Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

View File

@@ -0,0 +1,48 @@
[Room_Info]
set_script = Scripts\Bases\Li_03_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_03_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\Li_03_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,404 @@
[Room_Info]
set_script = Scripts\Bases\Li_03_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\Li_03_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Li_03_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_denver, oneshot
ambient = ambience_cityscape_medium
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_03_cityscape_land_01.thn
launching_script = Scripts\Bases\Li_03_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 217, 155, 0
scale = 1
blink = 1
endpause = 1.4
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
[FlashlightSet]
icolor = 217, 155, 0
scale = 1
blink = 1
endpause = 1.25
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
[FlashlightSet]
icolor = 217, 155, 0
scale = 1
blink = 1
endpause = 1
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
[FlashlightSet]
icolor = 217, 155, 0
scale = 1
blink = 1
endpause = 1.75
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
[FlashlightSet]
icolor = 217, 155, 0
scale = 1
blink = 0.5
endpause = 1.5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
[FlashlightSet]
icolor = 217, 155, 0
scale = 1
blink = 0.5
endpause = 2
hardpoint = HpLightF01
hardpoint = HpLightF02
hardpoint = HpLightF03
hardpoint = HpLightF04
[FlashlightSet]
icolor = 151, 207, 204
scale = 1
blink = 0.5
endpause = 2
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07
hardpoint = HpLightG08
[FlashlightSet]
icolor = 100, 161, 145
scale = 1.25
blink = 1
endpause = 2
hardpoint = HpLightH01
hardpoint = HpLightH01
hardpoint = HpLightH01
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
hardpoint = HpLightH05
hardpoint = HpLightH06
hardpoint = HpLightH06
hardpoint = HpLightH06
[FlashlightSet]
icolor = 182, 122, 64
scale = 1.5
blink = 1.5
endpause = 2
hardpoint = HpLightI01
hardpoint = HpLightI02
hardpoint = HpLightI03
hardpoint = HpLightI04
hardpoint = HpLightI05
hardpoint = HpLightI06
hardpoint = HpLightI07
hardpoint = HpLightI08
[FlashlightSet]
icolor = 255, 80, 30
scale = 1.75
blink = 0.575
endpause = 2
hardpoint = HpLightJ
[FlashlightSet]
icolor = 255, 80, 30
scale = 1.75
blink = 0.5
endpause = 2
hardpoint = HpLightK
[FlashlightSet]
icolor = 117, 157, 117
scale = 2.5
blink = 1
endpause = 2
hardpoint = HpLightL01
hardpoint = HpLightL02
hardpoint = HpLightL03
hardpoint = HpLightL04
hardpoint = HpLightL05
hardpoint = HpLightL06
hardpoint = HpLightL07
hardpoint = HpLightL08
hardpoint = HpLightL09
hardpoint = HpLightL10
[FlashlightSet]
icolor = 100, 71, 109
scale = 1.25
blink = 1.5
endpause = 2
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
hardpoint = HpLightM07
hardpoint = HpLightM08
hardpoint = HpLightM09
hardpoint = HpLightM10
hardpoint = HpLightM11
hardpoint = HpLightM12
hardpoint = HpLightM11
hardpoint = HpLightM10
hardpoint = HpLightM09
hardpoint = HpLightM08
hardpoint = HpLightM07
hardpoint = HpLightM06
hardpoint = HpLightM05
hardpoint = HpLightM04
hardpoint = HpLightM03
hardpoint = HpLightM02
hardpoint = HpLightM01
[FlashlightSet]
icolor = 90, 170, 105
scale = 1.25
blink = 1.5
endpause = 2
hardpoint = HpLightM12
hardpoint = HpLightM11
hardpoint = HpLightM10
hardpoint = HpLightM09
hardpoint = HpLightM08
hardpoint = HpLightM07
hardpoint = HpLightM06
hardpoint = HpLightM05
hardpoint = HpLightM04
hardpoint = HpLightM03
hardpoint = HpLightM02
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
hardpoint = HpLightM07
hardpoint = HpLightM08
hardpoint = HpLightM09
hardpoint = HpLightM10
hardpoint = HpLightM11
hardpoint = HpLightM12
[FlashlightSet]
icolor = 90, 90, 106
scale = 2.5
blink = 0.5
endpause = 2
hardpoint = HpLightN
[FlashlightSet]
icolor = 182, 122, 64
scale = 1.5
blink = 1.5
endpause = 2
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
[FlashlightSet]
icolor = 255, 254, 173
scale = 4
blink = 0.5
endpause = 2
hardpoint = HpLightP
[FlashlightSet]
icolor = 45, 225, 40
scale = 1
blink = 0.5
endpause = 2
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
[FlashlightSet]
icolor = 145, 80, 150
scale = 4
blink = 2.75
endpause = 2
hardpoint = HpLightR
[FlashlightSet]
icolor = 120, 200, 190
scale = 0.75
