Add Pulse Weapons

This commit is contained in:
D4rkl1ght3r
2025-12-27 12:15:57 +01:00
parent 7adba63d9f
commit 2babb99831
10 changed files with 779 additions and 13 deletions

View File

@@ -21055,6 +21055,147 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; ECLIPSE
[Munition]
nickname = special_gun20_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = eclipse_impact
const_effect = eclipse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun20
ids_name = 299018
ids_info = 299019
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = eclipse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun20_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; NIGHTFALL
[Munition]
nickname = special_gun21_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 135
one_shot_sound = fire_tachyon5
munition_hit_effect = nightfall_impact
const_effect = nightfall_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun21
ids_name = 299020
ids_info = 299021
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 190.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = nightfall_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun21_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; NIGHTFALL
[Munition]
nickname = special_gun22_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = spectre_impact
const_effect = spectre_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun22
ids_name = 299020
ids_info = 299021
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 600
toughness = 17.600000
flash_particle_name = spectre_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun22_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I
[Munition]
@@ -21153,6 +21294,251 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Purple
[Munition]
nickname = rem_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = no_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun01_mark05
ids_name = 299054
ids_info = 299055
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = no_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Red
[Munition]
nickname = rem_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = br_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun02_mark05
ids_name = 299056
ids_info = 299057
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = br_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Yellow
[Munition]
nickname = rem_gun03_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = ku_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun03_mark05
ids_name = 299058
ids_info = 299059
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = ku_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun03_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Blue
[Munition]
nickname = rem_gun04_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = li_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun04_mark05
ids_name = 299060
ids_info = 299061
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = li_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun04_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Green
[Munition]
nickname = rem_gun05_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = rh_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun05_mark05
ids_name = 299062
ids_info = 299063
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = rh_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun05_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
[Munition]
nickname = small_station_turret_ammo
hp_type = hp_gun

View File

@@ -8369,11 +8369,25 @@ ids_info = 299017
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk II
; Codename ECLIPSE
[Good]
nickname = or_gun01_mark05
equipment = or_gun01_mark05
nickname = special_gun20
equipment = special_gun20
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299018
ids_info = 299019
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk I
[Good]
nickname = or_gun01_mark04
equipment = or_gun01_mark04
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
@@ -8396,3 +8410,73 @@ ids_name = 299050
ids_info = 299051
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Purple
[Good]
nickname = rem_gun01_mark05
equipment = rem_gun01_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Red
[Good]
nickname = rem_gun02_mark05
equipment = rem_gun02_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Yellow
[Good]
nickname = rem_gun03_mark05
equipment = rem_gun03_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Blue
[Good]
nickname = rem_gun04_mark05
equipment = rem_gun04_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Green
[Good]
nickname = rem_gun05_mark05
equipment = rem_gun05_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat

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@@ -5308,6 +5308,93 @@ textures = fx\newglows.txm
textures = fx\nomad.txm
textures = fx\hexagon.txm
; Codename: ECLIPSE
[VisEffect]
nickname = eclipse_proj
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -72632623
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = eclipse_impact
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -175023415
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = eclipse_flash
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -279346204
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Codename: NIGHTFALL
[VisEffect]
nickname = nightfall_proj
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -63966299
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = nightfall_impact
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -131312480
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = nightfall_flash
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -533286268
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Codename: SPECTRE
[VisEffect]
nickname = spectre_proj
alchemy = fx\weapons\customs\spectre.ale
effect_crc = -44409701
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = spectre_impact
alchemy = fx\weapons\customs\spectre.ale
effect_crc = 123007185
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = spectre_flash
alchemy = fx\weapons\customs\spectre.ale
effect_crc = -178857344
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Scythe
[VisEffect]
@@ -5316,3 +5403,83 @@ alchemy = fx\weapons\customs\scythe.ale
effect_crc = -112767069
textures = fx\planetflare.txm
textures = fx\efx.txm
; Pulse Effects
; Blue Pulse
[VisEffect]
nickname = li_pulse_flash
alchemy = fx\weapons\customs\li_pulse.ale
effect_crc = -300204202
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = li_pulse_proj
alchemy = fx\weapons\customs\li_pulse.ale
effect_crc = 257634269
textures = fx\planetflare.txm
textures = fx\beam.txm
; Red Pulse
[VisEffect]
nickname = br_pulse_flash
alchemy = fx\weapons\customs\br_pulse.ale
effect_crc = -224735315
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = br_pulse_proj
alchemy = fx\weapons\customs\br_pulse.ale
effect_crc = -393811486
textures = fx\planetflare.txm
textures = fx\beam.txm
; Yellow Pulse
[VisEffect]
nickname = ku_pulse_flash
alchemy = fx\weapons\customs\ku_pulse.ale
effect_crc = 172216231
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = ku_pulse_proj
alchemy = fx\weapons\customs\ku_pulse.ale
effect_crc = -401053604
textures = fx\planetflare.txm
textures = fx\beam.txm
; Green Pulse
[VisEffect]
nickname = rh_pulse_flash
alchemy = fx\weapons\customs\rh_pulse.ale
effect_crc = 508504412
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = rh_pulse_proj
alchemy = fx\weapons\customs\rh_pulse.ale
effect_crc = -393672984
textures = fx\planetflare.txm
textures = fx\beam.txm
; Purple Pulse
[VisEffect]
nickname = no_pulse_flash
alchemy = fx\weapons\customs\no_pulse.ale
effect_crc = -425416096
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = no_pulse_proj
alchemy = fx\weapons\customs\no_pulse.ale
effect_crc = 28484816
textures = fx\planetflare.txm
textures = fx\beam.txm

