Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_01_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_03_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_03_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic02
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\Bases\Li_03_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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404
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_01_cityscape.ini
Normal file
404
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_01_cityscape.ini
Normal file
@@ -0,0 +1,404 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_03_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\Li_03_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Li_03_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_denver, oneshot
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ambient = ambience_cityscape_medium
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\Li_03_cityscape_land_01.thn
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launching_script = Scripts\Bases\Li_03_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 217, 155, 0
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scale = 1
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blink = 1
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endpause = 1.4
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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[FlashlightSet]
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icolor = 217, 155, 0
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scale = 1
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blink = 1
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endpause = 1.25
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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[FlashlightSet]
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icolor = 217, 155, 0
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scale = 1
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blink = 1
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endpause = 1
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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[FlashlightSet]
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icolor = 217, 155, 0
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scale = 1
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blink = 1
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endpause = 1.75
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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hardpoint = HpLightD03
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hardpoint = HpLightD04
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[FlashlightSet]
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icolor = 217, 155, 0
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scale = 1
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blink = 0.5
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endpause = 1.5
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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hardpoint = HpLightE04
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[FlashlightSet]
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icolor = 217, 155, 0
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scale = 1
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blink = 0.5
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endpause = 2
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hardpoint = HpLightF01
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hardpoint = HpLightF02
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hardpoint = HpLightF03
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hardpoint = HpLightF04
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[FlashlightSet]
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icolor = 151, 207, 204
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scale = 1
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blink = 0.5
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endpause = 2
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hardpoint = HpLightG01
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hardpoint = HpLightG02
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hardpoint = HpLightG03
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hardpoint = HpLightG04
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hardpoint = HpLightG05
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hardpoint = HpLightG06
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hardpoint = HpLightG07
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hardpoint = HpLightG08
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[FlashlightSet]
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icolor = 100, 161, 145
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scale = 1.25
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blink = 1
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endpause = 2
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hardpoint = HpLightH01
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hardpoint = HpLightH01
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hardpoint = HpLightH01
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hardpoint = HpLightH02
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hardpoint = HpLightH03
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hardpoint = HpLightH04
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hardpoint = HpLightH05
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hardpoint = HpLightH06
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hardpoint = HpLightH06
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hardpoint = HpLightH06
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[FlashlightSet]
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icolor = 182, 122, 64
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scale = 1.5
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blink = 1.5
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endpause = 2
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hardpoint = HpLightI01
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hardpoint = HpLightI02
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hardpoint = HpLightI03
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hardpoint = HpLightI04
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hardpoint = HpLightI05
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hardpoint = HpLightI06
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hardpoint = HpLightI07
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hardpoint = HpLightI08
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[FlashlightSet]
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icolor = 255, 80, 30
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scale = 1.75
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blink = 0.575
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endpause = 2
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hardpoint = HpLightJ
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[FlashlightSet]
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icolor = 255, 80, 30
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scale = 1.75
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blink = 0.5
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endpause = 2
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hardpoint = HpLightK
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[FlashlightSet]
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icolor = 117, 157, 117
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scale = 2.5
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blink = 1
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endpause = 2
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hardpoint = HpLightL01
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hardpoint = HpLightL02
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hardpoint = HpLightL03
