Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
[Room_Info]
set_script = Scripts\Bases\li_06_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_06_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic10
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_06_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -0,0 +1,92 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
[Spiels]
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

View File

@@ -0,0 +1,20 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

View File

@@ -0,0 +1,16 @@
[BaseInfo]
nickname = St02_01_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\St02\Bases\Rooms\St02_01_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\St02\Bases\Rooms\St02_01_Deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\St02\Bases\Rooms\St02_01_Deck2.ini

View File

@@ -0,0 +1,259 @@
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[Archetype]
ship = no_fighter
ship = no_gunboat
ship = or_elite
solar = o_osiris
solar = lair_shield_gen
solar = nomad_dome_shield
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\st02_edge_nebula.ini
zone = Zone_St02_lair_nebula
[Asteroids]
file = solar\asteroids\st02_nomad_asteroids.ini
zone = Zone_St02_lair_nebula
[Ambient]
color = 65, 65, 65
[zone]
nickname = Zone_St02_lair_nebula
pos = -941, 0, -1476
shape = SPHERE
size = 50000, 50000, 50000
property_flags = 33794
property_fog_color = 30, 55, 40
spacedust = organismdust
spacedust_maxparticles = 75
Music = zone_field_asteroid_nomad
[zone]
nickname = Zone_St02_lair_exclusion
pos = -1441, 0, -1406
shape = SPHERE
size = 7000
property_flags = 196608
property_fog_color = 30, 55, 40
edge_fraction = 0.1
[Object]
nickname = St02_lair_1
ids_name = 10901
pos = -1373, 0, -1237
Archetype = lair
ids_info = 10902
[Object]
nickname = St02_lair_enter
ids_name = 10907
pos = -1373, 100, -1237
rotate = 90, 0, 0
Archetype = dyson_airlock_inside
jump_effect = jump_effect_bretonia
goto = St02c, St02c_core_enter, gate_tunnel_bretonia
ids_info = 10908
[Object]
nickname = St02_lair_exit
ids_name = 10907
pos = -1373, -130, -1237
rotate = -90, 0, 0
Archetype = dyson_airlock_inside
jump_effect = jump_effect_bretonia
goto = St02c, St02c_core_exit, gate_tunnel_bretonia
ids_info = 10908
[Object]
nickname = St02_to_St01_hole
ids_name = 60211
pos = -969, 0, 10849
Archetype = jumphole
msg_id_prefix = gcs_refer_system_St01
ids_info = 66146
jump_effect = jump_effect_hole
goto = St01, St01_to_St02_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_St02_to_St01_hole
pos = -969, 0, 10819
shape = SPHERE
size = 500
property_flags = 131072
[zone]
nickname = Zone_St02_osiris_exclusion
pos = -5773, 9663, 4274
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
[Object]
nickname = St02_lair_platform01
ids_name = 10903
pos = -3225, -125, -1199
rotate = 10, -90, 0
Archetype = lair_platform
ids_info = 10904
loadout = lair_platform01
pilot = pilot_solar_hardest
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform02
ids_name = 10903
pos = -3225, 125, -1199
rotate = -170, 85, 0
Archetype = lair_platform
ids_info = 10904
pilot = pilot_solar_hardest
loadout = lair_platform01
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform03
ids_name = 10903
pos = -151, -125, -206
rotate = 10, 40, 0
Archetype = lair_platform
pilot = pilot_solar_hardest
ids_info = 10904
loadout = lair_platform01
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform04
ids_name = 10903
pos = -151, 125, -206
rotate = 170, 40, 0
Archetype = lair_platform
ids_info = 10904
loadout = lair_platform01
reputation = fc_n_grp
pilot = pilot_solar_hardest
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform05
ids_name = 10903
pos = -557, -125, -2510
rotate = -10, -25, 0
Archetype = lair_platform
ids_info = 10904
loadout = lair_platform01
pilot = pilot_solar_hardest
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform06
ids_name = 10903
pos = -557, 125, -2510
rotate = -10, 25, 180
Archetype = lair_platform
ids_info = 10904
pilot = pilot_solar_hardest
loadout = lair_platform01
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform07
ids_name = 10903
pos = -731, 325, -1337
Archetype = lair_platform
ids_info = 10904
pilot = pilot_solar_hardest
loadout = lair_platform02
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform08
ids_name = 10903
pos = -1761, 325, -825
Archetype = lair_platform
ids_info = 10904
pilot = pilot_solar_hardest
loadout = lair_platform02
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform09
ids_name = 10903
pos = -1723, 325, -1655
Archetype = lair_platform
ids_info = 10904
pilot = pilot_solar_hardest
loadout = lair_platform02
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform10
ids_name = 10903
pos = -768, -350, -1322
rotate = 0, 0, 180
Archetype = lair_platform
ids_info = 10904
pilot = pilot_solar_hardest
loadout = lair_platform02
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform11
ids_name = 10903
pos = -1758, -350, -839
rotate = 0, 0, 180
Archetype = lair_platform
ids_info = 10904
pilot = pilot_solar_hardest
loadout = lair_platform02
reputation = fc_n_grp
behavior = NOTHING
visit = 0
[Object]
nickname = St02_lair_platform12
ids_name = 10903
pos = -1698, -350, -1665
rotate = 0, 0, 180
Archetype = lair_platform
ids_info = 10904
pilot = pilot_solar_hardest
loadout = lair_platform02
reputation = fc_n_grp
behavior = NOTHING
visit = 0