Init 0.1 - DATA
This commit is contained in:
49
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_01_bar.ini
Normal file
49
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_01_bar.ini
Normal file
@@ -0,0 +1,49 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Rh_02_Bar_hardpoint_01.thn
|
||||
animation = Sc_rh_berlin_bar
|
||||
scene = all, ambient, Scripts\Bases\Rh_02_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic04
|
||||
ambient = ambience_bar_ground_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\Rh_02_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
338
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_01_cityscape.ini
Normal file
338
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_01_cityscape.ini
Normal file
@@ -0,0 +1,338 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Rh_02_cityscape_hardpoint_01.thn
|
||||
animation = Sc_loop
|
||||
scene = all, ambient, Scripts\Bases\Rh_02_cityscape_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Rh_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
music = music_hamburg, oneshot
|
||||
ambient = ambience_cityscape_medium
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = Scripts\Bases\Rh_02_cityscape_land_01.thn
|
||||
launching_script = Scripts\Bases\Rh_02_cityscape_launch_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3
|
||||
blink = 0.6
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3
|
||||
blink = 0.6
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightAA01
|
||||
hardpoint = HpLightAA02
|
||||
hardpoint = HpLightAA03
|
||||
hardpoint = HpLightAA04
|
||||
hardpoint = HpLightAA05
|
||||
hardpoint = HpLightAA06
|
||||
hardpoint = HpLightAA07
|
||||
hardpoint = HpLightAA08
|
||||
hardpoint = HpLightAA09
|
||||
hardpoint = HpLightAA10
|
||||
hardpoint = HpLightAA11
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.25
|
||||
endpause = 1
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
hardpoint = HpLightB27
|
||||
hardpoint = HpLightB28
|
||||
hardpoint = HpLightB29
|
||||
hardpoint = HpLightB30
|
||||
hardpoint = HpLightB31
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 55, 55
|
||||
scale = 1
|
||||
blink = 1
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightBB01
|
||||
hardpoint = HpLightBB02
|
||||
hardpoint = HpLightBB03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 55, 55
|
||||
scale = 1
|
||||
blink = 1
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightC01
|
||||
hardpoint = HpLightC02
|
||||
hardpoint = HpLightC03
|
||||
hardpoint = HpLightC04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 55, 55
|
||||
scale = 3
|
||||
blink = 3
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightD01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 2
|
||||
blink = 5
|
||||
hardpoint = HpLightE01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 2
|
||||
blink = 5
|
||||
hardpoint = HpLightF01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 2
|
||||
blink = 5
|
||||
hardpoint = HpLightG01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 100, 255
|
||||
scale = 2.5
|
||||
blink = 0.25
|
||||
endpause = 1
|
||||
hardpoint = HpLightH01
|
||||
hardpoint = HpLightI01
|
||||
hardpoint = HpLightJ01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 100, 200
|
||||
scale = 1
|
||||
blink = 1
|
||||
endpause = 1
|
||||
hardpoint = HpLightK01
|
||||
hardpoint = HpLightK02
|
||||
hardpoint = HpLightK03
|
||||
hardpoint = HpLightK04
|
||||
hardpoint = HpLightK05
|
||||
hardpoint = HpLightK06
|
||||
hardpoint = HpLightK07
|
||||
hardpoint = HpLightK08
|
||||
hardpoint = HpLightK09
|
||||
hardpoint = HpLightK10
|
||||
hardpoint = HpLightK11
|
||||
hardpoint = HpLightK12
|
||||
hardpoint = HpLightK13
|
||||
hardpoint = HpLightK14
|
||||
hardpoint = HpLightK15
|
||||
hardpoint = HpLightK16
|
||||
hardpoint = HpLightK17
|
||||
hardpoint = HpLightK18
|
||||
hardpoint = HpLightK19
|
||||
hardpoint = HpLightK20
|
||||
hardpoint = HpLightK21
|
||||
hardpoint = HpLightK22
|
||||
hardpoint = HpLightK23
|
||||
hardpoint = HpLightK24
|
||||
hardpoint = HpLightK25
|
||||
hardpoint = HpLightK26
|
||||
hardpoint = HpLightK27
|
||||
hardpoint = HpLightK28
|
||||
hardpoint = HpLightK29
|
||||
hardpoint = HpLightK30
|
||||
hardpoint = HpLightK31
|
||||
hardpoint = HpLightK32
|
||||
hardpoint = HpLightK33
|
||||
hardpoint = HpLightK34
|
||||
hardpoint = HpLightK35
|
||||
hardpoint = HpLightK36
|
||||
hardpoint = HpLightK37
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.25
|
||||
endpause = 1
|
||||
hardpoint = HpLightL01
|
||||
hardpoint = HpLightL02
|
||||
hardpoint = HpLightL03
|
||||
hardpoint = HpLightL04
|
||||
hardpoint = HpLightL05
|
||||
hardpoint = HpLightL06
|
||||
hardpoint = HpLightL07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 25, 25
|
||||
scale = 1
|
||||
blink = 0.25
|
||||
endpause = 1
|
||||
hardpoint = HpLightM01
|
||||
hardpoint = HpLightN01
|
||||
hardpoint = HpLightN02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.25
|
||||
endpause = 1
|
||||
hardpoint = HpLightO01
|
||||
hardpoint = HpLightO02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 55, 55
|
||||
scale = 1
|
||||
blink = 1
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightP01
|
||||
hardpoint = HpLightP02
|
||||
hardpoint = HpLightP03
|
||||
hardpoint = HpLightP04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3
|
||||
blink = 0.6
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightQ01
|
||||
hardpoint = HpLightQ02
|
||||
hardpoint = HpLightQ03
|
||||
hardpoint = HpLightQ04
|
||||
hardpoint = HpLightQ05
|
||||
hardpoint = HpLightQ06
|
||||
hardpoint = HpLightQ07
|
||||
hardpoint = HpLightQ08
|
||||
hardpoint = HpLightQ09
|
||||
hardpoint = HpLightQ10
|
||||
hardpoint = HpLightQ11
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 255
|
||||
scale = 1.5
|
||||
gap = 0
|
||||
blink = 0.9
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightR01
|
||||
hardpoint = HpLightR02
|
||||
hardpoint = HpLightR03
|
||||
hardpoint = HpLightR04
|
||||
hardpoint = HpLightR05
|
||||
hardpoint = HpLightR06
|
||||
hardpoint = HpLightR07
|
||||
hardpoint = HpLightR08
|
||||
hardpoint = HpLightR09
|
||||
hardpoint = HpLightR10
|
||||
hardpoint = HpLightR11
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3
|
||||
blink = 0.6
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightS01
|
||||
hardpoint = HpLightS02
|
||||
hardpoint = HpLightS03
|
||||
hardpoint = HpLightS04
|
||||
hardpoint = HpLightS05
|
||||
hardpoint = HpLightS06
|
||||
hardpoint = HpLightS07
|
||||
hardpoint = HpLightS08
|
||||
