Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_bar.ini
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@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_05_bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic09
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\li_05_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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63
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_equip.ini
Normal file
63
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_equip.ini
Normal file
@@ -0,0 +1,63 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_08_Deck_hardpoint_02.thn
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scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_Equip_Desk
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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37
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_lab.ini
Normal file
37
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_lab.ini
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@@ -0,0 +1,37 @@
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[Room_Info]
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set_script = Scripts\Bases\Pl_09_lab_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_09_lab_ambi_int_01.thn
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[Room_Sound]
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ambient = mix_s072e
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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@@ -0,0 +1,51 @@
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[Room_Info]
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set_script = Scripts\Bases\Pl_09_pad_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_09_pad_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Pl_09_pad_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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ambient = ambience_planetscape_rocky
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = scripts\bases\Pl_09_pad_land_01.thn
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launching_script = scripts\bases\Pl_09_pad_launch_01.thn
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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@@ -0,0 +1,53 @@
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[Room_Info]
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set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Room_Sound]
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ambient = ambience_shipbuy
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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37
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_bar.ini
Normal file
37
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_bar.ini
Normal file
@@ -0,0 +1,37 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_06_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_06_Bar_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_bar_space
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music = music_bar_li03
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Li_06_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = ShipDealer
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93
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_deck.ini
Normal file
93
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_deck.ini
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@@ -0,0 +1,93 @@
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[Room_Info]
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scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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||||
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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||||
[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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||||
virtual_room = Deck
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||||
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[Hotspot]
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||||
name = IDS_DEALER_FRONT_DESK
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||||
behavior = FrontDesk
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||||
state_read = 1
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||||
state_send = 2
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virtual_room = Equipment
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||||
|
||||
[Hotspot]
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||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
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||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
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||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
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||||
behavior = MoveRight
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||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
20
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_deck2.ini
Normal file
20
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_deck2.ini
Normal file
