Player cloak modules: eight cloaking devices with the NPC cloak effects and an admin one, a cloak hardpoint in module slot 1, the cloak key
- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
_cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
This commit is contained in:
@@ -1865,6 +1865,123 @@ ids_info = 263960
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM cloak module
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[Good]
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nickname = cloak_module
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equipment = cloak_module
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476000
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ids_info = 476001
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM admin cloak module
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[Good]
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nickname = cloak_module_admin
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equipment = cloak_module_admin
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category = equipment
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price = 1
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476002
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ids_info = 476003
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Nomad Cloak Module
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[Good]
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nickname = cloak_module_nomad
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equipment = cloak_module_nomad
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476004
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ids_info = 476005
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Osiris Cloak Module
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[Good]
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nickname = cloak_module_osiris
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equipment = cloak_module_osiris
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476006
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ids_info = 476007
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Gunboat Cloak Module
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[Good]
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nickname = cloak_module_gunboat
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equipment = cloak_module_gunboat
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476008
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ids_info = 476009
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Cruiser Cloak Module
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[Good]
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nickname = cloak_module_cruiser
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equipment = cloak_module_cruiser
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476010
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ids_info = 476011
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Battleship Cloak Module
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[Good]
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nickname = cloak_module_battleship
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equipment = cloak_module_battleship
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476012
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ids_info = 476013
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Nomad Gunboat Cloak Module
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[Good]
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nickname = cloak_module_nomad_gunboat
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equipment = cloak_module_nomad_gunboat
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476014
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ids_info = 476015
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Nomad Battleship Cloak Module
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[Good]
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nickname = cloak_module_nomad_battleship
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equipment = cloak_module_nomad_battleship
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476016
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ids_info = 476017
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; Sublight-Modul
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[Good]
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nickname = jump_drive
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@@ -24,6 +24,186 @@ cloakin_fx = no_cloakeffect01
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cloakout_fx = no_cloakeffect01
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debris_type = debris_normal
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; REM cloak module (players: module slot 1, hp_cloak on HpVelocity in shiparch.ini)
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[CloakingDevice]
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nickname = cloak_module
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ids_name = 476000
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ids_info = 476001
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 4
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cloakout_time = 4
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cloakin_fx = no_cloakeffect01
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cloakout_fx = no_cloakeffect01
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debris_type = debris_normal
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lootable = false
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; REM admin cloak: no rules (rem-server [Native.Cloak] FreeDevices), not sold - /addcargo
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[CloakingDevice]
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nickname = cloak_module_admin
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ids_name = 476002
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ids_info = 476003
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 1
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cloakout_time = 1
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cloakin_fx = no_cloakeffect01
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cloakout_fx = no_cloakeffect01
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Nomad Cloak Module
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[CloakingDevice]
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nickname = cloak_module_nomad
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ids_name = 476004
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ids_info = 476005
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 4
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cloakout_time = 4
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cloakin_fx = no_cloakeffect05
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cloakout_fx = no_cloakeffect05
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Osiris Cloak Module
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[CloakingDevice]
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nickname = cloak_module_osiris
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ids_name = 476006
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ids_info = 476007
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 5
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cloakout_time = 5
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cloakin_fx = no_cloakeffect06
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cloakout_fx = no_cloakeffect06
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Gunboat Cloak Module
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[CloakingDevice]
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nickname = cloak_module_gunboat
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ids_name = 476008
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ids_info = 476009
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect02
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cloakout_fx = no_cloakeffect02
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Cruiser Cloak Module
