Add Energy Core Extension to CSV, Armored Transport & Repair Ship
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@@ -8793,6 +8793,7 @@ hp_type = hp_turret_special_1, HpTurret01
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hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_freighter_power_special_10, HpPower01
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hp_type = hp_elite_shield_special_1, HpVelocity
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hp_type = hp_fighter_power_special_1, HpPower02
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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@@ -9034,6 +9035,7 @@ hp_type = hp_countermeasure_dropper, HpEngine02
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hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_freighter_power_special_10, HpPower01
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hp_type = hp_elite_shield_special_1, HpVelocity
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hp_type = hp_fighter_power_special_1, HpPower02
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; Transport Player
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@@ -9455,7 +9457,7 @@ nanobot_limit = 30
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shield_battery_limit = 30
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mass = 400.000000
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hold_size = 250
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linear_drag = 184
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linear_drag = 1
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fuse = lifter_death_fuse, 0, 1
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max_bank_angle = 30
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camera_offset = 12, 67
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@@ -9507,6 +9509,7 @@ hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_freighter_power_special_10, HpPower01
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hp_type = hp_elite_shield_special_1, HpVelocity
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hp_type = hp_fighter_power_special_1, HpPower02
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[CollisionGroup]
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obj = repair_portarm1_lod1
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