Player cloak modules: eight cloaking devices with the NPC cloak effects and an admin one, a cloak hardpoint in module slot 1, the cloak key

- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
  _cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
  each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
This commit is contained in:
2026-11-09 15:54:21 +01:00
parent 21fe0c4a23
commit 3775aeb758
6 changed files with 378 additions and 0 deletions
+117
View File
@@ -1865,6 +1865,123 @@ ids_info = 263960
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM cloak module
[Good]
nickname = cloak_module
equipment = cloak_module
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476000
ids_info = 476001
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM admin cloak module
[Good]
nickname = cloak_module_admin
equipment = cloak_module_admin
category = equipment
price = 1
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476002
ids_info = 476003
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Cloak Module
[Good]
nickname = cloak_module_nomad
equipment = cloak_module_nomad
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476004
ids_info = 476005
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Osiris Cloak Module
[Good]
nickname = cloak_module_osiris
equipment = cloak_module_osiris
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476006
ids_info = 476007
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Gunboat Cloak Module
[Good]
nickname = cloak_module_gunboat
equipment = cloak_module_gunboat
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476008
ids_info = 476009
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Cruiser Cloak Module
[Good]
nickname = cloak_module_cruiser
equipment = cloak_module_cruiser
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476010
ids_info = 476011
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Battleship Cloak Module
[Good]
nickname = cloak_module_battleship
equipment = cloak_module_battleship
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476012
ids_info = 476013
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Gunboat Cloak Module
[Good]
nickname = cloak_module_nomad_gunboat
equipment = cloak_module_nomad_gunboat
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476014
ids_info = 476015
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Battleship Cloak Module
[Good]
nickname = cloak_module_nomad_battleship
equipment = cloak_module_nomad_battleship
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476016
ids_info = 476017
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Sublight-Modul
[Good]
nickname = jump_drive
+180
View File
@@ -24,6 +24,186 @@ cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
; REM cloak module (players: module slot 1, hp_cloak on HpVelocity in shiparch.ini)
[CloakingDevice]
nickname = cloak_module
ids_name = 476000
ids_info = 476001
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
lootable = false
; REM admin cloak: no rules (rem-server [Native.Cloak] FreeDevices), not sold - /addcargo
[CloakingDevice]
nickname = cloak_module_admin
ids_name = 476002
ids_info = 476003
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 1
cloakout_time = 1
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad
ids_name = 476004
ids_info = 476005
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05
debris_type = debris_normal
lootable = false
; REM cloak module: Osiris Cloak Module
[CloakingDevice]
nickname = cloak_module_osiris
ids_name = 476006
ids_info = 476007
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06
debris_type = debris_normal
lootable = false
; REM cloak module: Gunboat Cloak Module
[CloakingDevice]
nickname = cloak_module_gunboat
ids_name = 476008
ids_info = 476009
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02
debris_type = debris_normal
lootable = false
; REM cloak module: Cruiser Cloak Module
[CloakingDevice]
nickname = cloak_module_cruiser
ids_name = 476010
ids_info = 476011
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03
debris_type = debris_normal
lootable = false
; REM cloak module: Battleship Cloak Module
[CloakingDevice]
nickname = cloak_module_battleship
ids_name = 476012
ids_info = 476013
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Gunboat Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad_gunboat
ids_name = 476014
ids_info = 476015
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Battleship Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad_battleship
ids_name = 476016
ids_info = 476017
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship
debris_type = debris_normal
lootable = false
[CloakingDevice]
nickname = cloak_nomad
ids_name = 1
+3
View File
@@ -331,6 +331,9 @@ id = USER_REM_WAYPOINT_BOT
[key]
id = USER_REM_SECTOR_SCANNER
[key]
id = USER_CLOAK
[key]
id = USER_REM_HUDLESS
+9
View File
