Player cloak modules: eight cloaking devices with the NPC cloak effects and an admin one, a cloak hardpoint in module slot 1, the cloak key
- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
_cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
This commit is contained in:
@@ -1865,6 +1865,123 @@ ids_info = 263960
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM cloak module
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[Good]
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nickname = cloak_module
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equipment = cloak_module
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476000
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ids_info = 476001
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM admin cloak module
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[Good]
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nickname = cloak_module_admin
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equipment = cloak_module_admin
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category = equipment
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price = 1
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476002
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ids_info = 476003
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Nomad Cloak Module
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[Good]
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nickname = cloak_module_nomad
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equipment = cloak_module_nomad
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476004
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ids_info = 476005
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Osiris Cloak Module
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[Good]
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nickname = cloak_module_osiris
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equipment = cloak_module_osiris
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476006
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ids_info = 476007
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Gunboat Cloak Module
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[Good]
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nickname = cloak_module_gunboat
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equipment = cloak_module_gunboat
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476008
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ids_info = 476009
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Cruiser Cloak Module
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[Good]
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nickname = cloak_module_cruiser
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equipment = cloak_module_cruiser
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476010
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ids_info = 476011
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Battleship Cloak Module
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[Good]
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nickname = cloak_module_battleship
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equipment = cloak_module_battleship
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476012
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ids_info = 476013
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Nomad Gunboat Cloak Module
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[Good]
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nickname = cloak_module_nomad_gunboat
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equipment = cloak_module_nomad_gunboat
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476014
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ids_info = 476015
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; REM Nomad Battleship Cloak Module
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[Good]
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nickname = cloak_module_nomad_battleship
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equipment = cloak_module_nomad_battleship
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category = equipment
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price = 50000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476016
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ids_info = 476017
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; Sublight-Modul
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[Good]
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nickname = jump_drive
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@@ -24,6 +24,186 @@ cloakin_fx = no_cloakeffect01
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cloakout_fx = no_cloakeffect01
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debris_type = debris_normal
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; REM cloak module (players: module slot 1, hp_cloak on HpVelocity in shiparch.ini)
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[CloakingDevice]
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nickname = cloak_module
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ids_name = 476000
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ids_info = 476001
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 4
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cloakout_time = 4
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cloakin_fx = no_cloakeffect01
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cloakout_fx = no_cloakeffect01
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debris_type = debris_normal
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lootable = false
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; REM admin cloak: no rules (rem-server [Native.Cloak] FreeDevices), not sold - /addcargo
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[CloakingDevice]
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nickname = cloak_module_admin
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ids_name = 476002
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ids_info = 476003
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 1
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cloakout_time = 1
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cloakin_fx = no_cloakeffect01
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cloakout_fx = no_cloakeffect01
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Nomad Cloak Module
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[CloakingDevice]
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nickname = cloak_module_nomad
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ids_name = 476004
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ids_info = 476005
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 4
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cloakout_time = 4
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cloakin_fx = no_cloakeffect05
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cloakout_fx = no_cloakeffect05
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Osiris Cloak Module
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[CloakingDevice]
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nickname = cloak_module_osiris
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ids_name = 476006
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ids_info = 476007
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 5
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cloakout_time = 5
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cloakin_fx = no_cloakeffect06
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cloakout_fx = no_cloakeffect06
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Gunboat Cloak Module
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[CloakingDevice]
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nickname = cloak_module_gunboat
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ids_name = 476008
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ids_info = 476009
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect02
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cloakout_fx = no_cloakeffect02
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Cruiser Cloak Module
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[CloakingDevice]
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nickname = cloak_module_cruiser
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ids_name = 476010
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ids_info = 476011
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect03
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cloakout_fx = no_cloakeffect03
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Battleship Cloak Module
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[CloakingDevice]
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nickname = cloak_module_battleship
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ids_name = 476012
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ids_info = 476013
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect04
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cloakout_fx = no_cloakeffect04
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Nomad Gunboat Cloak Module
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[CloakingDevice]
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nickname = cloak_module_nomad_gunboat
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ids_name = 476014
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ids_info = 476015
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect_gunboat
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cloakout_fx = no_cloakeffect_gunboat
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debris_type = debris_normal
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lootable = false
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; REM cloak module: Nomad Battleship Cloak Module
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[CloakingDevice]
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nickname = cloak_module_nomad_battleship
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ids_name = 476016
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ids_info = 476017
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hit_pts = 8000
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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material_library = Ships\nomad\nomad_fx.txm
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HP_child = HpConnect
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mass = 2000
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volume = 0
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power_usage = 0
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cloakin_time = 10
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cloakout_time = 10
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cloakin_fx = no_cloakeffect_battleship
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cloakout_fx = no_cloakeffect_battleship
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debris_type = debris_normal
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lootable = false
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[CloakingDevice]
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nickname = cloak_nomad
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ids_name = 1
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