View File

@@ -3797,6 +3797,23 @@ effect_type = EFT_WEAPON_PROJ
vis_effect = nemesis_proj
vis_beam = nemesis_01_beam
; ECLIPSE
[Effect]
nickname = eclipse_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = eclipse_flash
[Effect]
nickname = eclipse_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = eclipse_impact
[Effect]
nickname = eclipse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = eclipse_proj
vis_generic = min_photon_01_proj
; Scythe
[Effect]
@@ -3804,3 +3821,91 @@ nickname = scythe_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = scythe_proj
vis_generic = min_photon_01_proj
; NIGHTFALL
[Effect]
nickname = nightfall_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = nightfall_flash
[Effect]
nickname = nightfall_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = nightfall_impact
[Effect]
nickname = nightfall_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = nightfall_proj
vis_generic = min_photon_01_proj
; SPECTRE
[Effect]
nickname = spectre_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = spectre_flash
[Effect]
nickname = spectre_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = spectre_impact
[Effect]
nickname = spectre_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = spectre_proj
vis_generic = min_photon_01_proj
; Pulse Effects
[Effect]
nickname = li_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = li_pulse_flash
nickname = li_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_pulse_proj
[Effect]
nickname = br_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = br_pulse_flash
[Effect]
nickname = br_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_pulse_proj
[Effect]
nickname = ku_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = ku_pulse_flash
Effect]
nickname = ku_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_pulse_proj
[Effect]
nickname = rh_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = rh_pulse_flash
[Effect]
nickname = rh_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_pulse_proj
[Effect]
nickname = no_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = no_pulse_flash
[Effect]
nickname = no_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_pulse_proj