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hardpoint = HpLightL04
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hardpoint = HpLightL05
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hardpoint = HpLightL06
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hardpoint = HpLightL07
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hardpoint = HpLightL08
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hardpoint = HpLightL09
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hardpoint = HpLightL10
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[FlashlightSet]
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icolor = 100, 71, 109
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scale = 1.25
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blink = 1.5
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endpause = 2
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hardpoint = HpLightM01
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hardpoint = HpLightM02
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hardpoint = HpLightM03
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hardpoint = HpLightM04
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hardpoint = HpLightM05
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hardpoint = HpLightM06
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hardpoint = HpLightM07
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hardpoint = HpLightM08
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hardpoint = HpLightM09
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hardpoint = HpLightM10
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hardpoint = HpLightM11
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hardpoint = HpLightM12
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hardpoint = HpLightM11
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hardpoint = HpLightM10
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hardpoint = HpLightM09
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hardpoint = HpLightM08
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hardpoint = HpLightM07
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hardpoint = HpLightM06
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hardpoint = HpLightM05
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hardpoint = HpLightM04
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hardpoint = HpLightM03
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hardpoint = HpLightM02
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hardpoint = HpLightM01
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[FlashlightSet]
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icolor = 90, 170, 105
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scale = 1.25
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blink = 1.5
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endpause = 2
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hardpoint = HpLightM12
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hardpoint = HpLightM11
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hardpoint = HpLightM10
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hardpoint = HpLightM09
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hardpoint = HpLightM08
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hardpoint = HpLightM07
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hardpoint = HpLightM06
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hardpoint = HpLightM05
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hardpoint = HpLightM04
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hardpoint = HpLightM03
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||||
hardpoint = HpLightM02
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hardpoint = HpLightM01
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||||
hardpoint = HpLightM02
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||||
hardpoint = HpLightM03
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hardpoint = HpLightM04
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hardpoint = HpLightM05
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hardpoint = HpLightM06
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hardpoint = HpLightM07
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hardpoint = HpLightM08
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hardpoint = HpLightM09
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||||
hardpoint = HpLightM10
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hardpoint = HpLightM11
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hardpoint = HpLightM12
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[FlashlightSet]
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icolor = 90, 90, 106
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scale = 2.5
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blink = 0.5
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endpause = 2
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hardpoint = HpLightN
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[FlashlightSet]
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icolor = 182, 122, 64
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scale = 1.5
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||||
blink = 1.5
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||||
endpause = 2
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hardpoint = HpLightO01
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hardpoint = HpLightO02
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hardpoint = HpLightO03
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hardpoint = HpLightO04
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hardpoint = HpLightO05
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hardpoint = HpLightO06
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hardpoint = HpLightO07
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hardpoint = HpLightO08
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||||
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[FlashlightSet]
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icolor = 255, 254, 173
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scale = 4
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blink = 0.5
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endpause = 2
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hardpoint = HpLightP
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[FlashlightSet]
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icolor = 45, 225, 40
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scale = 1
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blink = 0.5
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endpause = 2
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hardpoint = HpLightQ01
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hardpoint = HpLightQ02
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hardpoint = HpLightQ03
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[FlashlightSet]
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icolor = 145, 80, 150
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scale = 4
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blink = 2.75
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endpause = 2
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hardpoint = HpLightR
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||||
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[FlashlightSet]
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icolor = 120, 200, 190
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scale = 0.75
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blink = 3.25
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endpause = 2
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hardpoint = HpLightS01
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hardpoint = HpLightS02
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hardpoint = HpLightS03
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hardpoint = HpLightS04
