Player cloak modules: eight cloaking devices with the NPC cloak effects and an admin one, a cloak hardpoint in module slot 1, the cloak key

- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
  _cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
  each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
This commit is contained in:
2026-11-09 15:54:21 +01:00
parent 21fe0c4a23
commit 3775aeb758
6 changed files with 378 additions and 0 deletions
+23
View File
@@ -43,6 +43,8 @@ rem.AddInfoCard(524526, "SECTOR SCANNER")
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
rem.AddInfoCard(524528, "HUDLESS")
rem.AddInfoCard(524529, "Hides the HUD, then also the mouse cursor, then shows both again (screenshots).")
rem.AddInfoCard(524530, "CLOAK")
rem.AddInfoCard(524531, "Switches the cloaking device on or off.")
-- RACE INFOCARDS
rem.AddInfoCard(9001, "1")
@@ -54,6 +56,27 @@ rem.AddInfoCard(9006, "START")
-- Equipment Infocard Overrides
-- Cloak Module Info
rem.AddInfoCard(476000, "Cloak Module")
rem.AddInfoCard(476001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. Built after the cloaking fields of the Rheinland fighters.</TEXT><PARA/><PARA/><TEXT>Cloak time: 4 s. Effect: no_cloakeffect01.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476002, "Admin Cloak Module")
rem.AddInfoCard(476003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Admin Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The cloak module without limits: firing, cruise, docking and the other rules of the server do not switch it off. Not for sale.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476004, "Nomad Cloak Module")
rem.AddInfoCard(476005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. Built after the cloaking fields of the Nomad fighters. The ship fades out in the shimmer of a Nomad field.</TEXT><PARA/><PARA/><TEXT>Cloak time: 4 s. Effect: no_cloakeffect05.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476006, "Osiris Cloak Module")
rem.AddInfoCard(476007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Osiris Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. A copy of the cloaking device of the Osiris, scaled down for smaller hulls.</TEXT><PARA/><PARA/><TEXT>Cloak time: 5 s. Effect: no_cloakeffect06.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476008, "Gunboat Cloak Module")
rem.AddInfoCard(476009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Gunboat Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland gunboat. Its effect is larger and takes longer to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect02.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476010, "Cruiser Cloak Module")
rem.AddInfoCard(476011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cruiser Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland cruiser. A large effect that takes long to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect03.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476012, "Battleship Cloak Module")
rem.AddInfoCard(476013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland battleship. The largest Rheinland effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect04.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476014, "Nomad Gunboat Cloak Module")
rem.AddInfoCard(476015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Gunboat Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad gunboat. A large Nomad effect that takes longer to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_gunboat.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(476016, "Nomad Battleship Cloak Module")
rem.AddInfoCard(476017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad battleship. The largest Nomad effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_battleship.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Sensor Probe Info
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])