Change Rotation Speed
This commit is contained in:
@@ -5,6 +5,8 @@ material_library = Equipment\models\pilots.mat
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LODranges = 0, 999999
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LODranges = 0, 999999
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MinSpecLOD = 2
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MinSpecLOD = 2
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; Patriot
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[Ship]
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[Ship]
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ids_name = 237034
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ids_name = 237034
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ids_info = 66570
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ids_info = 66570
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@@ -44,7 +46,7 @@ explosion_arch = explosion_li_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 24000, 24000, 58000
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steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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nudge_force = 30000
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@@ -118,6 +120,8 @@ material_library = ships\liberty\li_playerships.mat
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mass = 5
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mass = 5
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Defender
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[Ship]
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[Ship]
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ids_name = 237033
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ids_name = 237033
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ids_info = 66567
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ids_info = 66567
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@@ -156,8 +160,8 @@ explosion_arch = explosion_li_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 50000, 50000, 230000
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steering_torque = 44000, 44000, 183000
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angular_drag = 40000, 40000, 141000
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angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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nudge_force = 30000
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strafe_force = 20000
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strafe_force = 20000
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@@ -976,6 +980,8 @@ mass = 10
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hit_pts = 200
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hit_pts = 200
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Cavalier
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[Ship]
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[Ship]
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ids_name = 237008
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ids_name = 237008
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ids_info = 66508
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ids_info = 66508
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@@ -1038,7 +1044,7 @@ hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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steering_torque = 18000, 18000, 58000
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steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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rotation_inertia = 2800, 2800, 1000
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@@ -1063,6 +1069,8 @@ material_library = ships\bretonia\br_playerships.mat
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mass = 5
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mass = 5
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Crusader
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[Ship]
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[Ship]
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ids_name = 237007
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ids_name = 237007
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ids_info = 66505
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ids_info = 66505
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@@ -1127,8 +1135,8 @@ hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_torpedo_special_1, HpTorpedo01
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hp_type = hp_torpedo_special_1, HpTorpedo01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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steering_torque = 43000, 43000, 230000
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steering_torque = 44000, 44000, 183000
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angular_drag = 41000, 41000, 141000
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angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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rotation_inertia = 8400, 8400, 8400
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[CollisionGroup]
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[CollisionGroup]
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@@ -1824,6 +1832,8 @@ hit_pts = 200
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material_library = ships\bretonia\br_capships.mat
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material_library = ships\bretonia\br_capships.mat
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Drake
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[Ship]
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[Ship]
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ids_name = 237028
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ids_name = 237028
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ids_info = 66558
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ids_info = 66558
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@@ -2109,6 +2119,8 @@ material_library = ships\kusari\ku_playerships.mat
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mass = 5
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mass = 5
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Dragon Player
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[Ship]
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[Ship]
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ids_name = 237027
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ids_name = 237027
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ids_info = 66555
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ids_info = 66555
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@@ -2145,8 +2157,8 @@ explosion_arch = explosion_ku_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 43000, 43000, 183000
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steering_torque = 44000, 44000, 183000
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angular_drag = 41000, 41000, 141000
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angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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nudge_force = 30000