@@ -0,0 +1,20 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/ST01/BASES/st01_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/ST01/BASES/st01_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = St01_01_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St01\Bases\Rooms\St01_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\St01\Bases\Rooms\St01_01_Lab.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\St01\Bases\Rooms\St01_01_Equip.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\St01\Bases\Rooms\St01_01_Shipdealer.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\St01\Bases\Rooms\St01_01_Planetscape.ini
|
||||
|
||||
16
DATA/UNIVERSE/SYSTEMS/ST01/BASES/st01_02_base.ini
Normal file
16
DATA/UNIVERSE/SYSTEMS/ST01/BASES/st01_02_base.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
[BaseInfo]
|
||||
nickname = St01_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St01\Bases\Rooms\St01_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\St01\Bases\Rooms\St01_02_Deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\St01\Bases\Rooms\St01_02_Deck2.ini
|
||||
|
||||
165
DATA/UNIVERSE/SYSTEMS/ST01/st01.ini
Normal file
165
DATA/UNIVERSE/SYSTEMS/ST01/st01.ini
Normal file
@@ -0,0 +1,165 @@
|
||||
[SystemInfo]
|
||||
space_color = 0, 0, 0
|
||||
local_faction = li_p_grp
|
||||
|
||||
[TexturePanels]
|
||||
file = universe\heavens\shapes.ini
|
||||
|
||||
[Music]
|
||||
space = music_omicron_space
|
||||
danger = music_omicron_danger
|
||||
battle = music_omicron_battle
|
||||
|
||||
[Dust]
|
||||
spacedust = Dust
|
||||
|
||||
[Archetype]
|
||||
ship = no_fighter
|
||||
ship = no_gunboat
|
||||
ship = or_elite
|
||||
solar = d_n_battleship
|
||||
solar = o_osiris
|
||||
|
||||
[Asteroids]
|
||||
file = solar\asteroids\St01_nomad_asteroids.ini
|
||||
zone = Zone_St01_edge_nebula
|
||||
|
||||
[Nebula]
|
||||
file = solar\nebula\St01_edge_nebula.ini
|
||||
zone = Zone_St01_edge_nebula
|
||||
|
||||
[Ambient]
|
||||
color = 60, 90, 70
|
||||
|
||||
[Object]
|
||||
nickname = St01_sun
|
||||
ids_name = 261010
|
||||
pos = 70523, 30000, -62152
|
||||
Archetype = sun_1000
|
||||
star = St01_yellow_sun
|
||||
ids_info = 66163
|
||||
|
||||
[LightSource]
|
||||
nickname = St01_system_light
|
||||
pos = 52571, 30000, -18588
|
||||
color = 225, 220, 60
|
||||
range = 100000
|
||||
type = DIRECTIONAL
|
||||
atten_curve = DYNAMIC_DIRECTION
|
||||
|
||||
[Object]
|
||||
nickname = St01_01
|
||||
ids_name = 196842
|
||||
pos = -589, 0, -2712
|
||||
Archetype = planet_icemntcld_2000
|
||||
ids_info = 65809
|
||||
spin = 0, 0.01, 0
|
||||
atmosphere_range = 2150
|
||||
burn_color = 255, 222, 160
|
||||
Base = St01_01_Base
|
||||
reputation = fc_or_grp
|
||||
|
||||
[Object]
|
||||
nickname = St01_dock_ring_1
|
||||
ids_name = 261194
|
||||
pos = 1500, 0, -2191
|
||||
rotate = 0, 75, 0
|
||||
Archetype = dock_ring
|
||||
loadout = docking_ring
|
||||
dock_with = St01_01_Base
|
||||
ids_info = 66141
|
||||
reputation = fc_or_grp
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_01_exclusion
|
||||
pos = 2154, 0, -1879
|
||||
shape = SPHERE
|
||||
size = 8000
|
||||
property_flags = 65536
|
||||
property_fog_color = 40, 85, 70
|
||||
edge_fraction = 0.2
|
||||
|
||||
[Object]
|
||||
nickname = St01_to_St02_hole
|
||||
ids_name = 60211
|
||||
pos = -5027, 0, -18614
|
||||
rotate = 0, -175, 0
|
||||
Archetype = jumphole
|
||||
ids_info = 66146
|
||||
jump_effect = jump_effect_hole
|
||||
goto = St02, St02_to_St01_hole, gate_tunnel_bretonia
|
||||
|
||||
[Object]
|
||||
nickname = St01_to_St03_hole
|
||||
ids_name = 261793
|
||||
pos = 46983, 0, -10694
|
||||
rotate = 0, 90, 0
|
||||
Archetype = nomad_gate
|
||||
ids_info = 55023
|
||||
jump_effect = jump_effect_bretonia
|
||||
reputation = fc_uk_grp
|
||||
goto = St03, St03_to_St01_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_to_St03_hole_exclusion
|
||||
pos = 41116, 0, -12528
|
||||
shape = SPHERE
|
||||
size = 7500
|
||||
property_flags = 65536
|
||||
property_fog_color = 40, 85, 70
|
||||
edge_fraction = 0.1
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_to_St02_hole
|
||||
pos = -4984, 0, -18266
|
||||
shape = SPHERE
|
||||
size = 700
|
||||
property_flags = 131072
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_Osiris_path_exclusion
|
||||
pos = 25289, 0, -20155
|
||||
rotate = 0, 65, 0
|
||||
shape = BOX
|
||||
size = 500, 500, 25000
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_edge_nebula
|
||||
pos = -102, 0, 49
|
||||
shape = ELLIPSOID
|
||||
size = 60000, 60000, 60000
|
||||
property_flags = 33794
|
||||
property_fog_color = 40, 85, 70
|
||||
spacedust = organismdust
|
||||
spacedust_maxparticles = 75
|
||||
Music = zone_field_asteroid_nomad
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_to_St03_hole_asteroid_exclusion
|
||||
pos = 41070, 0, -12594
|
||||
shape = SPHERE
|
||||
size = 9000
|
||||
property_flags = 131072
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_01_asteroid_exclusion
|
||||
pos = 2151, 0, -2143
|
||||
shape = SPHERE
|
||||
size = 10000
|
||||
property_flags = 131072
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_order_planet_death
|
||||
pos = -589, 0, -2712
|
||||
shape = SPHERE
|
||||
size = 2075
|
||||
damage = 20000
|
||||
|
||||
[LightSource]
|
||||
nickname = LIGHT
|
||||
pos = -353, 0, -2886
|
||||
color = 255, 255, 255
|
||||
range = 3000
|
||||
type = DIRECTIONAL
|
||||
atten_curve = DYNAMIC_DIRECTION
|
||||
|
||||
Reference in New Issue
Block a user