Add Pulse Weapons

This commit is contained in:
D4rkl1ght3r
2025-12-27 12:15:57 +01:00
parent 7adba63d9f
commit 2babb99831
10 changed files with 779 additions and 13 deletions

View File

@@ -21055,6 +21055,147 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; ECLIPSE
[Munition]
nickname = special_gun20_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = eclipse_impact
const_effect = eclipse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun20
ids_name = 299018
ids_info = 299019
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = eclipse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun20_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; NIGHTFALL
[Munition]
nickname = special_gun21_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 135
one_shot_sound = fire_tachyon5
munition_hit_effect = nightfall_impact
const_effect = nightfall_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun21
ids_name = 299020
ids_info = 299021
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 190.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = nightfall_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun21_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; NIGHTFALL
[Munition]
nickname = special_gun22_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = spectre_impact
const_effect = spectre_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun22
ids_name = 299020
ids_info = 299021
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 600
toughness = 17.600000
flash_particle_name = spectre_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun22_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I
[Munition]
@@ -21153,6 +21294,251 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Purple
[Munition]
nickname = rem_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = no_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun01_mark05
ids_name = 299054
ids_info = 299055
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = no_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Red
[Munition]
nickname = rem_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = br_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun02_mark05
ids_name = 299056
ids_info = 299057
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = br_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Yellow
[Munition]
nickname = rem_gun03_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = ku_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun03_mark05
ids_name = 299058
ids_info = 299059
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = ku_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun03_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Blue
[Munition]
nickname = rem_gun04_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = li_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun04_mark05
ids_name = 299060
ids_info = 299061
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = li_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun04_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Green
[Munition]
nickname = rem_gun05_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = rh_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun05_mark05
ids_name = 299062
ids_info = 299063
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = rh_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun05_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
[Munition]
nickname = small_station_turret_ammo
hp_type = hp_gun

View File

@@ -8369,11 +8369,25 @@ ids_info = 299017
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk II
; Codename ECLIPSE
[Good]
nickname = or_gun01_mark05
equipment = or_gun01_mark05
nickname = special_gun20
equipment = special_gun20
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299018
ids_info = 299019
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk I
[Good]
nickname = or_gun01_mark04
equipment = or_gun01_mark04
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
@@ -8395,4 +8409,74 @@ combinable = false
ids_name = 299050
ids_info = 299051
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Purple
[Good]
nickname = rem_gun01_mark05
equipment = rem_gun01_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Red
[Good]
nickname = rem_gun02_mark05
equipment = rem_gun02_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Yellow
[Good]
nickname = rem_gun03_mark05
equipment = rem_gun03_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Blue
[Good]
nickname = rem_gun04_mark05
equipment = rem_gun04_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Green
[Good]
nickname = rem_gun05_mark05
equipment = rem_gun05_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat

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@@ -5308,6 +5308,93 @@ textures = fx\newglows.txm
textures = fx\nomad.txm
textures = fx\hexagon.txm
; Codename: ECLIPSE
[VisEffect]
nickname = eclipse_proj
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -72632623
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = eclipse_impact
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -175023415
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = eclipse_flash
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -279346204
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Codename: NIGHTFALL
[VisEffect]
nickname = nightfall_proj
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -63966299
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = nightfall_impact
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -131312480
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = nightfall_flash
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -533286268
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Codename: SPECTRE
[VisEffect]
nickname = spectre_proj
alchemy = fx\weapons\customs\spectre.ale
effect_crc = -44409701
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = spectre_impact
alchemy = fx\weapons\customs\spectre.ale
effect_crc = 123007185
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = spectre_flash
alchemy = fx\weapons\customs\spectre.ale
effect_crc = -178857344
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Scythe
[VisEffect]
@@ -5315,4 +5402,84 @@ nickname = scythe_proj
alchemy = fx\weapons\customs\scythe.ale
effect_crc = -112767069
textures = fx\planetflare.txm
textures = fx\efx.txm
textures = fx\efx.txm
; Pulse Effects
; Blue Pulse
[VisEffect]
nickname = li_pulse_flash
alchemy = fx\weapons\customs\li_pulse.ale
effect_crc = -300204202
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = li_pulse_proj
alchemy = fx\weapons\customs\li_pulse.ale
effect_crc = 257634269
textures = fx\planetflare.txm
textures = fx\beam.txm
; Red Pulse
[VisEffect]
nickname = br_pulse_flash
alchemy = fx\weapons\customs\br_pulse.ale
effect_crc = -224735315
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = br_pulse_proj
alchemy = fx\weapons\customs\br_pulse.ale
effect_crc = -393811486
textures = fx\planetflare.txm
textures = fx\beam.txm
; Yellow Pulse
[VisEffect]
nickname = ku_pulse_flash
alchemy = fx\weapons\customs\ku_pulse.ale
effect_crc = 172216231
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = ku_pulse_proj
alchemy = fx\weapons\customs\ku_pulse.ale
effect_crc = -401053604
textures = fx\planetflare.txm
textures = fx\beam.txm
; Green Pulse
[VisEffect]
nickname = rh_pulse_flash
alchemy = fx\weapons\customs\rh_pulse.ale
effect_crc = 508504412
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = rh_pulse_proj
alchemy = fx\weapons\customs\rh_pulse.ale
effect_crc = -393672984
textures = fx\planetflare.txm
textures = fx\beam.txm
; Purple Pulse
[VisEffect]
nickname = no_pulse_flash
alchemy = fx\weapons\customs\no_pulse.ale
effect_crc = -425416096
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = no_pulse_proj
alchemy = fx\weapons\customs\no_pulse.ale
effect_crc = 28484816
textures = fx\planetflare.txm
textures = fx\beam.txm

View File

@@ -3797,10 +3797,115 @@ effect_type = EFT_WEAPON_PROJ
vis_effect = nemesis_proj
vis_beam = nemesis_01_beam
; ECLIPSE
[Effect]
nickname = eclipse_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = eclipse_flash
[Effect]
nickname = eclipse_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = eclipse_impact
[Effect]
nickname = eclipse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = eclipse_proj
vis_generic = min_photon_01_proj
; Scythe
[Effect]
nickname = scythe_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = scythe_proj
vis_generic = min_photon_01_proj
vis_generic = min_photon_01_proj
; NIGHTFALL
[Effect]
nickname = nightfall_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = nightfall_flash
[Effect]
nickname = nightfall_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = nightfall_impact
[Effect]
nickname = nightfall_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = nightfall_proj
vis_generic = min_photon_01_proj
; SPECTRE
[Effect]
nickname = spectre_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = spectre_flash
[Effect]
nickname = spectre_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = spectre_impact
[Effect]
nickname = spectre_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = spectre_proj
vis_generic = min_photon_01_proj
; Pulse Effects
[Effect]
nickname = li_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = li_pulse_flash
nickname = li_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_pulse_proj
[Effect]
nickname = br_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = br_pulse_flash
[Effect]
nickname = br_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_pulse_proj
[Effect]
nickname = ku_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = ku_pulse_flash
Effect]
nickname = ku_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_pulse_proj
[Effect]
nickname = rh_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = rh_pulse_flash
[Effect]
nickname = rh_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_pulse_proj
[Effect]
nickname = no_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = no_pulse_flash
[Effect]
nickname = no_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_pulse_proj