Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_bar.ini
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48
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_bar.ini
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[Room_Info]
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set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_05_bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic09
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\li_05_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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63
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_equip.ini
Normal file
63
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_equip.ini
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@@ -0,0 +1,63 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_08_Deck_hardpoint_02.thn
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scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_Equip_Desk
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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37
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_lab.ini
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37
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_01_lab.ini
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@@ -0,0 +1,37 @@
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[Room_Info]
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set_script = Scripts\Bases\Pl_09_lab_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_09_lab_ambi_int_01.thn
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[Room_Sound]
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ambient = mix_s072e
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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@@ -0,0 +1,51 @@
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[Room_Info]
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set_script = Scripts\Bases\Pl_09_pad_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_09_pad_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Pl_09_pad_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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ambient = ambience_planetscape_rocky
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = scripts\bases\Pl_09_pad_land_01.thn
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launching_script = scripts\bases\Pl_09_pad_launch_01.thn
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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@@ -0,0 +1,53 @@
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[Room_Info]
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set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Room_Sound]
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ambient = ambience_shipbuy
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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37
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_bar.ini
Normal file
37
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_bar.ini
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@@ -0,0 +1,37 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_06_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_06_Bar_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_bar_space
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music = music_bar_li03
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Li_06_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = ShipDealer
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93
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_deck.ini
Normal file
93
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_deck.ini
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@@ -0,0 +1,93 @@
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[Room_Info]
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scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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20
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_deck2.ini
Normal file
20
DATA/UNIVERSE/SYSTEMS/ST01/BASES/ROOMS/st01_02_deck2.ini
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@@ -0,0 +1,20 @@
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[Room_Info]
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scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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24
DATA/UNIVERSE/SYSTEMS/ST01/BASES/st01_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/ST01/BASES/st01_01_base.ini
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@@ -0,0 +1,24 @@
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[BaseInfo]
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nickname = St01_01_Base
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start_room = Planetscape
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[Room]
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nickname = Bar
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file = Universe\Systems\St01\Bases\Rooms\St01_01_bar.ini
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[Room]
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nickname = Trader
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file = Universe\Systems\St01\Bases\Rooms\St01_01_Lab.ini
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[Room]
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nickname = Equipment
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file = Universe\Systems\St01\Bases\Rooms\St01_01_Equip.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\St01\Bases\Rooms\St01_01_Shipdealer.ini
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[Room]
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nickname = Planetscape
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file = Universe\Systems\St01\Bases\Rooms\St01_01_Planetscape.ini
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16
DATA/UNIVERSE/SYSTEMS/ST01/BASES/st01_02_base.ini
Normal file
16
DATA/UNIVERSE/SYSTEMS/ST01/BASES/st01_02_base.ini
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@@ -0,0 +1,16 @@
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[BaseInfo]
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nickname = St01_02_Base
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start_room = Deck
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[Room]
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nickname = Bar
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file = Universe\Systems\St01\Bases\Rooms\St01_02_Bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\St01\Bases\Rooms\St01_02_Deck.ini
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[Room]
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nickname = Deck2
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file = Universe\Systems\St01\Bases\Rooms\St01_02_Deck2.ini
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