@@ -1079,6 +1079,14 @@ ids_name = 524528
ids_info = 524529
state = keydown
; REM: the player cloak (cloaking device in a module slot, rem-server [Native.Cloak])
[KeyCmd]
nickname = USER_CLOAK
ids_name = 524530
ids_info = 524531
state = keydown
key = "C", SHIFT
[KeyMap]
nickname = IDR_ALWAYS_PRESENT
key = USER_REM_WAYPOINTS
@@ -1123,6 +1131,7 @@ nickname = IDR_GAMEFLOW
[KeyMap]
nickname = IDR_SPACE
key = USER_REM_SECTOR_SCANNER
key = USER_CLOAK
key = USER_REM_WAYPOINT_BOT
key = USER_REM_SENSOR_PROBE
key = USER_REM_ACTIVATE_PROBE
+46
View File
@@ -81,6 +81,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = port fin_lod1
@@ -217,6 +218,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = Li_star_wing_lod1
@@ -494,6 +496,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
@@ -1109,6 +1112,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = br_fighter_tail_lod1
@@ -1209,6 +1213,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = br_port_wing_lod1
@@ -1353,6 +1358,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = br_freighter_port_wing_lod1
@@ -1989,6 +1995,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = wing_starboard_lod1
@@ -2287,6 +2294,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = starboard_wing_lod1
@@ -2429,6 +2437,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@@ -3128,6 +3137,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = port_wing_lod1
@@ -3257,6 +3267,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = Rh_port_wing_lod1
@@ -3399,6 +3410,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@@ -3936,6 +3948,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bh_topfin_lod1
@@ -4071,6 +4084,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bh_topfin_lod1
@@ -4215,6 +4229,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bh_topfin_lod1
@@ -4352,6 +4367,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@@ -4465,6 +4481,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = fins_top_lod1
@@ -4592,6 +4609,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@@ -4706,6 +4724,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
@@ -4872,6 +4891,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = wing_port_lod1
@@ -5020,6 +5040,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup]
@@ -5166,6 +5187,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
@@ -5266,6 +5288,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = port_wing_lod1
@@ -5382,6 +5405,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = cv_port_wing_lod1
@@ -5525,6 +5549,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = cv_port_wing_lod1
@@ -5658,6 +5683,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_rem_module02, HpJump
hp_type = hp_elite_shield_special_2, HpCloak01
@@ -5809,6 +5835,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = cv_port_wing_g_lod1
@@ -5958,6 +5985,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = cv_port_wing_b_lod1
@@ -6097,6 +6125,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bw_port_wing01_lod1
@@ -6207,6 +6236,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = bw_port_wing01_lod1
@@ -6397,6 +6427,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup]
@@ -6532,6 +6563,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
steering_torque = 54000, 54000, 54000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
@@ -6667,6 +6699,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = Or_star_wing_lod1
@@ -8689,6 +8722,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
@@ -8860,6 +8894,7 @@ hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -8967,6 +9002,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = starboard_wing_lod1
@@ -9102,6 +9138,7 @@ hp_type = hp_countermeasure_dropper, HpEngine02
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02
@@ -9148,6 +9185,7 @@ hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
steering_torque = 22405000, 22405000, 22405000
angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000
@@ -9222,6 +9260,7 @@ cockpit = cockpits\hc_transport.ini
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
; Alpaca
@@ -9301,6 +9340,7 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
@@ -9397,6 +9437,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = Or_star_wing_s_lod1
@@ -9490,6 +9531,7 @@ hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = lifter_clamp01_lod1
@@ -9575,6 +9617,7 @@ hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02
[CollisionGroup]
@@ -10123,6 +10166,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
; HALLOWEEN JACK O LANTERN NPC
@@ -10242,6 +10286,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup]
@@ -10517,6 +10562,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_elite_power_special_1, HpPower02
hp_type = hp_rem_module01, HpVelocity
hp_type = hp_cloak, HpVelocity
[CollisionGroup]
obj = drone_port_wing01_lod1