Init 0.1 - DATA
This commit is contained in:
49
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_01_bar.ini
Normal file
49
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_01_bar.ini
Normal file
@@ -0,0 +1,49 @@
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Rh05_01.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
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scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
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scene = ambient, scripts\bases\Ambi_Lightning.thn
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[Room_Sound]
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music = music_bar_generic05
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\cv_01_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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79
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_01_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_01_deck.ini
Normal file
@@ -0,0 +1,79 @@
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[Room_Info]
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set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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48
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_02_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_02_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Rh05_02.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
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[Room_Sound]
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music = music_bar_generic06
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\cv_01_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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79
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_02_deck.ini
Normal file
@@ -0,0 +1,79 @@
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[Room_Info]
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set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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45
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_03_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_03_bar.ini
Normal file
@@ -0,0 +1,45 @@
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[Room_Info]
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set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
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scene = ambient, scripts\bases\rh_08_bar_ambi_Rh05_03.thn
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[Room_Sound]
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music = music_bar_generic07
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\rh_08_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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||||
79
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_03_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_03_deck.ini
Normal file
@@ -0,0 +1,79 @@
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[Room_Info]
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set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
|
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|
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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|
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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||||
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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||||
virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
|
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state_send = 2
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virtual_room = Trader
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||||
|
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
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||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
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||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
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state_read = 2
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||||
state_send = 1
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||||
virtual_room = Equipment
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||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
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||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
48
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_04_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_04_bar.ini
Normal file
@@ -0,0 +1,48 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\bw_01_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\bw_01_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic08
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\bw_01_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
222
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_04_cityscape.ini
Normal file
222
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_04_cityscape.ini
Normal file
@@ -0,0 +1,222 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\bw_01_cityscape_hardpoint_01.thn
|
||||
animation = Sc_loop
|
||||
scene = all, ambient, Scripts\Bases\bw_01_cityscape_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\bw_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
music = music_vogtland, oneshot
|
||||
ambient = ambience_cave
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = Scripts\Bases\bw_01_cityscape_land_01.thn
|
||||
launching_script = Scripts\Bases\bw_01_cityscape_launch_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 204, 249, 22
|
||||
scale = 1.15
|
||||
blink = 1.25
|
||||
endpause = 0.5
|
||||
hardpoint = HpShipPark01
|
||||
hardpoint = HpShipPark02
|
||||
hardpoint = HpShipPark03
|
||||
hardpoint = HpShipPark04
|
||||
hardpoint = HpShipPark05
|
||||
hardpoint = HpShipPark06
|
||||
hardpoint = HpShipPark07
|
||||
hardpoint = HpShipPark08
|
||||
hardpoint = HpShipPark09
|
||||
hardpoint = HpShipPark10
|
||||
hardpoint = HpShipPark11
|
||||
hardpoint = HpShipPark12
|
||||
hardpoint = HpShipPark13
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 204, 249, 22
|
||||
scale = 1.15
|
||||
blink = 1.25
|
||||
endpause = 0.5
|
||||
hardpoint = HpShipPark15
|
||||
hardpoint = HpShipPark16
|
||||
