Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_05_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic09
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\li_05_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_02.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_Equip_Desk
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Pl_09_lab_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_09_lab_ambi_int_01.thn
[Room_Sound]
ambient = mix_s072e
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

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[Room_Info]
set_script = Scripts\Bases\Pl_09_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_09_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_09_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_09_pad_land_01.thn
launching_script = scripts\bases\Pl_09_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

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[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Li_06_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_06_Bar_ambi_int_01.thn
[Room_Sound]
ambient = ambience_bar_space
music = music_bar_li03
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_06_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer

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[Room_Info]
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_larger
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

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[Room_Info]
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
[Room_Sound]
ambient = ambience_deck_space_larger
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

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[BaseInfo]
nickname = St01_01_Base
start_room = Planetscape
[Room]
nickname = Bar
file = Universe\Systems\St01\Bases\Rooms\St01_01_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\St01\Bases\Rooms\St01_01_Lab.ini
[Room]
nickname = Equipment
file = Universe\Systems\St01\Bases\Rooms\St01_01_Equip.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\St01\Bases\Rooms\St01_01_Shipdealer.ini
[Room]
nickname = Planetscape
file = Universe\Systems\St01\Bases\Rooms\St01_01_Planetscape.ini

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[BaseInfo]
nickname = St01_02_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\St01\Bases\Rooms\St01_02_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\St01\Bases\Rooms\St01_02_Deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\St01\Bases\Rooms\St01_02_Deck2.ini

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[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[Dust]
spacedust = Dust
[Archetype]
ship = no_fighter
ship = no_gunboat
ship = or_elite
solar = d_n_battleship
solar = o_osiris
[Asteroids]
file = solar\asteroids\St01_nomad_asteroids.ini
zone = Zone_St01_edge_nebula
[Nebula]
file = solar\nebula\St01_edge_nebula.ini
zone = Zone_St01_edge_nebula
[Ambient]
color = 60, 90, 70
[Object]
nickname = St01_sun
ids_name = 261010
pos = 70523, 30000, -62152
Archetype = sun_1000
star = St01_yellow_sun
ids_info = 66163
[LightSource]
nickname = St01_system_light
pos = 52571, 30000, -18588
color = 225, 220, 60
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = St01_01
ids_name = 196842
pos = -589, 0, -2712
Archetype = planet_icemntcld_2000
ids_info = 65809
spin = 0, 0.01, 0
atmosphere_range = 2150
burn_color = 255, 222, 160
Base = St01_01_Base
reputation = fc_or_grp
[Object]
nickname = St01_dock_ring_1
ids_name = 261194
pos = 1500, 0, -2191
rotate = 0, 75, 0
Archetype = dock_ring
loadout = docking_ring
dock_with = St01_01_Base
ids_info = 66141
reputation = fc_or_grp
[zone]
nickname = Zone_St01_01_exclusion
pos = 2154, 0, -1879
shape = SPHERE
size = 8000
property_flags = 65536
property_fog_color = 40, 85, 70
edge_fraction = 0.2
[Object]
nickname = St01_to_St02_hole
ids_name = 60211
pos = -5027, 0, -18614
rotate = 0, -175, 0
Archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = St02, St02_to_St01_hole, gate_tunnel_bretonia
[Object]
nickname = St01_to_St03_hole
ids_name = 261793
pos = 46983, 0, -10694
rotate = 0, 90, 0
Archetype = nomad_gate
ids_info = 55023
jump_effect = jump_effect_bretonia
reputation = fc_uk_grp
goto = St03, St03_to_St01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_St01_to_St03_hole_exclusion
pos = 41116, 0, -12528
shape = SPHERE
size = 7500
property_flags = 65536
property_fog_color = 40, 85, 70
edge_fraction = 0.1
[zone]
nickname = Zone_St01_to_St02_hole
pos = -4984, 0, -18266
shape = SPHERE
size = 700
property_flags = 131072
[zone]
nickname = Zone_St01_Osiris_path_exclusion
pos = 25289, 0, -20155
rotate = 0, 65, 0
shape = BOX
size = 500, 500, 25000
[zone]
nickname = Zone_St01_edge_nebula
pos = -102, 0, 49
shape = ELLIPSOID
size = 60000, 60000, 60000
property_flags = 33794
property_fog_color = 40, 85, 70
spacedust = organismdust
spacedust_maxparticles = 75
Music = zone_field_asteroid_nomad
[zone]
nickname = Zone_St01_to_St03_hole_asteroid_exclusion
pos = 41070, 0, -12594
shape = SPHERE
size = 9000
property_flags = 131072
[zone]
nickname = Zone_St01_01_asteroid_exclusion
pos = 2151, 0, -2143
shape = SPHERE
size = 10000
property_flags = 131072
[zone]
nickname = Zone_St01_order_planet_death
pos = -589, 0, -2712
shape = SPHERE
size = 2075
damage = 20000
[LightSource]
nickname = LIGHT
pos = -353, 0, -2886
color = 255, 255, 255
range = 3000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION