Player cloak modules: eight cloaking devices with the NPC cloak effects and an admin one, a cloak hardpoint in module slot 1, the cloak key

- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
  _cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
  each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
This commit is contained in:
2026-11-09 15:54:21 +01:00
parent 21fe0c4a23
commit 3775aeb758
6 changed files with 378 additions and 0 deletions
+117
View File
@@ -1865,6 +1865,123 @@ ids_info = 263960
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM cloak module
[Good]
nickname = cloak_module
equipment = cloak_module
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476000
ids_info = 476001
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM admin cloak module
[Good]
nickname = cloak_module_admin
equipment = cloak_module_admin
category = equipment
price = 1
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476002
ids_info = 476003
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Cloak Module
[Good]
nickname = cloak_module_nomad
equipment = cloak_module_nomad
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476004
ids_info = 476005
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Osiris Cloak Module
[Good]
nickname = cloak_module_osiris
equipment = cloak_module_osiris
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476006
ids_info = 476007
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Gunboat Cloak Module
[Good]
nickname = cloak_module_gunboat
equipment = cloak_module_gunboat
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476008
ids_info = 476009
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Cruiser Cloak Module
[Good]
nickname = cloak_module_cruiser
equipment = cloak_module_cruiser
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476010
ids_info = 476011
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Battleship Cloak Module
[Good]
nickname = cloak_module_battleship
equipment = cloak_module_battleship
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476012
ids_info = 476013
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Gunboat Cloak Module
[Good]
nickname = cloak_module_nomad_gunboat
equipment = cloak_module_nomad_gunboat
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476014
ids_info = 476015
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; REM Nomad Battleship Cloak Module
[Good]
nickname = cloak_module_nomad_battleship
equipment = cloak_module_nomad_battleship
category = equipment
price = 50000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 476016
ids_info = 476017
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Sublight-Modul
[Good]
nickname = jump_drive
+180
View File
@@ -24,6 +24,186 @@ cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
; REM cloak module (players: module slot 1, hp_cloak on HpVelocity in shiparch.ini)
[CloakingDevice]
nickname = cloak_module
ids_name = 476000
ids_info = 476001
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
lootable = false
; REM admin cloak: no rules (rem-server [Native.Cloak] FreeDevices), not sold - /addcargo
[CloakingDevice]
nickname = cloak_module_admin
ids_name = 476002
ids_info = 476003
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 1
cloakout_time = 1
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad
ids_name = 476004
ids_info = 476005
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05
debris_type = debris_normal
lootable = false
; REM cloak module: Osiris Cloak Module
[CloakingDevice]
nickname = cloak_module_osiris
ids_name = 476006
ids_info = 476007
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06
debris_type = debris_normal
lootable = false
; REM cloak module: Gunboat Cloak Module
[CloakingDevice]
nickname = cloak_module_gunboat
ids_name = 476008
ids_info = 476009
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02
debris_type = debris_normal
lootable = false
; REM cloak module: Cruiser Cloak Module
[CloakingDevice]
nickname = cloak_module_cruiser
ids_name = 476010
ids_info = 476011
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03
debris_type = debris_normal
lootable = false
; REM cloak module: Battleship Cloak Module
[CloakingDevice]
nickname = cloak_module_battleship
ids_name = 476012
ids_info = 476013
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Gunboat Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad_gunboat
ids_name = 476014
ids_info = 476015
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat
debris_type = debris_normal
lootable = false
; REM cloak module: Nomad Battleship Cloak Module
[CloakingDevice]
nickname = cloak_module_nomad_battleship
ids_name = 476016
ids_info = 476017
hit_pts = 8000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
material_library = Ships\nomad\nomad_fx.txm
HP_child = HpConnect
mass = 2000
volume = 0
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship
debris_type = debris_normal
lootable = false
[CloakingDevice]
nickname = cloak_nomad
ids_name = 1