Init 0.1 - DATA
This commit is contained in:
49
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_01_bar.ini
Normal file
49
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_01_bar.ini
Normal file
@@ -0,0 +1,49 @@
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[Room_Info]
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set_script = Scripts\Bases\Rh_03_Bar_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\Rh_03_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_rh01
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\Bases\Rh_03_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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296
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_01_cityscape.ini
Normal file
296
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_01_cityscape.ini
Normal file
@@ -0,0 +1,296 @@
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[Room_Info]
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set_script = Scripts\Bases\Rh_03_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\Rh_03_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Rh_03_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_stuttgart, oneshot
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ambient = ambience_cityscape_medium
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\Rh_03_cityscape_land_01.thn
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launching_script = Scripts\Bases\Rh_03_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 55, 55, 255
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scale = 1
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 1
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blink = 1
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endpause = 2.5
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 1
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blink = 1
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endpause = 2.5
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 3
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blink = 3
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endpause = 2.5
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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hardpoint = HpLightD03
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2
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blink = 5
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hardpoint = HpLightF01
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hardpoint = HpLightF02
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hardpoint = HpLightF03
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightG01
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hardpoint = HpLightG02
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hardpoint = HpLightG03
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hardpoint = HpLightG04
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hardpoint = HpLightG05
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hardpoint = HpLightG06
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hardpoint = HpLightG07
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hardpoint = HpLightG08
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hardpoint = HpLightG09
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hardpoint = HpLightG10
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[FlashlightSet]
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icolor = 100, 100, 255
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scale = 2.5
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blink = 0.25
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endpause = 1
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hardpoint = HpLightH01
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hardpoint = HpLightH02
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hardpoint = HpLightH03
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hardpoint = HpLightH04
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hardpoint = HpLightH05
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hardpoint = HpLightH06
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hardpoint = HpLightH07
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hardpoint = HpLightI01
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[FlashlightSet]
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icolor = 100, 100, 255
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scale = 3
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blink = 0.1
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endpause = 0
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hardpoint = HpLightJ01
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[FlashlightSet]
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icolor = 100, 100, 255
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scale = 3
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gap = 0
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blink = 5
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hardpoint = HpLightK01
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hardpoint = HpLightK02
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hardpoint = HpLightK03
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hardpoint = HpLightK04
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hardpoint = HpLightK05
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hardpoint = HpLightK06
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hardpoint = HpLightK07
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hardpoint = HpLightK08
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hardpoint = HpLightK09
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hardpoint = HpLightK10
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hardpoint = HpLightK11
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hardpoint = HpLightK12
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hardpoint = HpLightK13
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hardpoint = HpLightK14
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightL01
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hardpoint = HpLightL02
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hardpoint = HpLightL03
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hardpoint = HpLightL04
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hardpoint = HpLightL05
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hardpoint = HpLightL06
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hardpoint = HpLightL07
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hardpoint = HpLightL08
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hardpoint = HpLightL09
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hardpoint = HpLightL10
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightM01
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hardpoint = HpLightN01
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hardpoint = HpLightN02
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hardpoint = HpLightN03
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hardpoint = HpLightN04
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hardpoint = HpLightN05
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hardpoint = HpLightN06
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hardpoint = HpLightN07
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hardpoint = HpLightN08
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hardpoint = HpLightN09
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hardpoint = HpLightN10
