14
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hardpoint = HpLightA15
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hardpoint = HpLightA16
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[FlashlightSet]
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icolor = 25, 155, 140
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scale = 1
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blink = 2
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endpause = 2
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hardpoint = HpLightB01
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[FlashlightSet]
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icolor = 255, 155, 40
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scale = 1.75
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gap = 0.2
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blink = 1
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endpause = 3
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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hardpoint = HpLightC05
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hardpoint = HpLightC06
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hardpoint = HpLightC07
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hardpoint = HpLightC08
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[FlashlightSet]
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icolor = 155, 155, 40
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scale = 1.75
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gap = 0.25
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blink = 0.75
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endpause = 0.25
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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hardpoint = HpLightD03
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hardpoint = HpLightD04
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hardpoint = HpLightD05
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hardpoint = HpLightD06
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[FlashlightSet]
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icolor = 15, 115, 240
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scale = 1.75
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gap = 0
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blink = 4
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endpause = 1.25
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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hardpoint = HpLightE04
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hardpoint = HpLightE05
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hardpoint = HpLightE06
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hardpoint = HpLightE07
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[FlashlightSet]
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icolor = 55, 255, 140
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scale = 2.75
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blink = 2
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endpause = 2
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hardpoint = HpLightL01
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[FlashlightSet]
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icolor = 55, 255, 140
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scale = 2.75
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blink = 2
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endpause = 2
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hardpoint = HpLightM01
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[FlashlightSet]
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icolor = 55, 255, 140
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scale = 2.75
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blink = 2
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endpause = 2
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hardpoint = HpLightN01
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[FlashlightSet]
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icolor = 55, 255, 140
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scale = 2.75
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blink = 2
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endpause = 2
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hardpoint = HpLightP01
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[FlashlightSet]
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icolor = 155, 155, 40
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scale = 1.75
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gap = 0.25
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blink = 0.75
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endpause = 0.25
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hardpoint = HpLightO01
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hardpoint = HpLightO02
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hardpoint = HpLightO03
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hardpoint = HpLightO04
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hardpoint = HpLightO05
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hardpoint = HpLightO06
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hardpoint = HpLightO07
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hardpoint = HpLightO08
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hardpoint = HpLightO09
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hardpoint = HpLightO10
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hardpoint = HpLightO11
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[FlashlightSet]
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icolor = 155, 155, 155
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scale = 1.75
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gap = 0
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blink = 0.6
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endpause = 1
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hardpoint = HpLightQ01
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hardpoint = HpLightQ02
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hardpoint = HpLightQ03
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hardpoint = HpLightQ04
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hardpoint = HpLightQ05
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hardpoint = HpLightQ06
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[FlashlightSet]
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icolor = 55, 255, 140
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scale = 9.75
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blink = 2
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endpause = 2
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hardpoint = HpLightR01
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[FlashlightSet]