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strafe_force = 20000
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strafe_force = 20000
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@@ -2943,6 +2955,8 @@ material_library = ships\kusari\ku_capships.mat
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mass = 1000
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mass = 1000
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Banshee
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[Ship]
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[Ship]
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ids_name = 237052
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ids_name = 237052
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ids_info = 66601
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ids_info = 66601
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@@ -2980,7 +2994,7 @@ explosion_arch = explosion_rh_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 18000, 18000, 58000
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steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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nudge_force = 30000
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@@ -3055,6 +3069,8 @@ material_library = ships\rheinland\rh_playerships.mat
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mass = 5
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mass = 5
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Valkyrie
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[Ship]
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[Ship]
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ids_name = 237051
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ids_name = 237051
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ids_info = 66598
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ids_info = 66598
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@@ -3093,8 +3109,8 @@ explosion_arch = explosion_rh_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 43000, 43000, 230000
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steering_torque = 44000, 44000, 183000
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angular_drag = 41000, 41000, 141000
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angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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nudge_force = 30000
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strafe_force = 20000
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strafe_force = 20000
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@@ -3736,6 +3752,8 @@ material_library = ships\rheinland\rh_capships.mat
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mass = 1000
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mass = 1000
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Piranha
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[Ship]
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[Ship]
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ids_name = 237004
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ids_name = 237004
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ids_info = 66500
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ids_info = 66500
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@@ -3773,7 +3791,7 @@ explosion_arch = explosion_li_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 18000, 18000, 58000
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steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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nudge_force = 30000
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@@ -3856,6 +3874,8 @@ material_library = ships\liberty\li_playerships.mat
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mass = 5
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mass = 5
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LODranges = 0, 999999
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LODranges = 0, 999999
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; Barracuda
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[Ship]
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[Ship]
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ids_name = 237002
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ids_name = 237002
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ids_info = 66497
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ids_info = 66497
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@@ -3894,8 +3914,8 @@ explosion_arch = explosion_li_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 55000, 55000, 230000
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steering_torque = 44000, 44000, 230000
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angular_drag = 41000, 41000, 141000
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angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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nudge_force = 30000
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strafe_force = 20000
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strafe_force = 20000
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@@ -4123,6 +4143,8 @@ type = Starboard_Wing
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hit_pts = 1317
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hit_pts = 1317
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root_health_proxy = true
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root_health_proxy = true
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; Blood Hound
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[Ship]
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[Ship]
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ids_name = 237045
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ids_name = 237045
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ids_info = 66588
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ids_info = 66588
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@@ -4161,7 +4183,7 @@ explosion_arch = explosion_co_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 18000, 18000, 58000
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steering_torque = 25000, 25000, 58000
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angular_drag = 15000, 15000, 35000
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angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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nudge_force = 30000
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@@ -4216,6 +4238,8 @@ type = Top_Fin
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hit_pts = 188
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hit_pts = 188
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root_health_proxy = true
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root_health_proxy = true
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; Wolfshound
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[Ship]
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[Ship]
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ids_name = 237044