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hardpoint = HpLightS05
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||||
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[FlashlightSet]
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icolor = 145, 80, 150
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||||
scale = 4.25
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blink = 1.5
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||||
endpause = 2
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hardpoint = HpLightT01
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hardpoint = HpLightT02
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||||
hardpoint = HpLightT03
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||||
hardpoint = HpLightT04
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||||
hardpoint = HpLightT05
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||||
hardpoint = HpLightT06
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||||
hardpoint = HpLightT07
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||||
hardpoint = HpLightT08
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hardpoint = HpLightT09
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||||
hardpoint = HpLightT10
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||||
hardpoint = HpLightT11
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||||
hardpoint = HpLightT12
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||||
hardpoint = HpLightT13
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||||
hardpoint = HpLightT14
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||||
hardpoint = HpLightT15
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hardpoint = HpLightT16
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hardpoint = HpLightT17
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||||
hardpoint = HpLightT18
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||||
hardpoint = HpLightT19
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||||
hardpoint = HpLightT20
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||||
hardpoint = HpLightT21
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||||
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||||
[FlashlightSet]
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||||
icolor = 145, 80, 150
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||||
scale = 5
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||||
blink = 3.5
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||||
endpause = 4
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||||
hardpoint = HpLightT01
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||||
hardpoint = HpLightT03
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||||
hardpoint = HpLightT05
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||||
hardpoint = HpLightT07
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||||
hardpoint = HpLightT09
|
||||
hardpoint = HpLightT11
|
||||
hardpoint = HpLightT13
|
||||
hardpoint = HpLightT15
|
||||
hardpoint = HpLightT17
|
||||
hardpoint = HpLightT19
|
||||
hardpoint = HpLightT21
|
||||
|
||||
[FlashlightSet]
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||||
icolor = 190, 150, 0
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||||
scale = 3.5
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||||
blink = 0.5
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||||
endpause = 0.1
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||||
hardpoint = HpLightU01
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||||
hardpoint = HpLightU02
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||||
hardpoint = HpLightU03
|
||||
hardpoint = HpLightU04
|
||||
hardpoint = HpLightU05
|
||||
hardpoint = HpLightU06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 15, 225, 225
|
||||
scale = 0.75
|
||||
blink = 2.5
|
||||
endpause = 0.05
|
||||
hardpoint = HpLightV01
|
||||
hardpoint = HpLightV02
|
||||
hardpoint = HpLightV03
|
||||
hardpoint = HpLightV04
|
||||
hardpoint = HpLightV05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 100, 115
|
||||
scale = 5
|
||||
blink = 0.5
|
||||
endpause = 2
|
||||
hardpoint = HpLightX01
|
||||
hardpoint = HpLightX02
|
||||
hardpoint = HpLightX03
|
||||
hardpoint = HpLightX04
|
||||
hardpoint = HpLightX05
|
||||
hardpoint = HpLightX06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 100, 115
|
||||
scale = 5
|
||||
blink = 0.5
|
||||
endpause = 2
|
||||
hardpoint = HpLightY01
|
||||
hardpoint = HpLightY02
|
||||
hardpoint = HpLightY03
|
||||
hardpoint = HpLightY04
|
||||
hardpoint = HpLightY05
|
||||
hardpoint = HpLightY06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 225, 175, 85
|
||||
scale = 1
|
||||
blink = 0.5
|
||||
endpause = 2
|
||||
hardpoint = HpLightZ01
|
||||
hardpoint = HpLightZ02
|
||||
hardpoint = HpLightZ03
|
||||
hardpoint = HpLightZ04
|
||||
hardpoint = HpLightZ05
|
||||
hardpoint = HpLightZ06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 180, 90
|
||||
scale = 6
|
||||
blink = 1.5
|
||||
endpause = 3
|
||||
hardpoint = HpLightAA
|
||||
|
||||
64
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\Li_03_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_03_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\Li_03_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_01_trader.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_01_trader.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_03_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_03_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_03_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_02_bar.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_02_bar.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic03
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_05_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
105
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_02_deck.ini
Normal file
105
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_02_deck.ini
Normal file
@@ -0,0 +1,105 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_05_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
49
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_03_bar.ini
Normal file
49
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_03_bar.ini
Normal file
@@ -0,0 +1,49 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Li03_03.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic04
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_09_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
78
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_03_deck.ini
Normal file
78
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_03_deck.ini
Normal file
@@ -0,0 +1,78 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_04_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_04_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Li03_04.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic05
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_04_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/LI03/BASES/ROOMS/li03_04_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/LI03/BASES/li03_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/LI03/BASES/li03_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Li03_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/LI03/BASES/li03_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/LI03/BASES/li03_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Li03_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/LI03/BASES/li03_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/LI03/BASES/li03_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Li03_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/LI03/BASES/li03_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/LI03/BASES/li03_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Li03_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Li03\Bases\Rooms\Li03_04_Deck.ini
|
||||
|
||||
5471
DATA/UNIVERSE/SYSTEMS/LI03/li03.ini
Normal file
5471
DATA/UNIVERSE/SYSTEMS/LI03/li03.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user