hardpoint = HpLightS09
|
||||
hardpoint = HpLightS10
|
||||
hardpoint = HpLightS11
|
||||
hardpoint = HpLightS12
|
||||
hardpoint = HpLightT01
|
||||
hardpoint = HpLightT02
|
||||
hardpoint = HpLightT03
|
||||
hardpoint = HpLightT04
|
||||
hardpoint = HpLightT05
|
||||
hardpoint = HpLightT06
|
||||
hardpoint = HpLightT07
|
||||
hardpoint = HpLightT08
|
||||
hardpoint = HpLightT09
|
||||
hardpoint = HpLightT10
|
||||
hardpoint = HpLightT11
|
||||
hardpoint = HpLightT12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 100, 255
|
||||
scale = 2.5
|
||||
blink = 0.25
|
||||
endpause = 1
|
||||
hardpoint = HpLightU01
|
||||
hardpoint = HpLightU02
|
||||
hardpoint = HpLightU03
|
||||
hardpoint = HpLightU04
|
||||
hardpoint = HpLightU05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 2
|
||||
blink = 5
|
||||
hardpoint = HpLightY01
|
||||
hardpoint = HpLightZ01
|
||||
|
||||
64
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\Bases\Rh_02_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Rh_02_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\Bases\Rh_02_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Rh_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Rh_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Rh_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
52
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_01_trader.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_01_trader.ini
Normal file
@@ -0,0 +1,52 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Rh_02_Trader_hardpoint_01.thn
|
||||
animation = Sc_rh_berlin_trader
|
||||
scene = all, ambient, Scripts\Bases\Rh_02_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\Rh_02_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_02_bar.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_02_bar.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_04_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_04_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic05
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\rh_04_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
117
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_02_deck.ini
Normal file
117
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_02_deck.ini
Normal file
@@ -0,0 +1,117 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_04_Deck_HardPoint_01.thn
|
||||
animation = Sc_loop
|
||||
scene = all, ambient, Scripts\Bases\rh_04_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 200, 200, 200
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
hardpoint = HpLight01
|
||||
hardpoint = HpLight02
|
||||
hardpoint = HpLight03
|
||||
hardpoint = HpLight04
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_03_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_03_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\rh_06_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\rh_06_bar_ambi_Rh02_03.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic06
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\rh_06_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_03_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_03_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_04_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_04_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Rh02_04.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic07
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_04_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_04_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_05_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_05_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\rh_08_Bar_hardpoint_L5.thn
|
||||
scene = ambient, scripts\bases\rh_08_bar_ambi_Rh02_05.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic08
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_05_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_05_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_06_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_06_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\rh_08_Bar_hardpoint_L6.thn
|
||||
scene = ambient, scripts\bases\rh_08_bar_ambi_Rh02_06.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic09
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_06_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_06_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_07_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_07_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_06_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\li_06_bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic10
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_06_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
80
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_07_deck.ini
Normal file
80
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_07_deck.ini
Normal file
@@ -0,0 +1,80 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
20
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_07_deck2.ini
Normal file
20
DATA/UNIVERSE/SYSTEMS/RH02/BASES/ROOMS/rh02_07_deck2.ini
Normal file
@@ -0,0 +1,20 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh02_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh02_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh02_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh02_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_04_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_05_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_05_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh02_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_05_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_05_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_06_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_06_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh02_06_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_06_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_06_Deck.ini
|
||||
|
||||
16
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_07_base.ini
Normal file
16
DATA/UNIVERSE/SYSTEMS/RH02/BASES/rh02_07_base.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh02_07_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_07_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_07_Deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\Rh02\Bases\Rooms\Rh02_07_Deck2.ini
|
||||
|
||||
4111
DATA/UNIVERSE/SYSTEMS/RH02/rh02.ini
Normal file
4111
DATA/UNIVERSE/SYSTEMS/RH02/rh02.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user