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ids_name = 237044
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ids_info = 66585
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ids_info = 66585
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@@ -4254,8 +4278,8 @@ explosion_arch = explosion_co_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 43000, 43000, 230000
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steering_torque = 44000, 44000, 230000
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angular_drag = 41000, 41000, 141000
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angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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nudge_force = 30000
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strafe_force = 20000
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strafe_force = 20000
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@@ -4443,6 +4467,8 @@ type = Top_Fin
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hit_pts = 183
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hit_pts = 183
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root_health_proxy = true
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root_health_proxy = true
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; Legionare
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[Ship]
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[Ship]
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ids_name = 237022
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ids_name = 237022
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ids_info = 66548
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ids_info = 66548
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@@ -4481,7 +4507,7 @@ explosion_arch = explosion_co_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 18000, 18000, 58000
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steering_torque = 25000, 25000, 58000
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||||||
angular_drag = 15000, 15000, 35000
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angular_drag = 15000, 15000, 35000
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||||||
rotation_inertia = 2800, 2800, 1000
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rotation_inertia = 2800, 2800, 1000
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||||||
nudge_force = 30000
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nudge_force = 30000
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||||||
@@ -4594,6 +4620,8 @@ material_library = ships\kusari\ku_playerships.mat
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|||||||
mass = 5
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mass = 5
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||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Centurio
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237020
|
ids_name = 237020
|
||||||
ids_info = 66545
|
ids_info = 66545
|
||||||
@@ -4632,8 +4660,8 @@ explosion_arch = explosion_co_elite
|
|||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
steering_torque = 43000, 43000, 230000
|
steering_torque = 44000, 44000, 230000
|
||||||
angular_drag = 41000, 41000, 141000
|
angular_drag = 32000, 32000, 141000
|
||||||
rotation_inertia = 8400, 8400, 8400
|
rotation_inertia = 8400, 8400, 8400
|
||||||
nudge_force = 30000
|
nudge_force = 30000
|
||||||
strafe_force = 20000
|
strafe_force = 20000
|
||||||
@@ -4726,6 +4754,8 @@ type = Fin
|
|||||||
hit_pts = 575
|
hit_pts = 575
|
||||||
root_health_proxy = true
|
root_health_proxy = true
|
||||||
|
|
||||||
|
; Titan
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237021
|
ids_name = 237021
|
||||||
ids_info = 66542
|
ids_info = 66542
|
||||||
@@ -4764,8 +4794,8 @@ explosion_arch = explosion_co_elite
|
|||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
steering_torque = 43000, 43000, 143000
|
steering_torque = 51000, 51000, 143000
|
||||||
angular_drag = 41000, 41000, 141000
|
angular_drag = 40000, 40000, 141000
|
||||||
rotation_inertia = 8400, 8400, 8400
|
rotation_inertia = 8400, 8400, 8400
|
||||||
nudge_force = 30000
|
nudge_force = 30000
|
||||||
strafe_force = 20000
|
strafe_force = 20000
|
||||||
@@ -5772,7 +5802,7 @@ hit_pts = 619
|
|||||||
root_health_proxy = true
|
root_health_proxy = true
|
||||||
|
|
||||||
|
|
||||||
|
; Dagger
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237013
|
ids_name = 237013
|
||||||
@@ -5811,7 +5841,7 @@ explosion_arch = explosion_li_fighter
|
|||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
steering_torque = 18000, 18000, 58000
|
steering_torque = 25000, 25000, 58000
|
||||||
angular_drag = 15000, 15000, 35000
|
angular_drag = 15000, 15000, 35000
|
||||||
rotation_inertia = 2800, 2800, 1000
|
rotation_inertia = 2800, 2800, 1000
|
||||||
nudge_force = 30000
|
nudge_force = 30000
|
||||||
@@ -5870,6 +5900,8 @@ type = Starboard_Wing
|
|||||||
hit_pts = 300
|
hit_pts = 300
|
||||||
root_health_proxy = true
|
root_health_proxy = true
|
||||||
|
|
||||||
|
; Stiletto
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237011
|
ids_name = 237011
|
||||||
ids_info = 66518
|
ids_info = 66518
|
||||||
@@ -5908,8 +5940,8 @@ explosion_arch = explosion_li_elite
|
|||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
steering_torque = 43000, 43000, 230000
|
steering_torque = 44000, 44000, 230000
|
||||||
angular_drag = 41000, 41000, 141000
|
angular_drag = 32000, 32000, 141000
|
||||||
rotation_inertia = 8400, 8400, 8400
|
rotation_inertia = 8400, 8400, 8400
|
||||||
nudge_force = 30000
|
nudge_force = 30000
|
||||||
strafe_force = 20000
|
strafe_force = 20000
|
||||||
@@ -6040,6 +6072,8 @@ material_library = ships\border_world\bw_ships.mat
|
|||||||
mass = 5
|
mass = 5
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Sabre
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237012
|
ids_name = 237012
|
||||||
ids_info = 66515
|
ids_info = 66515
|
||||||
@@ -6078,8 +6112,8 @@ explosion_arch = explosion_li_elite
|
|||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
steering_torque = 43000, 43000, 63000
|
steering_torque = 50000, 50000, 63000
|
||||||
angular_drag = 41000, 41000, 41000
|
angular_drag = 40000, 40000, 41000
|
||||||
rotation_inertia = 8400, 8400, 2400
|
rotation_inertia = 8400, 8400, 2400
|
||||||
nudge_force = 30000
|
nudge_force = 30000
|
||||||
strafe_force = 20000
|
strafe_force = 20000
|
||||||
@@ -6299,6 +6333,8 @@ material_library = ships\border_world\bw_ships.mat
|
|||||||
mass = 5
|
mass = 5
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Anubis
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237041
|
ids_name = 237041
|
||||||
ids_info = 66581
|
ids_info = 66581
|
||||||
@@ -6337,8 +6373,8 @@ explosion_arch = explosion_li_elite
|
|||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
steering_torque = 43000, 43000, 230000
|
steering_torque = 44000, 44000, 230000
|
||||||
angular_drag = 41000, 41000, 141000
|
angular_drag = 32000, 32000, 141000
|
||||||
rotation_inertia = 8400, 8400, 8400
|
rotation_inertia = 8400, 8400, 8400
|
||||||
nudge_force = 30000
|
nudge_force = 30000
|
||||||
strafe_force = 20000
|
strafe_force = 20000
|
||||||
|
|||||||
Reference in New Issue
Block a user