Fix St04 wrong Rep
This commit is contained in:
@@ -1,7 +1,7 @@
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[SystemInfo]
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[SystemInfo]
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name = St04
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name = St04
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space_color = 0, 0, 0
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space_color = 0, 0, 0
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local_faction = fc_order_grp
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local_faction = fc_or_grp
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[TexturePanels]
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[TexturePanels]
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file = universe\heavens\shapes.ini
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file = universe\heavens\shapes.ini
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@@ -133,7 +133,7 @@ repop_time = 10
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max_battle_size = 8
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max_battle_size = 8
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relief_time = 10
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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encounter = area_defend, 19, 0.200000
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faction = fc_order_grp, 1.000000
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faction = fc_or_grp, 1.000000
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encounter = area_nomads, 19, 0.200000
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encounter = area_nomads, 19, 0.200000
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faction = fc_n_grp, 1.000000
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faction = fc_n_grp, 1.000000
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@@ -242,7 +242,7 @@ repop_time = 10
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max_battle_size = 8
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max_battle_size = 8
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relief_time = 10
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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encounter = area_defend, 19, 0.200000
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faction = fc_order_grp, 1.000000
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faction = fc_or_grp, 1.000000
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[zone]
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[zone]
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nickname = Zone_st04_02_enc
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nickname = Zone_st04_02_enc
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@@ -256,7 +256,7 @@ repop_time = 10
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max_battle_size = 8
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max_battle_size = 8
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relief_time = 10
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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encounter = area_defend, 19, 0.200000
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faction = fc_order_grp, 1.000000
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faction = fc_or_grp, 1.000000
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[zone]
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[zone]
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nickname = Zone_st04_03_enc
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nickname = Zone_st04_03_enc
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@@ -270,7 +270,7 @@ repop_time = 10
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max_battle_size = 8
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max_battle_size = 8
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relief_time = 10
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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encounter = area_defend, 19, 0.200000
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faction = fc_order_grp, 1.000000
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faction = fc_or_grp, 1.000000
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; ### Jump Hole/Gate ###
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; ### Jump Hole/Gate ###
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@@ -342,7 +342,7 @@ archetype = planet_earthgaia_1500
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atmosphere_range = 1600
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atmosphere_range = 1600
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burn_color = 255, 222, 160
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burn_color = 255, 222, 160
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base = ST04_01_Base
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base = ST04_01_Base
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reputation = fc_order_grp
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reputation = fc_or_grp
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[zone]
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[zone]
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nickname = Zone_ST04_01_Kairo_death
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nickname = Zone_ST04_01_Kairo_death
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@@ -368,7 +368,7 @@ pilot = pilot_solar_easy
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dock_with = ST04_01_Base
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dock_with = ST04_01_Base
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pos = 2188, 0, -22659
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pos = 2188, 0, -22659
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rotate = 0, -14, 0
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rotate = 0, -14, 0
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reputation = fc_order_grp
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reputation = fc_or_grp
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difficulty_level = 5
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difficulty_level = 5
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space_costume = , robot_body_A
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space_costume = , robot_body_A
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voice = pilot_c_ill_f01a
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voice = pilot_c_ill_f01a
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@@ -380,7 +380,7 @@ pos = 2188, 350, -22659
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rotate = 0, -14, 0
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rotate = 0, -14, 0
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archetype = docking_fixture
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archetype = docking_fixture
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ids_info = 66489
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ids_info = 66489
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reputation = fc_order_grp
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reputation = fc_or_grp
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behavior = NOTHING
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behavior = NOTHING
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dock_with = ST04_01_Base
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dock_with = ST04_01_Base
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base = ST04_01_Base
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base = ST04_01_Base
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@@ -397,7 +397,7 @@ behavior = NOTHING
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pilot = pilot_solar_easy
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pilot = pilot_solar_easy
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dock_with = ST04_02_Base
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dock_with = ST04_02_Base
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base = ST04_02_Base
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base = ST04_02_Base
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reputation = fc_order_grp
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reputation = fc_or_grp
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rotate = 0, 0, 0
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rotate = 0, 0, 0
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archetype = co_base_ice_large02
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archetype = co_base_ice_large02
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loadout = co_base_ice_large02_pi_01
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loadout = co_base_ice_large02_pi_01
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@@ -418,7 +418,7 @@ behavior = NOTHING
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pilot = pilot_solar_easy
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pilot = pilot_solar_easy
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dock_with = ST04_03_Base
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dock_with = ST04_03_Base
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base = ST04_03_Base
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base = ST04_03_Base
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reputation = fc_order_grp
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reputation = fc_or_grp
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rotate = 0, 0, 0
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rotate = 0, 0, 0
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archetype = space_factory01
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archetype = space_factory01
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difficulty_level = 5
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difficulty_level = 5
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@@ -432,7 +432,7 @@ ids_name = 0
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pos = -13804,130,-39209
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pos = -13804,130,-39209
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rotate = 0, 90, 0
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rotate = 0, 90, 0
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archetype = shipyard
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archetype = shipyard
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reputation = fc_order_grp
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reputation = fc_or_grp
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ids_info = 0
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ids_info = 0
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parent = ST04_03
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parent = ST04_03
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@@ -442,7 +442,7 @@ ids_name = 0
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pos = -13804,-195,-39209
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pos = -13804,-195,-39209
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rotate = 0, 90, 0
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rotate = 0, 90, 0
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archetype = shipyard
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archetype = shipyard
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reputation = fc_order_grp
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reputation = fc_or_grp
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ids_info = 0
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ids_info = 0
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parent = ST04_03
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parent = ST04_03
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@@ -452,7 +452,7 @@ ids_name = 0
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pos = -13804,130,-39711
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pos = -13804,130,-39711
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rotate = 0, 90, 0
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rotate = 0, 90, 0
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archetype = shipyard
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archetype = shipyard
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reputation = fc_order_grp
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reputation = fc_or_grp
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ids_info = 0
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ids_info = 0
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parent = ST04_03
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parent = ST04_03
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@@ -462,7 +462,7 @@ ids_name = 0
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pos = -13804,-195,-39711
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pos = -13804,-195,-39711
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rotate = 0, 90, 0
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rotate = 0, 90, 0
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archetype = shipyard
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archetype = shipyard
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reputation = fc_order_grp
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reputation = fc_or_grp
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ids_info = 0
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ids_info = 0
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parent = ST04_03
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parent = ST04_03
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@@ -499,7 +499,7 @@ repop_time = 10
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max_battle_size = 8
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max_battle_size = 8
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relief_time = 10
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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encounter = area_defend, 19, 0.200000
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faction = fc_order_grp, 1.000000
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faction = fc_or_grp, 1.000000
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; Memphis
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; Memphis
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@@ -554,7 +554,7 @@ repop_time = 10
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max_battle_size = 8
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max_battle_size = 8
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relief_time = 10
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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encounter = area_defend, 19, 0.200000
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faction = fc_order_grp, 1.000000
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faction = fc_or_grp, 1.000000
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; ### Wrack ###
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; ### Wrack ###
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