Player cloak modules: eight cloaking devices with the NPC cloak effects and an admin one, a cloak hardpoint in module slot 1, the cloak key

- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
  _cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
  each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
This commit is contained in:
2026-11-09 15:54:21 +01:00
parent 21fe0c4a23
commit 3775aeb758
6 changed files with 378 additions and 0 deletions
+117
View File
@@ -1865,6 +1865,123 @@ ids_info = 263960
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM cloak module
[Good]
nickname = cloak_module
equipment = cloak_module
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476000
ids_info = 476001
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM admin cloak module
[Good]
nickname = cloak_module_admin
equipment = cloak_module_admin
category = equipment
price = 1
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476002
ids_info = 476003
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Cloak Module
[Good]
nickname = cloak_module_nomad
equipment = cloak_module_nomad
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476004
ids_info = 476005
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Osiris Cloak Module
[Good]
nickname = cloak_module_osiris
equipment = cloak_module_osiris
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476006
ids_info = 476007
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Gunboat Cloak Module
[Good]
nickname = cloak_module_gunboat
equipment = cloak_module_gunboat
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476008
ids_info = 476009
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Cruiser Cloak Module
[Good]
nickname = cloak_module_cruiser
equipment = cloak_module_cruiser
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476010
ids_info = 476011
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Battleship Cloak Module
[Good]
nickname = cloak_module_battleship
equipment = cloak_module_battleship
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476012
ids_info = 476013
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Gunboat Cloak Module
[Good]
nickname = cloak_module_nomad_gunboat
equipment = cloak_module_nomad_gunboat
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476014
ids_info = 476015
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Battleship Cloak Module
[Good]
nickname = cloak_module_nomad_battleship
equipment = cloak_module_nomad_battleship
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476016
ids_info = 476017
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Sublight-Modul
[Good]
nickname = jump_drive
+180
View File
@@ -24,6 +24,186 @@ cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
; REM cloak module (players: module slot 1, hp_cloak on HpVelocity in shiparch.ini)
[CloakingDevice]
nickname = cloak_module
ids_name = 476000
ids_info = 476001
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
lootable = false
; REM admin cloak: no rules (rem-server [Native.Cloak] FreeDevices), not sold - /addcargo
[CloakingDevice]
nickname = cloak_module_admin
ids_name = 476002
ids_info = 476003
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 1
cloakout_time = 1
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad
ids_name = 476004
ids_info = 476005
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05
debris_type = debris_normal
lootable = false
; REM cloak module: Osiris Cloak Module
[CloakingDevice]
nickname = cloak_module_osiris
ids_name = 476006
ids_info = 476007
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06
debris_type = debris_normal
lootable = false
; REM cloak module: Gunboat Cloak Module
[CloakingDevice]
nickname = cloak_module_gunboat
ids_name = 476008
ids_info = 476009
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02
debris_type = debris_normal
lootable = false
; REM cloak module: Cruiser Cloak Module
[CloakingDevice]
nickname = cloak_module_cruiser
ids_name = 476010
ids_info = 476011
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03
debris_type = debris_normal
lootable = false
; REM cloak module: Battleship Cloak Module
[CloakingDevice]
nickname = cloak_module_battleship
ids_name = 476012
ids_info = 476013
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Gunboat Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad_gunboat
ids_name = 476014
ids_info = 476015
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Battleship Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad_battleship
ids_name = 476016
ids_info = 476017
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship
debris_type = debris_normal
lootable = false
[CloakingDevice]
nickname = cloak_nomad
ids_name = 1
+3
View File
@@ -331,6 +331,9 @@ id = USER_REM_WAYPOINT_BOT
[key]
id = USER_REM_SECTOR_SCANNER
[key]
id = USER_CLOAK
[key]
id = USER_REM_HUDLESS
+9
View File
@@ -1079,6 +1079,14 @@ ids_name = 524528
ids_info = 524529
state = keydown
; REM: the player cloak (cloaking device in a module slot, rem-server [Native.Cloak])
[KeyCmd]
nickname = USER_CLOAK
ids_name = 524530
ids_info = 524531
state = keydown
key = "C", SHIFT
[KeyMap]
nickname = IDR_ALWAYS_PRESENT
key = USER_REM_WAYPOINTS
@@ -1123,6 +1131,7 @@ nickname = IDR_GAMEFLOW
[KeyMap]
nickname = IDR_SPACE
key = USER_REM_SECTOR_SCANNER
key = USER_CLOAK
key = USER_REM_WAYPOINT_BOT
key = USER_REM_SENSOR_PROBE
key = USER_REM_ACTIVATE_PROBE
+46
View File
@@ -81,6 +81,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = port fin_lod1
@@ -217,6 +218,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = Li_star_wing_lod1
@@ -494,6 +496,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
@@ -1109,6 +1112,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = br_fighter_tail_lod1
@@ -1209,6 +1213,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = br_port_wing_lod1
@@ -1353,6 +1358,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = br_freighter_port_wing_lod1
@@ -1989,6 +1995,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = wing_starboard_lod1
@@ -2287,6 +2294,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = starboard_wing_lod1
@@ -2429,6 +2437,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@@ -3128,6 +3137,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = port_wing_lod1
@@ -3257,6 +3267,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = Rh_port_wing_lod1
@@ -3399,6 +3410,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@@ -3936,6 +3948,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bh_topfin_lod1
@@ -4071,6 +4084,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bh_topfin_lod1