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icolor = 55, 55, 255
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scale = 2.25
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gap = 0.25
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blink = 210
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endpause = 0
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hardpoint = HpLightS01
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hardpoint = HpLightS02
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hardpoint = HpLightS03
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hardpoint = HpLightS04
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hardpoint = HpLightS05
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hardpoint = HpLightS06
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hardpoint = HpLightS07
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hardpoint = HpLightS08
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hardpoint = HpLightS09
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[FlashlightSet]
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icolor = 255, 155, 55
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scale = 2.25
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gap = 0.25
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blink = 0.2
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endpause = 0
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hardpoint = HpLightS10
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hardpoint = HpLightS11
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hardpoint = HpLightS12
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hardpoint = HpLightS13
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hardpoint = HpLightS14
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hardpoint = HpLightS15
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hardpoint = HpLightS16
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hardpoint = HpLightS17
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hardpoint = HpLightS18
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64
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
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[Room_Info]
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set_script = scripts\bases\Li_02_equipment_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_02_equipment_ambi_int_01.thn
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goodscart_script = scripts\bases\Li_02_equipment_carts_01.thn
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[Room_Sound]
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ambient = ambience_equip_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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@@ -0,0 +1,67 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_01_shipdealer_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_01_shipdealer_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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||||
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[Room_Sound]
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ambient = ambience_shipbuy
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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||||
start_script = scripts\bases\Li_01_shipdealer_enter_01.thn
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||||
[ForSaleShipPlacement]
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name = X/Shipcentre/01
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||||
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[ForSaleShipPlacement]
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||||
name = X/Shipcentre/03
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||||
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||||
[Hotspot]
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||||
name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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||||
room_switch = Cityscape
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||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
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||||
behavior = ExitDoor
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||||
room_switch = Bar
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||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
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||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
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name = IDS_NN_REPAIR_YOUR_SHIP
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||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
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||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_trader.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_trader.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_02_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_02_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\Li_02_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
165
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_02_bar.ini
Normal file
165
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_02_bar.ini
Normal file
@@ -0,0 +1,165 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li02
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Pl_03_bar_enter_01.thn
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 1
|
||||
endpause = 0.75
|
||||
hardpoint = HP_LightA01
|
||||
hardpoint = HP_LightA02
|
||||
hardpoint = HP_LightA03
|
||||
hardpoint = HP_LightA04
|
||||
hardpoint = HP_LightA05
|
||||
hardpoint = HP_LightA06
|
||||
hardpoint = HP_LightA07
|
||||
hardpoint = HP_LightA08
|
||||
hardpoint = HP_LightA09
|
||||
hardpoint = HP_LightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.8
|
||||
blink = 1.5
|
||||
endpause = 0.5
|
||||
hardpoint = HP_LightA11
|
||||
hardpoint = HP_LightA12
|
||||
hardpoint = HP_LightA13
|
||||
hardpoint = HP_LightA14
|
||||
hardpoint = HP_LightA15
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.8
|
||||
blink = 1.5
|
||||
endpause = 0.5
|
||||
hardpoint = HP_LightA16
|
||||
hardpoint = HP_LightA17
|
||||
hardpoint = HP_LightA18
|
||||
hardpoint = HP_LightA19
|
||||
hardpoint = HP_LightA20
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.5
|
||||
blink = 1.5
|
||||
endpause = 1.5
|
||||
hardpoint = HP_LightB01
|
||||
hardpoint = HP_LightB02
|
||||
hardpoint = HP_LightB03
|
||||
hardpoint = HP_LightB04
|
||||
hardpoint = HP_LightB05
|
||||
hardpoint = HP_LightB06
|
||||
hardpoint = HP_LightB07
|
||||
hardpoint = HP_LightB08
|
||||
hardpoint = HP_LightB09
|
||||
hardpoint = HP_LightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.5
|
||||
blink = 1.5
|
||||
endpause = 0.5
|
||||
hardpoint = HP_LightC01
|
||||
hardpoint = HP_LightC02
|
||||
hardpoint = HP_LightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.5
|
||||