hardpoint = HpShipPark16
|
||||
hardpoint = HpShipPark18
|
||||
hardpoint = HpShipPark19
|
||||
hardpoint = HpShipPark20
|
||||
hardpoint = HpShipPark21
|
||||
hardpoint = HpShipPark22
|
||||
hardpoint = HpShipPark23
|
||||
hardpoint = HpShipPark24
|
||||
hardpoint = HpShipPark25
|
||||
hardpoint = HpShipPark26
|
||||
hardpoint = HpShipPark27
|
||||
hardpoint = HpShipPark28
|
||||
hardpoint = HpShipPark29
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 44, 209, 252
|
||||
scale = 2.5
|
||||
blink = 10
|
||||
endpause = 1
|
||||
hardpoint = HpShipLand01
|
||||
hardpoint = HpShipLand02
|
||||
hardpoint = HpShipLand03
|
||||
hardpoint = HpShipLand04
|
||||
hardpoint = HpShipLand05
|
||||
hardpoint = HpShipLand06
|
||||
hardpoint = HpShipLand07
|
||||
hardpoint = HpShipLand08
|
||||
hardpoint = HpShipLand09
|
||||
hardpoint = HpShipLand10
|
||||
hardpoint = HpShipLand11
|
||||
hardpoint = HpShipLand12
|
||||
hardpoint = HpShipLand13
|
||||
hardpoint = HpShipLand14
|
||||
hardpoint = HpShipLand15
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 254, 245, 250
|
||||
scale = 0.75
|
||||
blink = 3
|
||||
endpause = 0.15
|
||||
hardpoint = HpRunLightA01
|
||||
hardpoint = HpRunLightA02
|
||||
hardpoint = HpRunLightA03
|
||||
hardpoint = HpRunLightA04
|
||||
hardpoint = HpRunLightA05
|
||||
hardpoint = HpRunLightA06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 51, 225, 133
|
||||
scale = 1.55
|
||||
blink = 0.75
|
||||
endpause = 3
|
||||
hardpoint = HpRunLightD01
|
||||
hardpoint = HpRunLightD02
|
||||
hardpoint = HpRunLightD03
|
||||
hardpoint = HpRunLightD04
|
||||
hardpoint = HpRunLightD05
|
||||
hardpoint = HpRunLightD06
|
||||
hardpoint = HpRunLightD07
|
||||
hardpoint = HpRunLightD08
|
||||
hardpoint = HpRunLightD09
|
||||
hardpoint = HpRunLightD10
|
||||
hardpoint = HpRunLightD11
|
||||
hardpoint = HpRunLightD12
|
||||
hardpoint = HpRunLightD13
|
||||
hardpoint = HpRunLightD14
|
||||
hardpoint = HpRunLightD14
|
||||
hardpoint = HpRunLightD16
|
||||
hardpoint = HpRunLightD17
|
||||
hardpoint = HpRunLightD18
|
||||
hardpoint = HpRunLightD19
|
||||
hardpoint = HpRunLightD20
|
||||
hardpoint = HpRunLightD21
|
||||
hardpoint = HpRunLightD22
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 151, 125, 253
|
||||
scale = 1.25
|
||||
blink = 0.75
|
||||
endpause = 1
|
||||
hardpoint = HpLightS01
|
||||
hardpoint = HpLightS02
|
||||
hardpoint = HpLightS03
|
||||
hardpoint = HpLightS04
|
||||
hardpoint = HpLightS05
|
||||
hardpoint = HpLightS06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 121, 155, 253
|
||||
scale = 1.25
|
||||
blink = 0.75
|
||||
endpause = 1
|
||||
hardpoint = HpLightT01
|
||||
hardpoint = HpLightT02
|
||||
hardpoint = HpLightT03
|
||||
hardpoint = HpLightT04
|
||||
hardpoint = HpLightT05
|
||||
hardpoint = HpLightT06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 51, 225, 233
|
||||
scale = 1.15
|
||||
blink = 0.75
|
||||
endpause = 3
|
||||
hardpoint = HpLightF01
|
||||
hardpoint = HpLightF02
|
||||
hardpoint = HpLightF03
|
||||
hardpoint = HpLightF04
|
||||
hardpoint = HpLightF05
|
||||
hardpoint = HpLightF06
|
||||
hardpoint = HpLightF07
|
||||
hardpoint = HpLightF08
|
||||
hardpoint = HpLightF09
|
||||
hardpoint = HpLightF10
|
||||
hardpoint = HpLightF11
|
||||
hardpoint = HpLightF12
|
||||
hardpoint = HpLightF13
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 225, 133
|
||||
scale = 1
|
||||
blink = 0.75
|
||||
endpause = 3
|
||||
hardpoint = HpLightK01
|
||||
hardpoint = HpLightK02
|
||||
hardpoint = HpLightK03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 160, 26
|
||||
scale = 1.5
|
||||
blink = 0.75
|
||||
endpause = 3.2
|
||||
hardpoint = HpLightK04
|
||||
hardpoint = HpLightK05
|
||||
hardpoint = HpLightK06
|
||||
hardpoint = HpLightK07
|
||||
hardpoint = HpLightK08
|
||||
hardpoint = HpLightK09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 204, 249, 222
|
||||
scale = 2.5
|
||||
blink = 0.25
|
||||
endpause = 2
|
||||
hardpoint = HpLightR01
|
||||
hardpoint = HpLightR02
|
||||
hardpoint = HpLightR03
|
||||
hardpoint = HpLightR04
|
||||
|
||||
64
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_04_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_04_equipment.ini
Normal file
@@ -0,0 +1,64 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\bw_01_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\bw_01_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\bw_01_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Bw_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Bw_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Bw_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
53
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_04_trader.ini
Normal file
53
DATA/UNIVERSE/SYSTEMS/RH05/BASES/ROOMS/rh05_04_trader.ini
Normal file
@@ -0,0 +1,53 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Bw_02_Equipment_hardpoint_Trdr.thn
|
||||
scene = all, ambient, Scripts\Bases\Bw_02_Equipment_ambi_int_Trdr.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH05/BASES/rh05_01_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH05/BASES/rh05_01_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh05_01_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_01_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_01_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH05/BASES/rh05_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH05/BASES/rh05_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh05_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/RH05/BASES/rh05_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/RH05/BASES/rh05_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh05_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_03_Deck.ini
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/RH05/BASES/rh05_04_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/RH05/BASES/rh05_04_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Rh05_04_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_04_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_04_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_04_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_04_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Rh05\Bases\Rooms\Rh05_04_shipdealer.ini
|
||||
|
||||
3298
DATA/UNIVERSE/SYSTEMS/RH05/rh05.ini
Normal file
3298
DATA/UNIVERSE/SYSTEMS/RH05/rh05.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user