@@ -4215,6 +4229,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bh_topfin_lod1
@@ -4352,6 +4367,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@@ -4465,6 +4481,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = fins_top_lod1
@@ -4592,6 +4609,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@@ -4706,6 +4724,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
@@ -4872,6 +4891,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = wing_port_lod1
@@ -5020,6 +5040,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup]
@@ -5166,6 +5187,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
@@ -5266,6 +5288,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = port_wing_lod1
@@ -5382,6 +5405,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = cv_port_wing_lod1
@@ -5525,6 +5549,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = cv_port_wing_lod1
@@ -5658,6 +5683,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_rem_module02, HpJump
hp_type = hp_elite_shield_special_2, HpCloak01
@@ -5809,6 +5835,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = cv_port_wing_g_lod1
@@ -5958,6 +5985,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = cv_port_wing_b_lod1
@@ -6097,6 +6125,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bw_port_wing01_lod1
@@ -6207,6 +6236,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bw_port_wing01_lod1
@@ -6397,6 +6427,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup]
@@ -6532,6 +6563,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
steering_torque = 54000, 54000, 54000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
@@ -6667,6 +6699,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = Or_star_wing_lod1
@@ -8689,6 +8722,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
@@ -8860,6 +8894,7 @@ hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -8967,6 +9002,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = starboard_wing_lod1
@@ -9102,6 +9138,7 @@ hp_type = hp_countermeasure_dropper, HpEngine02
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02
@@ -9148,6 +9185,7 @@ hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
steering_torque = 22405000, 22405000, 22405000
angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000
@@ -9222,6 +9260,7 @@ cockpit = cockpits\hc_transport.ini
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
; Alpaca
@@ -9301,6 +9340,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
@@ -9397,6 +9437,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = Or_star_wing_s_lod1
@@ -9490,6 +9531,7 @@ hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = lifter_clamp01_lod1
@@ -9575,6 +9617,7 @@ hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02
[CollisionGroup]
@@ -10123,6 +10166,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
; HALLOWEEN JACK O LANTERN NPC
@@ -10242,6 +10286,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup]
@@ -10517,6 +10562,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_elite_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = drone_port_wing01_lod1
+23
View File
@@ -43,6 +43,8 @@ rem.AddInfoCard(524526, "SECTOR SCANNER")
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
rem.AddInfoCard(524528, "HUDLESS")
rem.AddInfoCard(524529, "Hides the HUD, then also the mouse cursor, then shows both again (screenshots).")
rem.AddInfoCard(524530, "CLOAK")
rem.AddInfoCard(524531, "Switches the cloaking device on or off.")
-- RACE INFOCARDS
rem.AddInfoCard(9001, "1")
@@ -54,6 +56,27 @@ rem.AddInfoCard(9006, "START")
-- Equipment Infocard Overrides
-- Cloak Module Info
rem.AddInfoCard(476000, "Cloak Module")
rem.AddInfoCard(476001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. Built after the cloaking fields of the Rheinland fighters.</TEXT><PARA/><PARA/><TEXT>Cloak time: 4 s. Effect: no_cloakeffect01.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476002, "Admin Cloak Module")
rem.AddInfoCard(476003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Admin Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The cloak module without limits: firing, cruise, docking and the other rules of the server do not switch it off. Not for sale.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476004, "Nomad Cloak Module")
rem.AddInfoCard(476005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. Built after the cloaking fields of the Nomad fighters. The ship fades out in the shimmer of a Nomad field.</TEXT><PARA/><PARA/><TEXT>Cloak time: 4 s. Effect: no_cloakeffect05.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476006, "Osiris Cloak Module")
rem.AddInfoCard(476007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Osiris Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. A copy of the cloaking device of the Osiris, scaled down for smaller hulls.</TEXT><PARA/><PARA/><TEXT>Cloak time: 5 s. Effect: no_cloakeffect06.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476008, "Gunboat Cloak Module")
rem.AddInfoCard(476009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Gunboat Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland gunboat. Its effect is larger and takes longer to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect02.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476010, "Cruiser Cloak Module")
rem.AddInfoCard(476011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cruiser Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland cruiser. A large effect that takes long to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect03.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476012, "Battleship Cloak Module")
rem.AddInfoCard(476013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland battleship. The largest Rheinland effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect04.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476014, "Nomad Gunboat Cloak Module")
rem.AddInfoCard(476015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Gunboat Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad gunboat. A large Nomad effect that takes longer to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_gunboat.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476016, "Nomad Battleship Cloak Module")
rem.AddInfoCard(476017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad battleship. The largest Nomad effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_battleship.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Sensor Probe Info
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])