Init 0.1 - DATA
This commit is contained in:
42
DATA/UNIVERSE/SYSTEMS/ST02/BASES/ROOMS/st02_01_bar.ini
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42
DATA/UNIVERSE/SYSTEMS/ST02/BASES/ROOMS/st02_01_bar.ini
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[Room_Info]
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set_script = Scripts\Bases\li_06_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_06_bar_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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music = music_bar_generic10
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ambient = ambience_bar_space
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Li_06_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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92
DATA/UNIVERSE/SYSTEMS/ST02/BASES/ROOMS/st02_01_deck.ini
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92
DATA/UNIVERSE/SYSTEMS/ST02/BASES/ROOMS/st02_01_deck.ini
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[Room_Info]
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scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
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[Spiels]
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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20
DATA/UNIVERSE/SYSTEMS/ST02/BASES/ROOMS/st02_01_deck2.ini
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20
DATA/UNIVERSE/SYSTEMS/ST02/BASES/ROOMS/st02_01_deck2.ini
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@@ -0,0 +1,20 @@
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[Room_Info]
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scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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16
DATA/UNIVERSE/SYSTEMS/ST02/BASES/st02_01_base.ini
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16
DATA/UNIVERSE/SYSTEMS/ST02/BASES/st02_01_base.ini
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@@ -0,0 +1,16 @@
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[BaseInfo]
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nickname = St02_01_Base
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start_room = Deck
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[Room]
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nickname = Bar
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file = Universe\Systems\St02\Bases\Rooms\St02_01_Bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\St02\Bases\Rooms\St02_01_Deck.ini
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[Room]
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nickname = Deck2
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file = Universe\Systems\St02\Bases\Rooms\St02_01_Deck2.ini
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259
DATA/UNIVERSE/SYSTEMS/ST02/st02.ini
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259
DATA/UNIVERSE/SYSTEMS/ST02/st02.ini
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@@ -0,0 +1,259 @@
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_p_grp
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = music_omicron_space
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danger = music_omicron_danger
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battle = music_omicron_battle
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[Archetype]
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ship = no_fighter
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ship = no_gunboat
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ship = or_elite
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solar = o_osiris
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solar = lair_shield_gen
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solar = nomad_dome_shield
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[Dust]
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spacedust = Dust
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[Nebula]
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file = solar\nebula\st02_edge_nebula.ini
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zone = Zone_St02_lair_nebula
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[Asteroids]
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file = solar\asteroids\st02_nomad_asteroids.ini
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zone = Zone_St02_lair_nebula
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[Ambient]
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color = 65, 65, 65
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[zone]
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nickname = Zone_St02_lair_nebula
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pos = -941, 0, -1476
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shape = SPHERE
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size = 50000, 50000, 50000
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property_flags = 33794
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property_fog_color = 30, 55, 40
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spacedust = organismdust
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spacedust_maxparticles = 75
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Music = zone_field_asteroid_nomad
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[zone]
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nickname = Zone_St02_lair_exclusion
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pos = -1441, 0, -1406
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shape = SPHERE
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size = 7000
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property_flags = 196608
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property_fog_color = 30, 55, 40
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edge_fraction = 0.1
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[Object]
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nickname = St02_lair_1
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ids_name = 10901
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pos = -1373, 0, -1237
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Archetype = lair
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ids_info = 10902
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[Object]
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nickname = St02_lair_enter
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ids_name = 10907
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pos = -1373, 100, -1237
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rotate = 90, 0, 0
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Archetype = dyson_airlock_inside
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jump_effect = jump_effect_bretonia
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goto = St02c, St02c_core_enter, gate_tunnel_bretonia
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ids_info = 10908
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[Object]
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nickname = St02_lair_exit
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ids_name = 10907
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pos = -1373, -130, -1237
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rotate = -90, 0, 0
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Archetype = dyson_airlock_inside
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jump_effect = jump_effect_bretonia
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goto = St02c, St02c_core_exit, gate_tunnel_bretonia
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ids_info = 10908
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[Object]
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nickname = St02_to_St01_hole
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ids_name = 60211
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pos = -969, 0, 10849
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Archetype = jumphole
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msg_id_prefix = gcs_refer_system_St01
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ids_info = 66146
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jump_effect = jump_effect_hole
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goto = St01, St01_to_St02_hole, gate_tunnel_bretonia
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[zone]
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nickname = Zone_St02_to_St01_hole
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pos = -969, 0, 10819
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shape = SPHERE
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size = 500
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property_flags = 131072
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[zone]
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nickname = Zone_St02_osiris_exclusion
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pos = -5773, 9663, 4274
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shape = SPHERE
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size = 500
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property_flags = 131072
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visit = 128
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[Object]
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nickname = St02_lair_platform01
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ids_name = 10903
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pos = -3225, -125, -1199
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rotate = 10, -90, 0
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Archetype = lair_platform
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ids_info = 10904
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loadout = lair_platform01
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pilot = pilot_solar_hardest
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform02
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ids_name = 10903
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pos = -3225, 125, -1199
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rotate = -170, 85, 0
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Archetype = lair_platform
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ids_info = 10904
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pilot = pilot_solar_hardest
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loadout = lair_platform01
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform03
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ids_name = 10903
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pos = -151, -125, -206
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rotate = 10, 40, 0
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Archetype = lair_platform
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pilot = pilot_solar_hardest
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ids_info = 10904
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loadout = lair_platform01
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform04
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ids_name = 10903
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pos = -151, 125, -206
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rotate = 170, 40, 0
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Archetype = lair_platform
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ids_info = 10904
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loadout = lair_platform01
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reputation = fc_n_grp
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pilot = pilot_solar_hardest
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform05
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ids_name = 10903
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pos = -557, -125, -2510
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rotate = -10, -25, 0
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Archetype = lair_platform
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ids_info = 10904
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loadout = lair_platform01
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pilot = pilot_solar_hardest
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform06
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ids_name = 10903
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pos = -557, 125, -2510
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rotate = -10, 25, 180
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Archetype = lair_platform
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ids_info = 10904
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pilot = pilot_solar_hardest
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loadout = lair_platform01
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform07
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ids_name = 10903
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pos = -731, 325, -1337
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Archetype = lair_platform
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ids_info = 10904
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pilot = pilot_solar_hardest
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loadout = lair_platform02
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform08
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ids_name = 10903
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pos = -1761, 325, -825
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Archetype = lair_platform
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ids_info = 10904
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pilot = pilot_solar_hardest
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loadout = lair_platform02
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform09
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ids_name = 10903
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pos = -1723, 325, -1655
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Archetype = lair_platform
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ids_info = 10904
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pilot = pilot_solar_hardest
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loadout = lair_platform02
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform10
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ids_name = 10903
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pos = -768, -350, -1322
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rotate = 0, 0, 180
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Archetype = lair_platform
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ids_info = 10904
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pilot = pilot_solar_hardest
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loadout = lair_platform02
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform11
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ids_name = 10903
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pos = -1758, -350, -839
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rotate = 0, 0, 180
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Archetype = lair_platform
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ids_info = 10904
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pilot = pilot_solar_hardest
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loadout = lair_platform02
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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[Object]
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nickname = St02_lair_platform12
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ids_name = 10903
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pos = -1698, -350, -1665
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rotate = 0, 0, 180
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Archetype = lair_platform
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ids_info = 10904
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pilot = pilot_solar_hardest
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loadout = lair_platform02
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reputation = fc_n_grp
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behavior = NOTHING
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visit = 0
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Reference in New Issue
Block a user