Init 0.1 - DATA
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261
DATA/mouse.ini
Normal file
261
DATA/mouse.ini
Normal file
@@ -0,0 +1,261 @@
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[Texture]
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file = screens\cursor.TXM
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name = newcursors
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[Shape]
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name = neutral
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x = 0
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y = 0
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w = 256
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h = 256
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[Shape]
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name = hostile_fire
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x = 256
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y = 0
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w = 256
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h = 256
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[Shape]
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name = talk_empty
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x = 512
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y = 0
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w = 256
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h = 256
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[Shape]
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name = talk_rumor
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x = 768
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y = 0
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w = 256
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h = 256
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[Shape]
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name = arrow
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x = 0
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y = 256
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w = 256
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h = 256
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[Shape]
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name = no_fire
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x = 256
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y = 256
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w = 256
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h = 256
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[Shape]
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name = friendly
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x = 512
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y = 256
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w = 256
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h = 256
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[Shape]
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name = cross
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x = 768
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y = 256
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w = 256
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h = 256
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[Shape]
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name = talk_equip_dealer
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x = 0
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y = 512
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w = 256
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h = 256
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[Shape]
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name = talk_mission
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x = 256
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y = 512
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w = 256
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h = 256
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[Shape]
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name = talk_info
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x = 512
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y = 512
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w = 256
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h = 256
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[Shape]
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name = talk_bribe
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x = 768
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y = 512
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w = 256
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h = 256
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[Shape]
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name = talk_commodity_dealer
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x = 0
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y = 768
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w = 256
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h = 256
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[Shape]
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name = talk_ship_dealer
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x = 256
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y = 768
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w = 256
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h = 256
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[Shape]
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name = talk_story
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x = 512
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y = 768
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w = 256
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h = 256
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[Shape]
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name = stretch
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x = 768
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y = 768
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w = 256
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h = 256
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[Cursor]
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nickname = arrow
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anim = arrow, 1, 0
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hotspot = 80, 72
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blend = 4
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scale = 0.25
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color = 255, 255, 255, 255
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[Cursor]
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nickname = cross
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anim = cross, 1, 0
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.1
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color = 135, 195, 224, 255
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[Cursor]
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nickname = neutral
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anim = neutral, 1, 0
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.1125
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[Cursor]
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nickname = hostile
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anim = neutral, 1, 0
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.1125
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color = 191, 29, 29, 255
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[Cursor]
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nickname = fire
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anim = hostile_fire, 1, 0
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hotspot = 128, 128
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blend = 4
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spin = 10
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color = 191, 29, 29, 255
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scale = 0.1125
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[Cursor]
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nickname = friendly
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anim = friendly, 1, 0
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.1125
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[Cursor]
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nickname = stretch
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anim = stretch, 1, 0
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hotspot = 128, 128
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blend = 4
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spin = 0
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scale = 0.1125
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[Cursor]
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nickname = talk_blowoff
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anim = talk_empty, 1, 0
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hotspot = 168, 196
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = talk_mission
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anim = talk_mission, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = talk_bribe
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anim = talk_bribe, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = talk_info
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anim = talk_info, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = talk_rumor
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anim = talk_rumor, 1, 0
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hotspot = 168, 196
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = talk_story
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anim = talk_story, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = talk_equip_dealer
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anim = talk_equip_dealer, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = talk_commodity_dealer
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anim = talk_commodity_dealer, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = talk_ship_dealer
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anim = talk_ship_dealer, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.175
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[Cursor]
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nickname = fire_friendly
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anim = hostile_fire, 1, 0
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hotspot = 128, 128
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blend = 4
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spin = 10
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color = 59, 191, 29, 255
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scale = 0.1125
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[Cursor]
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nickname = fire_neutral
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anim = hostile_fire, 1, 0
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hotspot = 128, 128
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blend = 4
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spin = 10
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scale = 0.1125
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[Cursor]
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nickname = no_fire
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anim = no_fire, 1, 0
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hotspot = 128, 128
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blend = 4
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scale = 0.1125
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