Sol Skies: the solar system Sol01 and the jump drives, part 1/5

The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-11-12 15:08:52 +01:00
co-authored by Claude Opus 5.5
parent a05f4ce461
commit 3fb09b1458
139 changed files with 20866 additions and 15 deletions
@@ -0,0 +1,57 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.45
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
asteroid = ls_x3_rock_asteroid60, -0.6, -0.4, 0.5, 20, 40, 0
[AsteroidBillboards]
count = 400
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 40, 100
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
vert_increase = 2
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_034
exclusion = Zone_Sol01_ls_excl_035
@@ -0,0 +1,67 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 27000
fill_dist = 250000
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
empty_cube_frequency = 0.8
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ls_x10_ice_carbon_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ls_x10_ice_carbon_asteroid10, 0.2, -0.2, -0.5, 45, 20, 0
asteroid = ls_x10_ice_carbon_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ls_x10_ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ls_x10_ice_carbon_asteroid60, 0, -0.1, 0.2, 105, 160, 25
asteroid = ls_x10_ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 20000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1.5
size = 400, 1300
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 14
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_021
exclusion = Zone_Sol01_ls_excl_022
exclusion = Zone_Sol01_ls_excl_023
exclusion = Zone_Sol01_ls_excl_024
exclusion = Zone_Sol01_ls_excl_025
exclusion = Zone_Sol01_ls_excl_026
exclusion = Zone_Sol01_ls_excl_027
exclusion = Zone_Sol01_ls_excl_028
exclusion = Zone_Sol01_ls_excl_029
exclusion = Zone_Sol01_ls_excl_030
exclusion = Zone_Sol01_ls_excl_031
exclusion = Zone_Sol01_ls_excl_032
exclusion = Zone_Sol01_ls_excl_033
+74
View File
@@ -0,0 +1,74 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 21000
fill_dist = 250000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.7
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = ls_x25_rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = ls_x25_rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ls_x25_rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ls_x25_rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ls_x25_rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ls_x25_rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 20000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 1000, 2500
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
vert_increase = 2
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_001
exclusion = Zone_Sol01_ls_excl_002
exclusion = Zone_Sol01_ls_excl_003
exclusion = Zone_Sol01_ls_excl_004
exclusion = Zone_Sol01_ls_excl_005
exclusion = Zone_Sol01_ls_excl_006
exclusion = Zone_Sol01_ls_excl_007
exclusion = Zone_Sol01_ls_excl_008
exclusion = Zone_Sol01_ls_excl_009
exclusion = Zone_Sol01_ls_excl_010
exclusion = Zone_Sol01_ls_excl_011
exclusion = Zone_Sol01_ls_excl_012
exclusion = Zone_Sol01_ls_excl_013
exclusion = Zone_Sol01_ls_excl_014
exclusion = Zone_Sol01_ls_excl_015
exclusion = Zone_Sol01_ls_excl_016
exclusion = Zone_Sol01_ls_excl_017
exclusion = Zone_Sol01_ls_excl_018
exclusion = Zone_Sol01_ls_excl_019
exclusion = Zone_Sol01_ls_excl_020
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@@ -0,0 +1,59 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
empty_cube_frequency = 0.45
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_carbon_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_carbon_asteroid10, 0.2, -0.2, -0.5, 45, 20, 0
asteroid = ice_carbon_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_carbon_asteroid60, 0, -0.1, 0.2, 105, 160, 25
asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ls_x3_ice_carbon_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1.5
size = 40, 130
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 14
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_042
exclusion = Zone_Sol01_ls_excl_043
exclusion = Zone_Sol01_ls_excl_044
exclusion = Zone_Sol01_ls_excl_045
@@ -0,0 +1,61 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 180, 200, 220
ambient_color = 70, 70, 70
ambient_increase = 30, 30, 30
empty_cube_frequency = 0.25
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_asteroid10, 0.2, 0.4, 0.2, -35, -10, 20
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ls_x3_ice_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0
asteroid = ls_x2_ice_asteroid60, 0.6, 0.5, -0.6, 70, 10, 30
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 6000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.6, 0.7, 0.7
ambient_intensity = 2
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.6, 0.6, 0.6
ambient_intensity = 1
size = 30, 110
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 9
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_036
exclusion = Zone_Sol01_ls_excl_037
exclusion = Zone_Sol01_ls_excl_038
exclusion = Zone_Sol01_ls_excl_039
exclusion = Zone_Sol01_ls_excl_040
@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 21000
fill_dist = 250000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.75
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = ls_x25_rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = ls_x25_rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ls_x25_rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ls_x25_rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ls_x25_rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ls_x25_rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 20000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 1000, 2500
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
vert_increase = 2
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_046
exclusion = Zone_Sol01_ls_excl_047
@@ -0,0 +1,52 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 21000
fill_dist = 250000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.8
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = ls_x25_rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = ls_x25_rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ls_x25_rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ls_x25_rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ls_x25_rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ls_x25_rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 20000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 1000, 2500
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
vert_increase = 2
@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
empty_cube_frequency = 0.35
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_carbon_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_carbon_asteroid10, 0.2, -0.2, -0.5, 45, 20, 0
asteroid = ice_carbon_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_carbon_asteroid60, 0, -0.1, 0.2, 105, 160, 25
asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ls_x3_ice_carbon_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1.5
size = 40, 130
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 14
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_041