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[CloakingDevice]
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nickname = cloak_module_cruiser
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ids_name = 476010
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ids_info = 476011
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect03
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cloakout_fx = no_cloakeffect03
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Battleship Cloak Module
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[CloakingDevice]
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nickname = cloak_module_battleship
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ids_name = 476012
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ids_info = 476013
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect04
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cloakout_fx = no_cloakeffect04
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Nomad Gunboat Cloak Module
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[CloakingDevice]
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nickname = cloak_module_nomad_gunboat
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ids_name = 476014
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ids_info = 476015
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect_gunboat
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cloakout_fx = no_cloakeffect_gunboat
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Nomad Battleship Cloak Module
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[CloakingDevice]
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nickname = cloak_module_nomad_battleship
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ids_name = 476016
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ids_info = 476017
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect_battleship
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cloakout_fx = no_cloakeffect_battleship
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debris_type = debris_normal
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lootable = false
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[CloakingDevice]
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nickname = cloak_nomad
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ids_name = 1
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@@ -331,6 +331,9 @@ id = USER_REM_WAYPOINT_BOT
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[key]
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id = USER_REM_SECTOR_SCANNER
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[key]
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id = USER_CLOAK
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[key]
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id = USER_REM_HUDLESS
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@@ -1079,6 +1079,14 @@ ids_name = 524528
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ids_info = 524529
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state = keydown
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; REM: the player cloak (cloaking device in a module slot, rem-server [Native.Cloak])
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[KeyCmd]
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nickname = USER_CLOAK
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ids_name = 524530
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ids_info = 524531
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state = keydown
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key = "C", SHIFT
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[KeyMap]
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nickname = IDR_ALWAYS_PRESENT
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key = USER_REM_WAYPOINTS
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@@ -1123,6 +1131,7 @@ nickname = IDR_GAMEFLOW
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[KeyMap]
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nickname = IDR_SPACE
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key = USER_REM_SECTOR_SCANNER
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key = USER_CLOAK
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key = USER_REM_WAYPOINT_BOT
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key = USER_REM_SENSOR_PROBE
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key = USER_REM_ACTIVATE_PROBE
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@@ -81,6 +81,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_fighter_power_special_10, HpPower01
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hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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[CollisionGroup]
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obj = port fin_lod1
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@@ -217,6 +218,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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[CollisionGroup]
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obj = Li_star_wing_lod1
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@@ -494,6 +496,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
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hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_freighter_power_special_10, HpPower01
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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steering_torque = 54000, 54000, 104000
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angular_drag = 60000, 60000, 60000
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rotation_inertia = 16800, 16800, 16800
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@@ -1109,6 +1112,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_fighter_power_special_10, HpPower01
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hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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[CollisionGroup]
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obj = br_fighter_tail_lod1
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@@ -1209,6 +1213,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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[CollisionGroup]
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obj = br_port_wing_lod1
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@@ -1353,6 +1358,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
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hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_freighter_power_special_10, HpPower01
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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[CollisionGroup]
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obj = br_freighter_port_wing_lod1
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@@ -1989,6 +1995,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_fighter_power_special_10, HpPower01
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hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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[CollisionGroup]
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obj = wing_starboard_lod1
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@@ -2287,6 +2294,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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[CollisionGroup]
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obj = starboard_wing_lod1
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@@ -2429,6 +2437,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
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hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_freighter_power_special_10, HpPower01
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hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_cloak, HpVelocity
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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@@ -3128,6 +3137,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_fighter_power_special_10, HpPower01
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hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = port_wing_lod1