blink = 3.25
endpause = 2
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
hardpoint = HpLightS04
hardpoint = HpLightS05
[FlashlightSet]
icolor = 145, 80, 150
scale = 4.25
blink = 1.5
endpause = 2
hardpoint = HpLightT01
hardpoint = HpLightT02
hardpoint = HpLightT03
hardpoint = HpLightT04
hardpoint = HpLightT05
hardpoint = HpLightT06
hardpoint = HpLightT07
hardpoint = HpLightT08
hardpoint = HpLightT09
hardpoint = HpLightT10
hardpoint = HpLightT11
hardpoint = HpLightT12
hardpoint = HpLightT13
hardpoint = HpLightT14
hardpoint = HpLightT15
hardpoint = HpLightT16
hardpoint = HpLightT17
hardpoint = HpLightT18
hardpoint = HpLightT19
hardpoint = HpLightT20
hardpoint = HpLightT21
[FlashlightSet]
icolor = 145, 80, 150
scale = 5
blink = 3.5
endpause = 4
hardpoint = HpLightT01
hardpoint = HpLightT03
hardpoint = HpLightT05
hardpoint = HpLightT07
hardpoint = HpLightT09
hardpoint = HpLightT11
hardpoint = HpLightT13
hardpoint = HpLightT15
hardpoint = HpLightT17
hardpoint = HpLightT19
hardpoint = HpLightT21
[FlashlightSet]
icolor = 190, 150, 0
scale = 3.5
blink = 0.5
endpause = 0.1
hardpoint = HpLightU01
hardpoint = HpLightU02
hardpoint = HpLightU03
hardpoint = HpLightU04
hardpoint = HpLightU05
hardpoint = HpLightU06
[FlashlightSet]
icolor = 15, 225, 225
scale = 0.75
blink = 2.5
endpause = 0.05
hardpoint = HpLightV01
hardpoint = HpLightV02
hardpoint = HpLightV03
hardpoint = HpLightV04
hardpoint = HpLightV05
[FlashlightSet]
icolor = 145, 100, 115
scale = 5
blink = 0.5
endpause = 2
hardpoint = HpLightX01
hardpoint = HpLightX02
hardpoint = HpLightX03
hardpoint = HpLightX04
hardpoint = HpLightX05
hardpoint = HpLightX06
[FlashlightSet]
icolor = 145, 100, 115
scale = 5
blink = 0.5
endpause = 2
hardpoint = HpLightY01
hardpoint = HpLightY02
hardpoint = HpLightY03
hardpoint = HpLightY04
hardpoint = HpLightY05
hardpoint = HpLightY06
[FlashlightSet]
icolor = 225, 175, 85
scale = 1
blink = 0.5
endpause = 2
hardpoint = HpLightZ01
hardpoint = HpLightZ02
hardpoint = HpLightZ03
hardpoint = HpLightZ04
hardpoint = HpLightZ05
hardpoint = HpLightZ06
[FlashlightSet]
icolor = 240, 180, 90
scale = 6
blink = 1.5
endpause = 3
hardpoint = HpLightAA

View File

@@ -0,0 +1,64 @@
[Room_Info]
set_script = scripts\bases\Li_03_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_03_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Li_03_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

View File

@@ -0,0 +1,67 @@
[Room_Info]
set_script = Scripts\Bases\Li_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,51 @@
[Room_Info]
set_script = Scripts\Bases\Li_03_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_03_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_03_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,51 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_05_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,105 @@
[Room_Info]
set_script = Scripts\Bases\li_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

View File

@@ -0,0 +1,49 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li03_03.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic04
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_09_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,78 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,46 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li03_04.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic05
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,24 @@
[BaseInfo]
nickname = Li03_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_cityscape.ini
[Room]
nickname = Trader
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Li03\Bases\Rooms\Li03_01_shipdealer.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Li03_02_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Li03\Bases\Rooms\Li03_02_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Li03\Bases\Rooms\Li03_02_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Li03_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Li03\Bases\Rooms\Li03_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Li03\Bases\Rooms\Li03_03_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Li03_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Li03\Bases\Rooms\Li03_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Li03\Bases\Rooms\Li03_04_Deck.ini

File diff suppressed because it is too large Load Diff