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hardpoint = HpLightN11
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hardpoint = HpLightN12
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hardpoint = HpLightN13
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightO01
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hardpoint = HpLightO02
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hardpoint = HpLightO03
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hardpoint = HpLightO04
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hardpoint = HpLightO05
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hardpoint = HpLightO06
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hardpoint = HpLightO07
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hardpoint = HpLightO08
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hardpoint = HpLightO09
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hardpoint = HpLightO10
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hardpoint = HpLightO11
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hardpoint = HpLightO12
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hardpoint = HpLightO13
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightP01
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hardpoint = HpLightP02
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hardpoint = HpLightP03
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hardpoint = HpLightP04
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hardpoint = HpLightP05
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hardpoint = HpLightP06
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hardpoint = HpLightP07
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hardpoint = HpLightP08
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hardpoint = HpLightP09
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hardpoint = HpLightP10
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hardpoint = HpLightP11
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hardpoint = HpLightP12
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hardpoint = HpLightP13
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||||
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightQ01
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hardpoint = HpLightQ02
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hardpoint = HpLightQ03
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hardpoint = HpLightQ04
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hardpoint = HpLightQ05
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hardpoint = HpLightQ06
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hardpoint = HpLightQ07
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hardpoint = HpLightQ08
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hardpoint = HpLightQ09
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hardpoint = HpLightQ10
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hardpoint = HpLightQ11
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||||
hardpoint = HpLightQ12
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hardpoint = HpLightQ13
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hardpoint = HpLightQ14
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hardpoint = HpLightQ15
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hardpoint = HpLightQ16
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hardpoint = HpLightQ17
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hardpoint = HpLightQ18
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hardpoint = HpLightQ19
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[FlashlightSet]
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icolor = 171, 228, 136
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scale = 3
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightR01
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hardpoint = HpLightR02
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hardpoint = HpLightR03
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hardpoint = HpLightR04
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hardpoint = HpLightR05
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hardpoint = HpLightR06
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hardpoint = HpLightR07
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hardpoint = HpLightR08
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hardpoint = HpLightS01
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hardpoint = HpLightS02
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hardpoint = HpLightS03
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hardpoint = HpLightS04
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hardpoint = HpLightS05
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hardpoint = HpLightS06
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||||
hardpoint = HpLightS07
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||||
hardpoint = HpLightS08
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[FlashlightSet]
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icolor = 171, 228, 136
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scale = 3
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightT01
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hardpoint = HpLightU01
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hardpoint = HpLightU02
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hardpoint = HpLightU03
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hardpoint = HpLightU04
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||||
hardpoint = HpLightU05
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||||
hardpoint = HpLightU06
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||||
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[FlashlightSet]
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||||
icolor = 255, 20, 20
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||||
scale = 3
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||||
blink = 5
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||||
hardpoint = HpLightv01
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hardpoint = HpLightv02
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hardpoint = HpLightv03
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||||
hardpoint = HpLightv04
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||||
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||||
65
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_01_equipment.ini
Normal file
65
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_01_equipment.ini
Normal file
@@ -0,0 +1,65 @@
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[Room_Info]
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set_script = scripts\Bases\Rh_03_equipment_hardpoint_01.thn
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animation = Sc_rh_stuttgart_equip
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scene = all, ambient, Scripts\Bases\Rh_03_equipment_ambi_int_01.thn
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goodscart_script = scripts\Bases\Rh_03_equipment_carts_01.thn
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[Room_Sound]
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ambient = ambience_equip_ground_smaller
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||||
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||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Rh_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Rh_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Rh_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