|
||||
@@ -3257,6 +3267,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = Rh_port_wing_lod1
|
||||
@@ -3399,6 +3410,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
|
||||
@@ -3936,6 +3948,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_fighter_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = bh_topfin_lod1
|
||||
@@ -4071,6 +4084,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = bh_topfin_lod1
|
||||
@@ -4215,6 +4229,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = bh_topfin_lod1
|
||||
@@ -4352,6 +4367,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_fighter_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
|
||||
@@ -4465,6 +4481,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = fins_top_lod1
|
||||
@@ -4592,6 +4609,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
|
||||
@@ -4706,6 +4724,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_fighter_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -4872,6 +4891,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = wing_port_lod1
|
||||
@@ -5020,6 +5040,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
hp_type = hp_rem_module02, HpJump
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -5166,6 +5187,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_fighter_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -5266,6 +5288,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_fighter_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = port_wing_lod1
|
||||
@@ -5382,6 +5405,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_fighter_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = cv_port_wing_lod1
|
||||
@@ -5525,6 +5549,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = cv_port_wing_lod1
|
||||
@@ -5658,6 +5683,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
hp_type = hp_rem_module02, HpJump
|
||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||
|
||||
@@ -5809,6 +5835,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = cv_port_wing_g_lod1
|
||||
@@ -5958,6 +5985,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = cv_port_wing_b_lod1
|
||||
@@ -6097,6 +6125,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_fighter_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = bw_port_wing01_lod1
|
||||
@@ -6207,6 +6236,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = bw_port_wing01_lod1
|
||||
@@ -6397,6 +6427,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
hp_type = hp_rem_module02, HpJump
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -6532,6 +6563,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
steering_torque = 54000, 54000, 54000
|
||||
angular_drag = 60000, 60000, 60000
|
||||
rotation_inertia = 16800, 16800, 16800
|
||||
@@ -6667,6 +6699,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = Or_star_wing_lod1
|
||||
@@ -8689,6 +8722,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -8860,6 +8894,7 @@ hp_type = hp_turret_special_1, HpTurret01
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -8967,6 +9002,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = starboard_wing_lod1
|
||||
@@ -9102,6 +9138,7 @@ hp_type = hp_countermeasure_dropper, HpEngine02
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
|
||||
|
||||
@@ -9148,6 +9185,7 @@ hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
steering_torque = 22405000, 22405000, 22405000
|
||||
angular_drag = 64000000, 64000000, 64000000
|
||||
rotation_inertia = 2000000, 18000000, 18000000
|
||||
@@ -9222,6 +9260,7 @@ cockpit = cockpits\hc_transport.ini
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
|
||||
; Alpaca
|
||||
@@ -9301,6 +9340,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
steering_torque = 54000, 54000, 104000
|
||||
angular_drag = 60000, 60000, 60000
|
||||
rotation_inertia = 16800, 16800, 16800
|
||||
@@ -9397,6 +9437,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = Or_star_wing_s_lod1
|
||||
@@ -9490,6 +9531,7 @@ hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = lifter_clamp01_lod1
|
||||
@@ -9575,6 +9617,7 @@ hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_freighter_power_special_10, HpPower01
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -10123,6 +10166,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
|
||||
; HALLOWEEN JACK O LANTERN NPC
|
||||
@@ -10242,6 +10286,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
hp_type = hp_rem_module02, HpJump
|
||||
|
||||
[CollisionGroup]
|
||||
@@ -10517,6 +10562,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_elite_power_special_1, HpPower02
|
||||
hp_type = hp_rem_module01, HpVelocity
|
||||
hp_type = hp_cloak, HpVelocity
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_port_wing01_lod1
|
||||
|
||||
@@ -43,6 +43,8 @@ rem.AddInfoCard(524526, "SECTOR SCANNER")
|
||||
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
|
||||
rem.AddInfoCard(524528, "HUDLESS")
|
||||
rem.AddInfoCard(524529, "Hides the HUD, then also the mouse cursor, then shows both again (screenshots).")
|
||||
rem.AddInfoCard(524530, "CLOAK")
|
||||
rem.AddInfoCard(524531, "Switches the cloaking device on or off.")
|
||||
|
||||
-- RACE INFOCARDS
|
||||
rem.AddInfoCard(9001, "1")
|
||||
@@ -54,6 +56,27 @@ rem.AddInfoCard(9006, "START")
|
||||
|
||||
-- Equipment Infocard Overrides
|
||||
|
||||
-- Cloak Module Info
|
||||
rem.AddInfoCard(476000, "Cloak Module")
|
||||
rem.AddInfoCard(476001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. Built after the cloaking fields of the Rheinland fighters.</TEXT><PARA/><PARA/><TEXT>Cloak time: 4 s. Effect: no_cloakeffect01.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(476002, "Admin Cloak Module")
|
||||
rem.AddInfoCard(476003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Admin Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The cloak module without limits: firing, cruise, docking and the other rules of the server do not switch it off. Not for sale.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(476004, "Nomad Cloak Module")
|
||||
rem.AddInfoCard(476005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. Built after the cloaking fields of the Nomad fighters. The ship fades out in the shimmer of a Nomad field.</TEXT><PARA/><PARA/><TEXT>Cloak time: 4 s. Effect: no_cloakeffect05.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(476006, "Osiris Cloak Module")
|
||||
rem.AddInfoCard(476007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Osiris Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. A copy of the cloaking device of the Osiris, scaled down for smaller hulls.</TEXT><PARA/><PARA/><TEXT>Cloak time: 5 s. Effect: no_cloakeffect06.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(476008, "Gunboat Cloak Module")
|
||||
rem.AddInfoCard(476009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Gunboat Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland gunboat. Its effect is larger and takes longer to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect02.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(476010, "Cruiser Cloak Module")
|
||||
rem.AddInfoCard(476011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cruiser Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland cruiser. A large effect that takes long to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect03.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(476012, "Battleship Cloak Module")
|
||||
rem.AddInfoCard(476013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland battleship. The largest Rheinland effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect04.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(476014, "Nomad Gunboat Cloak Module")
|
||||
rem.AddInfoCard(476015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Gunboat Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad gunboat. A large Nomad effect that takes longer to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_gunboat.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(476016, "Nomad Battleship Cloak Module")
|
||||
rem.AddInfoCard(476017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad battleship. The largest Nomad effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_battleship.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Sensor Probe Info
|
||||
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
Reference in New Issue
Block a user