Add Eagle Blue Skin
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@@ -830,6 +830,17 @@ price = 505000
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ids_name = 12029
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item_icon = Equipment\models\commodities\nn_icons\cv_heavy.3db
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; CV_VHEAVY_FIGHTER_BLUE
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[Good]
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nickname = gf6_blue_hull
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category = shiphull
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ship = ge_fighter6_blue
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price = 505000
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ids_name = 12029
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item_icon = Equipment\models\commodities\nn_icons\cv_heavy.3db
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[Good]
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nickname = bwf_hull
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category = shiphull
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@@ -1052,6 +1063,33 @@ addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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; CV_VHEAVY_FIGHTER_BLUE
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[Good]
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nickname = gf6_blue_package
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category = ship
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hull = gf6_blue_hull
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addon = ge_gf6_engine_01, internal, 1
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addon = ge_fighter6_power01, internal, 1
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addon = ge_s_scanner_01, internal, 1
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addon = ge_s_tractor_01, internal, 1
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addon = shield01_mark07_hf, HpShield01, 1
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addon = LargeWhiteSpecial, HpHeadlight, 1
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addon = SlowSmallOrange, HpRunningLight01, 1
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addon = SlowSmallOrange, HpRunningLight02, 1
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addon = SlowSmallOrange, HpRunningLight03, 1
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addon = SlowSmallOrange, HpRunningLight04, 1
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addon = SlowSmallOrange, HpRunningLight05, 1
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addon = SlowSmallOrange, HpRunningLight06, 1
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addon = SlowSmallOrange, HpRunningLight07, 1
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addon = SlowSmallOrange, HpRunningLight08, 1
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addon = SlowSmallOrange, HpRunningLight09, 1
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addon = SlowSmallOrange, HpRunningLight10, 1
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addon = contrail01, HpContrail01, 1
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addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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[Good]
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nickname = bwf_package
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@@ -5622,6 +5622,154 @@ hit_pts = 619
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root_health_proxy = true
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; CV_VHEAVY_FIGHTER_BLUE
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[Ship]
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ids_name = 237019
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ids_info = 66539
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ids_info1 = 66540
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ids_info2 = 66608
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ids_info3 = 66541
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ship_class = 3
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nickname = ge_fighter6_blue
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LODranges = 0, 999999
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msg_id_prefix = gcs_refer_shiparch_hfighter
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mission_property = can_use_berths
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type = FIGHTER
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DA_archetype = ships\civilian\CV_VHEAVY_FIGHTER_BLUE\cv_vheavy_fighter_blue.cmp
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material_library = ships\civilian\cv_ships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\civilian\civilian_vheavy.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 63
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shield_battery_limit = 63
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mass = 150
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hold_size = 70
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linear_drag = 1
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fuse = intermed_damage_smallship01, 0, 2475
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fuse = intermed_damage_smallship02, 0, 1238
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fuse = intermed_damage_smallship03, 0, 825
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max_bank_angle = 30
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camera_offset = 13, 42
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camera_angular_acceleration = 0.03
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camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 30
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 9900
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explosion_arch = explosion_cv_fighter
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 55000, 55000, 48000
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angular_drag = 41000, 41000, 35000
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rotation_inertia = 8400, 8400, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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shield_link = cv_fighter6_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_elite_shield_special_10, HpShield01
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hp_type = hp_elite_shield_special_9, HpShield01
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hp_type = hp_elite_shield_special_8, HpShield01
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hp_type = hp_elite_shield_special_7, HpShield01
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hp_type = hp_elite_shield_special_6, HpShield01
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hp_type = hp_elite_shield_special_5, HpShield01
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hp_type = hp_elite_shield_special_4, HpShield01
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hp_type = hp_elite_shield_special_3, HpShield01
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hp_type = hp_elite_shield_special_2, HpShield01
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hp_type = hp_elite_shield_special_1, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_turret_special_10, HpTurret01
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hp_type = hp_turret_special_9, HpTurret01
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hp_type = hp_turret_special_8, HpTurret01
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hp_type = hp_turret_special_7, HpTurret01
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hp_type = hp_turret_special_6, HpTurret01
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hp_type = hp_turret_special_5, HpTurret01
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hp_type = hp_turret_special_4, HpTurret01
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hp_type = hp_turret_special_3, HpTurret01
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hp_type = hp_turret_special_2, HpTurret01
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hp_type = hp_turret_special_1, HpTurret01
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hp_type = hp_torpedo_special_1, HpTorpedo01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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[CollisionGroup]
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obj = cv_port_wing_b_lod1
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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type = Port_Wing
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dmg_hp = DpDmg_portwing
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dmg_obj = cv_fighter4_port_wing_cap
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hit_pts = 2475
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root_health_proxy = true
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[CollisionGroup]
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obj = cv_star_wing_b_lod1
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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type = Starboard_Wing
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dmg_hp = DpDmg_starwing
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dmg_obj = cv_fighter4_star_wing_cap
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hit_pts = 2475
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root_health_proxy = true
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[CollisionGroup]
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obj = cv_topfin_b_lod1
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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type = Top_Fin
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dmg_hp = DpDmg_topfin
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dmg_obj = cv_fighter5_top_wing_cap
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hit_pts = 3135
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root_health_proxy = true
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[CollisionGroup]
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obj = cv_btmwing_b_lod1
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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type = Middle_Wing
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dmg_hp = DpDmg_btmwing
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dmg_obj = cv_fighter5_btm_wing_cap
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hit_pts = 619
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root_health_proxy = true
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[Ship]
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ids_name = 237013
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