Init 0.1 - DATA
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131
DATA/UNIVERSE/SYSTEMS/ST02C/st02c.ini
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131
DATA/UNIVERSE/SYSTEMS/ST02C/st02c.ini
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_p_grp
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = music_omicron_space
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danger = music_omicron_danger
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battle = music_omicron_battle
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[Dust]
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spacedust = Dust
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[Nebula]
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file = solar\nebula\St02b_edge_nebula.ini
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zone = Zone_St02c_radiation
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[Ambient]
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color = 10, 10, 10
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[Object]
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nickname = St02c_core_enter
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ids_name = 10907
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pos = 0, 0, 1375
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rotate = 0, 180, 0
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archetype = dyson_airlock_inside
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jump_effect = jump_effect_bretonia
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goto = St02, St02_lair_enter, gate_tunnel_bretonia
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ids_info = 10908
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[Object]
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nickname = St02c_core_exit
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ids_name = 10907
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pos = -1, 0, -1566
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rotate = 0, 180, 0
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archetype = dyson_airlock_inside
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jump_effect = jump_effect_bretonia
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goto = St02, St02_lair_exit, gate_tunnel_bretonia
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ids_info = 10908
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[LightSource]
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nickname = lair_core_upper
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pos = 0, 100, -950
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color = 128, 255, 191
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range = 700
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type = POINT
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attenuation = 1, 0, 3.26531e-005
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color_curve = lair_flicker, 0.5
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[zone]
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nickname = Zone_St02c_radiation
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pos = -61, 0, -13
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shape = SPHERE
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size = 50000
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damage = 300
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visit = 128
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[LightSource]
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nickname = light_lair_core_lower
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pos = -1462, 0, 643
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color = 255, 128, 128
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range = 350
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type = POINT
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attenuation = 1, 0, 0.000130612
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[LightSource]
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nickname = light_lair_core_lower
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pos = -2243, -200, 580
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color = 255, 128, 128
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range = 350
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type = POINT
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attenuation = 1, 0, 0.0001
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[LightSource]
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nickname = light_lair_core_lower
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pos = 5, 43, -710
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color = 128, 255, 191
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range = 400
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type = POINT
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attenuation = 1, 0, 0.0001
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[LightSource]
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nickname = light_lair_core_lower
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pos = 0, 350, 3330
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color = 255, 128, 128
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range = 350
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type = POINT
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attenuation = 1, 0, 0.0001
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[LightSource]
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nickname = light_lair_core_lower
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pos = 0, -100, -950
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color = 128, 255, 191
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range = 700
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type = POINT
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attenuation = 1, 0, 3.26531e-005
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color_curve = lair_flicker, 0.5
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[LightSource]
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nickname = light_lair_core_lower
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pos = 1650, 0, 580
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color = 255, 128, 128
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range = 350
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type = POINT
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attenuation = 1, 0, 0.000130612
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[LightSource]
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nickname = light_lair_core_lower
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pos = 3, 20, 566
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color = 252, 97, 179
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range = 1000
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type = POINT
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attenuation = 1, 0, 1.6e-005
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[LightSource]
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nickname = light_lair_core_lower
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pos = 0, -350, 4299
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color = 255, 128, 128
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range = 350
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type = POINT
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attenuation = 1, 0, 0.000130612
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[Object]
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nickname = St02c_lair_core
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ids_name = 10911
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pos = 0, 0, -1119
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archetype = lair_core
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ids_info = 10912
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