Add Pulse Weapons
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@@ -3797,10 +3797,115 @@ effect_type = EFT_WEAPON_PROJ
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vis_effect = nemesis_proj
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vis_beam = nemesis_01_beam
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; ECLIPSE
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[Effect]
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nickname = eclipse_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = eclipse_flash
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[Effect]
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nickname = eclipse_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = eclipse_impact
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[Effect]
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nickname = eclipse_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = eclipse_proj
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vis_generic = min_photon_01_proj
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; Scythe
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[Effect]
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nickname = scythe_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = scythe_proj
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vis_generic = min_photon_01_proj
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vis_generic = min_photon_01_proj
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; NIGHTFALL
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[Effect]
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nickname = nightfall_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = nightfall_flash
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[Effect]
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nickname = nightfall_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = nightfall_impact
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[Effect]
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nickname = nightfall_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = nightfall_proj
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vis_generic = min_photon_01_proj
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; SPECTRE
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[Effect]
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nickname = spectre_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = spectre_flash
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[Effect]
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nickname = spectre_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = spectre_impact
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[Effect]
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nickname = spectre_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = spectre_proj
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vis_generic = min_photon_01_proj
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; Pulse Effects
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[Effect]
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nickname = li_pulse_flash
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effect_type = EFT_MUZZLE_LARGE_FLASH
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vis_effect = li_pulse_flash
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nickname = li_pulse_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = li_pulse_proj
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[Effect]
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nickname = br_pulse_flash
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effect_type = EFT_MUZZLE_LARGE_FLASH
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vis_effect = br_pulse_flash
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[Effect]
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nickname = br_pulse_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = br_pulse_proj
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[Effect]
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nickname = ku_pulse_flash
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effect_type = EFT_MUZZLE_LARGE_FLASH
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vis_effect = ku_pulse_flash
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Effect]
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nickname = ku_pulse_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = ku_pulse_proj
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[Effect]
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nickname = rh_pulse_flash
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effect_type = EFT_MUZZLE_LARGE_FLASH
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vis_effect = rh_pulse_flash
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[Effect]
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nickname = rh_pulse_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = rh_pulse_proj
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[Effect]
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nickname = no_pulse_flash
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effect_type = EFT_MUZZLE_LARGE_FLASH
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vis_effect = no_pulse_flash
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[Effect]
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nickname = no_pulse_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = no_pulse_proj
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