View File

@@ -88,10 +88,16 @@ rem.AddInfoCard(458771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
rem.AddInfoCard(471205, "Inverstigate the wreckage")
rem.AddInfoCard(458772, "Fly to Westpoint Military Academy")
rem.AddInfoCard(458773, "Land on Westpoint to meet King")
rem.AddInfoCard(458774, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Juni arranged a meeting with King to gain more informations about Orillion. In the past he worked for Orillion, but since his disappearence nobody knows about him. King gave us the last known coordinates of Orillion.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458774, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: The Reunion</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Juni arranged a meeting with King to gain more informations about Orillion. In the past he worked for Orillion, but since his disappearence nobody knows about him. King gave us the last known coordinates of Orillion.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458775, "Fly to Ithaca Research Station Debris")
rem.AddInfoCard(458776, "Defend the Osiris")
rem.AddInfoCard(458777, "Meet Orillion on the Osiris")
rem.AddInfoCard(458776, "Reach the Distress Beacon")
rem.AddInfoCard(458777, "Destroy the Distress Beacon")
rem.AddInfoCard(458778, "Tractor in the Classified Operation Plans")
rem.AddInfoCard(458779, "Deliver the Classified Operation Plans to Missouri")
rem.AddInfoCard(458780, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: The Reunion</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Orillion could not be located at the last known poisition, and it is likely that a heavy firefight occurred with the Nomads. Despite the circumstances, units of The Order managed to activate a distress beacon, and we successfully retrieved the classified operation plans.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take a while for the experts to evaluate the entire data. In the meantime I was contacted for another assignment at Manhattan. Diplomat Harrison has an important mission and he has asked for my help.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458781, "Meet Harrison at Manhattan")
-- rem.AddInfoCard(458778, "Defend the Osiris")
-- rem.AddInfoCard(458779, "Meet Orillion on the Osiris")
-- Story Arc - Trade Mission (Planet Manhattan - Li01_01_Base)
rem.AddInfoCard(458790, "Story Arc - Water Delivery")
@@ -105,7 +111,7 @@ rem.AddInfoCard(458801, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
rem.AddInfoCard(458802, "Find Walkers Audio Log")
rem.AddInfoCard(458803, "Fly to Zone 21 in the Alaska System")
rem.AddInfoCard(458804, "Destroy the Cruiser's debris")
rem.AddInfoCard(458805, "Tractor the Audio Log")
rem.AddInfoCard(458805, "Tractor in the Audio Log")
rem.AddInfoCard(458806, "Transmit the log to West Point Academy")
-- Story Arc - Inner Corruption (Buffalo Station - Li01_12_Base)
@@ -115,7 +121,7 @@ rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><J
rem.AddInfoCard(459002, "Obtain the emergency action documents")
rem.AddInfoCard(459003, "Fly to Sector D5")
rem.AddInfoCard(459004, "Destroy the Space Tank")
rem.AddInfoCard(459005, "Tractor the emergency action documents")
rem.AddInfoCard(459005, "Tractor in the emergency action documents")
rem.AddInfoCard(459006, "Deliver the documents to Buffalo")
rem.AddInfoCard(459007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To foil or at least delay these measures, The Rebus awaits my response to continue countering their political agendas.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
@@ -137,7 +143,7 @@ rem.AddInfoCard(459020, "Story Arc - Buffalo")
rem.AddInfoCard(459021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 03: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For years, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459022, "Find and destroy the transmitter")
rem.AddInfoCard(459023, "Fly to Sector B2")
rem.AddInfoCard(459024, "Tractor the Data Fragment (Liberty)")
rem.AddInfoCard(459024, "Tractor in the Data Fragment (Liberty)")
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
@@ -169,7 +175,7 @@ rem.AddInfoCard(471203, "Fly to New Berlin")
rem.AddInfoCard(471204, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Dangerous Enigma</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Once again, Jonner and Blix crossed my way. They are working for the Rebus and uploaded the coordinates of the wreckage to my Neural Net.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Jonner mentonied that an old friend has been appeared. Once the time has come, I will get more informations about Von Claussen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Investigate the wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the black box to Vogtland.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(471205, "Investigate the wreckage")
rem.AddInfoCard(471206, "Fly to F3")
rem.AddInfoCard(471207, "Tractor the Black Box")
rem.AddInfoCard(471207, "Tractor in the Black Box")
rem.AddInfoCard(471208, "Transmit the Black Box to Vogtland.")
rem.AddInfoCard(471209, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Dangerous Enigma</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>I investigated the wreckage and delivered the cruiser's black box to Vogtland.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Now, the Rebus will evaluate the black box data to get the informations they are looking for.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
@@ -349,10 +355,25 @@ rem.AddInfoCard(299016, "NEMESIS")
rem.AddInfoCard(299017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NEMESIS</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299018, "ECLIPSE")
rem.AddInfoCard(299019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: ECLIPSE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299020, "NIGHTFALL")
rem.AddInfoCard(299021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NIGHTFALL</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299022, "SPECTRE")
rem.AddInfoCard(299023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: SPECTRE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299050, "Scythe Mk II")
rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299052, "Scythe Mk I")
rem.AddInfoCard(299053, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk I"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299054, "Pulse Laser Purple")
rem.AddInfoCard(299055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Purple" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299056, "Pulse Laser Red")
rem.AddInfoCard(299057, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Red" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299058, "Pulse Laser Yellow")
rem.AddInfoCard(299059, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Yellow" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299060, "Pulse Laser Blue")
rem.AddInfoCard(299061, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Blue" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299062, "Pulse Laser Green")
rem.AddInfoCard(299063, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Green" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Infocards Power
@@ -376,11 +397,14 @@ rem.AddInfoCard(299812, "NEMESIS Blueprint")
rem.AddInfoCard(299813, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Blueprints are lootable items from special enemies and locations. It must be cloned to a NEMESIS Schematic to use this item for further limited crafting purposes.]])
rem.AddInfoCard(299814, "NEMESIS Schematic")
rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.]])
rem.AddInfoCard(299816, "ECLIPSE Blueprint")
rem.AddInfoCard(299817, [[<?xml version="1.0" encoding="UTF-16"?>ECLIPSE Blueprints are lootable items from special enemies and locations. It must be cloned to a ECLIPSE Schematic to use this item for further limited crafting purposes.]])
rem.AddInfoCard(299818, "ECLIPSE Schematic")
rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.]])
rem.AddInfoCard(299820, "NIGHTFALL Blueprint")
rem.AddInfoCard(299821, [[<?xml version="1.0" encoding="UTF-16"?>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.]])
rem.AddInfoCard(299822, "SPECTRE Schematic")
rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.]])
-- Infocards Solars