52
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_01_trader.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_01_trader.ini
Normal file
@@ -0,0 +1,52 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Rh_03_Trader_hardpoint_01.thn
|
||||
animation = Sc_loop
|
||||
scene = all, ambient, Scripts\Bases\Rh_03_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\Rh_03_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
92
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_02_bar.ini
Normal file
92
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_02_bar.ini
Normal file
@@ -0,0 +1,92 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_12_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_rh02
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\ku_08_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 140
|
||||
scale = 0.75
|
||||
blink = 2
|
||||
endpause = 2
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 155
|
||||
scale = 1.75
|
||||
gap = 0
|
||||
blink = 0.6
|
||||
endpause = 1
|
||||
hardpoint = HpLightG01
|
||||
hardpoint = HpLightG02
|
||||
hardpoint = HpLightG03
|
||||
hardpoint = HpLightG04
|
||||
hardpoint = HpLightG05
|
||||
hardpoint = HpLightG06
|
||||
hardpoint = HpLightG07
|
||||
hardpoint = HpLightG08
|
||||
hardpoint = HpLightG09
|
||||
hardpoint = HpLightG10
|
||||
hardpoint = HpLightG11
|
||||
hardpoint = HpLightG12
|
||||
hardpoint = HpLightG13
|
||||
hardpoint = HpLightG14
|
||||
hardpoint = HpLightG15
|
||||
hardpoint = HpLightG16
|
||||
|
||||
259
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_02_planetscape.ini
Normal file
259
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_02_planetscape.ini
Normal file
@@ -0,0 +1,259 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_12_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_12_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_12_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 155
|
||||
scale = 1.75
|
||||
gap = 0
|
||||
blink = 0.6
|
||||
endpause = 1
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 125, 125, 155
|
||||
scale = 2.2
|
||||
gap = 0
|
||||
blink = 0.6
|
||||
endpause = 1
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 140
|
||||
scale = 0.75
|
||||
blink = 2
|
||||
endpause = 2
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 140
|
||||
scale = 1.15
|
||||
gap = 0
|
||||
blink = 1
|
||||
endpause = 3
|
||||
hardpoint = HpLightC01
|
||||
hardpoint = HpLightC02
|
||||
hardpoint = HpLightC03
|
||||
hardpoint = HpLightC04
|
||||
hardpoint = HpLightC05
|
||||
hardpoint = HpLightC06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 40
|
||||
scale = 1.75
|
||||
gap = 0.25
|
||||
blink = 0.75
|
||||
endpause = 0.25
|
||||
hardpoint = HpLightD01
|
||||
hardpoint = HpLightD02
|
||||
hardpoint = HpLightD03
|
||||
hardpoint = HpLightD04
|
||||
hardpoint = HpLightD05
|
||||
hardpoint = HpLightD06
|
||||
hardpoint = HpLightD07
|
||||
hardpoint = HpLightD08
|
||||
hardpoint = HpLightD09
|
||||
hardpoint = HpLightD10
|
||||
hardpoint = HpLightD11
|
||||
hardpoint = HpLightD12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 0, 0
|
||||
scale = 2.15
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
hardpoint = HpLightE01
|
||||
hardpoint = HpLightE02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 15, 115, 40
|
||||
scale = 0.75
|
||||
gap = 0
|
||||
blink = 0.6
|
||||
endpause = 1
|
||||
hardpoint = HpLightF01
|
||||
hardpoint = HpLightF02
|
||||
hardpoint = HpLightF03
|
||||
hardpoint = HpLightF04
|
||||
hardpoint = HpLightF05
|
||||
hardpoint = HpLightF06
|
||||
hardpoint = HpLightF07
|
||||
hardpoint = HpLightF08
|
||||
hardpoint = HpLightF09
|
||||
hardpoint = HpLightF10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 255
|
||||
scale = 1.5
|
||||
gap = 0
|
||||
blink = 0.6
|
||||
endpause = 1
|
||||
hardpoint = HpLightG01
|
||||
hardpoint = HpLightG02
|
||||
hardpoint = HpLightG03
|
||||
hardpoint = HpLightG04
|
||||
hardpoint = HpLightG05
|
||||
hardpoint = HpLightG06
|
||||
hardpoint = HpLightG07
|
||||
hardpoint = HpLightG08
|
||||
hardpoint = HpLightG09
|
||||
hardpoint = HpLightG10
|
||||
hardpoint = HpLightG11
|
||||
hardpoint = HpLightG12
|
||||
hardpoint = HpLightG13
|
||||
hardpoint = HpLightG14
|
||||
hardpoint = HpLightG15
|
||||
hardpoint = HpLightG16
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_03_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_03_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\rh_06_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\rh_06_bar_ambi_Rh03_03.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_rh03
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\rh_06_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
156
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_03_deck.ini
Normal file
156
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_03_deck.ini
Normal file
@@ -0,0 +1,156 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_06_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_06_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 55
|
||||
scale = 0.25
|
||||
gap = 0
|
||||
blink = 0.05
|
||||
endpause = 0
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 0, 155, 255
|
||||
scale = 0.25
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_04_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_04_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Rh03_04.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_rh04
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_04_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_04_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_05_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_05_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\rh_08_bar_ambi_Rh03_05.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_rh05
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_05_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_05_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
47
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_06_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_06_bar.ini
Normal file
@@ -0,0 +1,47 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\rh_08_Bar_hardpoint_R5.thn
|
||||
scene = ambient, scripts\bases\rh_08_bar_ambi_Rh03_06.thn
|
||||
scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
|
||||
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic01
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_06_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH03/BASES/ROOMS/rh03_06_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh03_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh03_02_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_02_Planetscape.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh03_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh03_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_04_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_05_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_05_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh03_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_05_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_05_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_06_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH03/BASES/rh03_06_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh03_06_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_06_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh03\Bases\Rooms\Rh03_06_Deck.ini
|
||||
|
||||
3488
DATA/UNIVERSE/SYSTEMS/RH03/rh03.ini
Normal file
3488
DATA/UNIVERSE/SYSTEMS/RH03/rh03.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user