blink = 1.5
|
||||
endpause = 0.5
|
||||
hardpoint = HP_LightD01
|
||||
hardpoint = HP_LightD02
|
||||
hardpoint = HP_LightD03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 25, 0
|
||||
scale = 9
|
||||
gap = 0
|
||||
blink = 2.5
|
||||
endpause = 0.25
|
||||
hardpoint = HP_LightE01
|
||||
hardpoint = HP_LightE02
|
||||
hardpoint = HP_LightE07
|
||||
hardpoint = HP_LightE08
|
||||
hardpoint = HP_LightE10
|
||||
hardpoint = HP_LightE11
|
||||
hardpoint = HP_LightE14
|
||||
hardpoint = HP_LightE15
|
||||
hardpoint = HP_LightE18
|
||||
hardpoint = HP_LightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 0, 0
|
||||
scale = 9
|
||||
gap = 0
|
||||
blink = 5
|
||||
endpause = 0.25
|
||||
hardpoint = HP_LightE03
|
||||
hardpoint = HP_LightE04
|
||||
hardpoint = HP_LightE05
|
||||
hardpoint = HP_LightE06
|
||||
hardpoint = HP_LightE09
|
||||
hardpoint = HP_LightE12
|
||||
hardpoint = HP_LightE13
|
||||
hardpoint = HP_LightE16
|
||||
hardpoint = HP_LightE17
|
||||
hardpoint = HP_LightE20
|
||||
|
||||
219
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_02_planetscape.ini
Normal file
219
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_02_planetscape.ini
Normal file
@@ -0,0 +1,219 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
music = music_californiaminor, oneshot
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_03_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 1
|
||||
endpause = 0.75
|
||||
hardpoint = HP_LightA01
|
||||
hardpoint = HP_LightA02
|
||||
hardpoint = HP_LightA03
|
||||
hardpoint = HP_LightA04
|
||||
hardpoint = HP_LightA05
|
||||
hardpoint = HP_LightA06
|
||||
hardpoint = HP_LightA07
|
||||
hardpoint = HP_LightA08
|
||||
hardpoint = HP_LightA09
|
||||
hardpoint = HP_LightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.8
|
||||
blink = 1.5
|
||||
endpause = 0.5
|
||||
hardpoint = HP_LightA11
|
||||
hardpoint = HP_LightA12
|
||||
hardpoint = HP_LightA13
|
||||
hardpoint = HP_LightA14
|
||||
hardpoint = HP_LightA15
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.8
|
||||
blink = 1.5
|
||||
endpause = 0.5
|
||||
hardpoint = HP_LightA16
|
||||
hardpoint = HP_LightA17
|
||||
hardpoint = HP_LightA18
|
||||
hardpoint = HP_LightA19
|
||||
hardpoint = HP_LightA20
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.5
|
||||
blink = 1.5
|
||||
endpause = 1.5
|
||||
hardpoint = HP_LightB01
|
||||
hardpoint = HP_LightB02
|
||||
hardpoint = HP_LightB03
|
||||
hardpoint = HP_LightB04
|
||||
hardpoint = HP_LightB05
|
||||
hardpoint = HP_LightB06
|
||||
hardpoint = HP_LightB07
|
||||
hardpoint = HP_LightB08
|
||||
hardpoint = HP_LightB09
|
||||
hardpoint = HP_LightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.5
|
||||
blink = 1.5
|
||||
endpause = 0.5
|
||||
hardpoint = HP_LightC01
|
||||
hardpoint = HP_LightC02
|
||||
hardpoint = HP_LightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.5
|
||||
blink = 1.5
|
||||
endpause = 0.5
|
||||
hardpoint = HP_LightD01
|
||||
hardpoint = HP_LightD02
|
||||
hardpoint = HP_LightD03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 25, 0
|
||||
scale = 9
|
||||
gap = 0
|
||||
blink = 2.5
|
||||
endpause = 0.25
|
||||
hardpoint = HP_LightE01
|
||||
hardpoint = HP_LightE02
|
||||
hardpoint = HP_LightE07
|
||||
hardpoint = HP_LightE08
|
||||
hardpoint = HP_LightE10
|
||||
hardpoint = HP_LightE11
|
||||
hardpoint = HP_LightE14
|
||||
hardpoint = HP_LightE15
|
||||
hardpoint = HP_LightE18
|
||||
hardpoint = HP_LightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 0, 0
|
||||
scale = 9
|
||||
gap = 0
|
||||
blink = 5
|
||||
endpause = 0.25
|
||||
hardpoint = HP_LightE03
|
||||
hardpoint = HP_LightE04
|
||||
hardpoint = HP_LightE05
|
||||
hardpoint = HP_LightE06
|
||||
hardpoint = HP_LightE09
|
||||
hardpoint = HP_LightE12
|
||||
hardpoint = HP_LightE13
|
||||
hardpoint = HP_LightE16
|
||||
hardpoint = HP_LightE17
|
||||
hardpoint = HP_LightE20
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_03_bar.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_03_bar.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li03
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
105
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_03_deck.ini
Normal file
105
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_03_deck.ini
Normal file
@@ -0,0 +1,105 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
49
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_04_bar.ini
Normal file
49
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_04_bar.ini
Normal file
@@ -0,0 +1,49 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Li02_04.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li04
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_04_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_04_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_05_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_05_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_L6.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Li02_05.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li05
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_05_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_05_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_06_bar.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_06_bar.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_R5.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Li02_06.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic01
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
84
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_06_deck.ini
Normal file
84
DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_06_deck.ini
Normal file
@@ -0,0 +1,84 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_08_Deck_hardpoint_SDlr.thn
|
||||
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Li02_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Li02_02_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_02_Planetscape.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Li02_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Li02_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_04_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_05_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_05_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Li02_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_05_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_05_Deck.ini
|
||||
|
||||
16
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_06_base.ini
Normal file
16
DATA/UNIVERSE/SYSTEMS/LI02/BASES/li02_06_base.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
[BaseInfo]
|
||||
nickname = Li02_06_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_06_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_06_Deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Li02\Bases\Rooms\Li02_06_ShipDealer.ini
|
||||
|
||||
6329
DATA/UNIVERSE/SYSTEMS/LI02/li02.ini
Normal file
6329
DATA/UNIVERSE/SYSTEMS/LI02/li02.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user