Change Rotation Speed

This commit is contained in:
D4rkl1ght3r
2025-05-18 17:18:35 +02:00
parent 809431f63b
commit 21f67fe408

View File

@@ -5,6 +5,8 @@ material_library = Equipment\models\pilots.mat
LODranges = 0, 999999
MinSpecLOD = 2
; Patriot
[Ship]
ids_name = 237034
ids_info = 66570
@@ -44,7 +46,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
@@ -118,6 +120,8 @@ material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 999999
; Defender
[Ship]
ids_name = 237033
ids_info = 66567
@@ -156,8 +160,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 230000
angular_drag = 40000, 40000, 141000
steering_torque = 44000, 44000, 183000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
@@ -976,6 +980,8 @@ mass = 10
hit_pts = 200
LODranges = 0, 999999
; Cavalier
[Ship]
ids_name = 237008
ids_info = 66508
@@ -1038,7 +1044,7 @@ hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 18000, 18000, 58000
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
@@ -1063,6 +1069,8 @@ material_library = ships\bretonia\br_playerships.mat
mass = 5
LODranges = 0, 999999
; Crusader
[Ship]
ids_name = 237007
ids_info = 66505
@@ -1127,8 +1135,8 @@ hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
steering_torque = 44000, 44000, 183000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
[CollisionGroup]
@@ -1824,6 +1832,8 @@ hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 999999
; Drake
[Ship]
ids_name = 237028
ids_info = 66558
@@ -2109,6 +2119,8 @@ material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 999999
; Dragon Player
[Ship]
ids_name = 237027
ids_info = 66555
@@ -2145,8 +2157,8 @@ explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 183000
angular_drag = 41000, 41000, 141000
steering_torque = 44000, 44000, 183000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
@@ -2943,6 +2955,8 @@ material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 999999
; Banshee
[Ship]
ids_name = 237052
ids_info = 66601
@@ -2980,7 +2994,7 @@ explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
@@ -3055,6 +3069,8 @@ material_library = ships\rheinland\rh_playerships.mat
mass = 5
LODranges = 0, 999999
; Valkyrie
[Ship]
ids_name = 237051
ids_info = 66598
@@ -3093,8 +3109,8 @@ explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
steering_torque = 44000, 44000, 183000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
@@ -3736,6 +3752,8 @@ material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 999999
; Piranha
[Ship]
ids_name = 237004
ids_info = 66500
@@ -3773,7 +3791,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
@@ -3856,6 +3874,8 @@ material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 999999
; Barracuda
[Ship]
ids_name = 237002
ids_info = 66497
@@ -3894,8 +3914,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 230000
angular_drag = 41000, 41000, 141000
steering_torque = 44000, 44000, 230000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
@@ -4123,6 +4143,8 @@ type = Starboard_Wing
hit_pts = 1317
root_health_proxy = true
; Blood Hound
[Ship]
ids_name = 237045
ids_info = 66588
@@ -4161,7 +4183,7 @@ explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
@@ -4216,6 +4238,8 @@ type = Top_Fin
hit_pts = 188
root_health_proxy = true
; Wolfshound
[Ship]
ids_name = 237044
ids_info = 66585
@@ -4254,8 +4278,8 @@ explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
steering_torque = 44000, 44000, 230000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
@@ -4443,6 +4467,8 @@ type = Top_Fin
hit_pts = 183
root_health_proxy = true
; Legionare
[Ship]
ids_name = 237022
ids_info = 66548
@@ -4481,7 +4507,7 @@ explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
@@ -4594,6 +4620,8 @@ material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 999999
; Centurio
[Ship]
ids_name = 237020
ids_info = 66545
@@ -4632,8 +4660,8 @@ explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
steering_torque = 44000, 44000, 230000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
@@ -4726,6 +4754,8 @@ type = Fin
hit_pts = 575
root_health_proxy = true
; Titan
[Ship]
ids_name = 237021
ids_info = 66542
@@ -4764,8 +4794,8 @@ explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 143000
angular_drag = 41000, 41000, 141000
steering_torque = 51000, 51000, 143000
angular_drag = 40000, 40000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
@@ -5772,7 +5802,7 @@ hit_pts = 619
root_health_proxy = true
; Dagger
[Ship]
ids_name = 237013
@@ -5811,7 +5841,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
@@ -5870,6 +5900,8 @@ type = Starboard_Wing
hit_pts = 300
root_health_proxy = true
; Stiletto
[Ship]
ids_name = 237011
ids_info = 66518
@@ -5908,8 +5940,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
steering_torque = 44000, 44000, 230000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
@@ -6040,6 +6072,8 @@ material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 999999
; Sabre
[Ship]
ids_name = 237012
ids_info = 66515
@@ -6078,8 +6112,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 63000
angular_drag = 41000, 41000, 41000
steering_torque = 50000, 50000, 63000
angular_drag = 40000, 40000, 41000
rotation_inertia = 8400, 8400, 2400
nudge_force = 30000
strafe_force = 20000
@@ -6299,6 +6333,8 @@ material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 999999
; Anubis
[Ship]
ids_name = 237041
ids_info = 66581
@@ -6337,8 +6373,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
steering_torque = 44000, 44000, 230000
angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000