Add Codename Weapon CHIMERA
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@@ -15742,6 +15742,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Hornviper Mk II
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[Munition]
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nickname = rh_gun01_mark04_ammo
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hp_type = hp_gun
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@@ -20222,7 +20224,7 @@ volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 220.05
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power_usage = 205.05
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refire_delay = 0.33
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muzzle_velocity = 600.3
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use_animation = Sc_fire
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@@ -20270,7 +20272,7 @@ volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 163
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power_usage = 182
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refire_delay = 0.33
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muzzle_velocity = 700
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use_animation = Sc_fire
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@@ -20393,7 +20395,7 @@ energy_damage = 454
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_bloodhound_03_impact
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const_effect = sp_bloodhound_03_proj
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lifetime = 1.166
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -20414,7 +20416,7 @@ volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 179.3
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power_usage = 189.3
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refire_delay = 0.33
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muzzle_velocity = 750
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use_animation = Sc_fire
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@@ -20441,7 +20443,7 @@ energy_damage = 405
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_destabilizer_01_impact
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const_effect = sp_destabilizer_01_proj
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lifetime = 1.166
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -20585,7 +20587,7 @@ energy_damage = 520
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_distortion_01_impact
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const_effect = sp_distortion_01_proj
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lifetime = 1.166
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -20681,7 +20683,7 @@ energy_damage = 302
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_distortion_03_impact
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const_effect = sp_distortion_03_proj
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lifetime = 1.166
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -20777,7 +20779,7 @@ energy_damage = 742
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_doomsday_02_impact
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const_effect = sp_doomsday_02_proj
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lifetime = 1.166
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -20861,6 +20863,54 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; CHIMERA
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[Munition]
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nickname = special_gun16_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 545.2
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energy_damage = 165
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one_shot_sound = fire_tachyon5
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munition_hit_effect = chimera_impact
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const_effect = chimera_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun16
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ids_name = 299010
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ids_info = 299011
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 162.05
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refire_delay = 0.17
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 17.6
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flash_particle_name = chimera_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun16_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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[Munition]
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nickname = small_station_turret_ammo
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hp_type = hp_gun
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@@ -8200,4 +8200,18 @@ combinable = false
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ids_name = 299000
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ids_info = 299000
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shop_archetype = equipment\models\weapons\li_laser_beam.cmp
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material_library = equipment\models\li_equip.mat
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material_library = equipment\models\li_equip.mat
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; Codename Chimera
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[Good]
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nickname = special_gun16
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equipment = special_gun16
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category = equipment
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price = 150000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299010
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ids_info = 299011
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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BIN
DATA/FX/WEAPONS/customs/chimera.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/chimera.ale
Normal file
Binary file not shown.
@@ -5135,4 +5135,33 @@ effect_crc = 258104849
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textures = fx\planetflare.txm
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textures = fx\sarma.txm
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textures = fx\missleeffect.txm
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textures = fx\lightning2.txm
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textures = fx\lightning2.txm
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; Codename: CHIMERA
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[VisEffect]
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nickname = chimera_flash
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alchemy = fx\weapons\customs\chimera.ale
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effect_crc = -491373339
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textures = fx\planetflare.txm
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textures = fx\sarma.txm
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textures = fx\missleeffect.txm
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textures = fx\lightning2.txm
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[VisEffect]
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nickname = chimera_impact
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alchemy = fx\weapons\customs\chimera.ale
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effect_crc = -56916512
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textures = fx\planetflare.txm
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textures = fx\sarma.txm
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textures = fx\missleeffect.txm
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textures = fx\lightning2.txm
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[VisEffect]
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nickname = chimera_proj
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alchemy = fx\weapons\customs\chimera.ale
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effect_crc = 281080052
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textures = fx\planetflare.txm
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textures = fx\sarma.txm
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textures = fx\missleeffect.txm
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textures = fx\lightning2.txm
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textures = fx\nomad.txm
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@@ -3672,4 +3672,25 @@ vis_effect = dsy_no2_smallengine02
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[Effect]
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nickname = dsy_no2_smallengine03
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effect_type = EFT_ENGINE_FIRE
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vis_effect = dsy_no2_smallengine03
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vis_effect = dsy_no2_smallengine03
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; New Codename Weapon Effects
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; CHIMERA
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[Effect]
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nickname = chimera_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = chimera_flash
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[Effect]
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nickname = chimera_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = chimera_impact
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[Effect]
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nickname = chimera_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = chimera_proj
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;vis_beam = template_3_cyan_beam
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vis_beam = pi_particle_04_beam
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@@ -335,6 +335,8 @@ rem.AddInfoCard(290311, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
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-- Liberty Gatling Gun
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rem.AddInfoCard(299000, "Liberty Gatling Gun")
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rem.AddInfoCard(299001, "Gatling Rounds")
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rem.AddInfoCard(299010, "CHIMERA")
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rem.AddInfoCard(299011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: CHIMERA</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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-- Infocards Solars
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