Sol Skies: the solar system Sol01 and the jump drives, part 1/5

The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-11-12 15:08:52 +01:00
co-authored by Claude Opus 5.5
parent a05f4ce461
commit 3fb09b1458
139 changed files with 20866 additions and 15 deletions
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@@ -1237,3 +1237,10 @@ type = music
file = audio\music\music_m13_hypergate_scene.wav file = audio\music\music_m13_hypergate_scene.wav
attenuation = 0 attenuation = 0
[Sound]
nickname = music_ls_deep_space
type = music
file = audio\music\ls_deep_space.wav
attenuation = -8
streamer = true
+560
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@@ -2602,3 +2602,563 @@ base = ST04_03_Base
[BaseGood] [BaseGood]
base = LI06_01_Base base = LI06_01_Base
MarketGood = commodity_water, 0, -1, 0, 0, 1, 4.000 MarketGood = commodity_water, 0, -1, 0, 0, 1, 4.000
[BaseGood]
base = Sol01_01_Base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_gold, 0, -1, 0, 0, 1, 2
marketgood = commodity_silver, 0, -1, 0, 0, 1, 2.25
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 2.85
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 1.5
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.8621
marketgood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 4.75
marketgood = commodity_luxury_food, 0, -1, 0, 0, 1, 7.5
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 0.7895
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.1
marketgood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 2
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
marketgood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
[BaseGood]
base = Sol01_02_Base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 1
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.14
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.1333
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.9474
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5
[BaseGood]
base = Sol01_03_base
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 6
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.9
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.8
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.8966
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.75
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.12
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.8421
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.65
marketgood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
[BaseGood]
base = Sol01_06_base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.8621
marketgood = commodity_fertilizers, 0, -1, 0, 0, 1, 1.5
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_basic_alloys, 0, -1, 150, 500, 0, 2.8
marketgood = commodity_super_alloys, 0, -1, 150, 500, 0, 1.4
marketgood = commodity_superconductors, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_optical_chips, 0, -1, 0, 0, 1, 2.5
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.1
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 0.55
marketgood = commodity_tradelane_parts, 0, -1, 150, 500, 0, 1.3
[BaseGood]
base = Sol01_07_base
marketgood = commodity_boron, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_gold, 0, -1, 0, 0, 1, 2
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 5
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 3.8
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.9
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.8
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.8966
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.75
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.6
marketgood = commodity_super_alloys, 0, -1, 0, 0, 1, 1.5
marketgood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 7.5
marketgood = commodity_superconductors, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_optical_chips, 0, -1, 0, 0, 1, 2.6
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
marketgood = commodity_polymers, 0, -1, 0, 0, 1, 7
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.8
marketgood = commodity_engine_components, 0, -1, 0, 0, 1, 3
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5
[BaseGood]
base = Sol01_08_base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_beryllium, 0, -1, 150, 500, 0, 8
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4
marketgood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 6
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_alien_organisms, 0, -1, 150, 500, 0, 18.6
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.8621
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
marketgood = commodity_polymers, 0, -1, 150, 500, 0, 6.9
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.1
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5
[BaseGood]
base = Sol01_09_base
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.7
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.7931
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.9474
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.6
marketgood = commodity_soldiers, 0, -1, 150, 500, 0, 1.000000
[BaseGood]
base = Sol01_10_base
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.8
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.8
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.931
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.9
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 0.5
[BaseGood]
base = Sol01_11_Base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_cobalt, 0, -1, 150, 500, 0, 5
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4
marketgood = commodity_copper, 0, -1, 150, 500, 0, 9
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.7
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.7
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.931
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.1
marketgood = commodity_basic_alloys, 0, -1, 150, 500, 0, 2.7
marketgood = commodity_superconductors, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_mining_machinery, 0, -1, 150, 500, 0, 2
marketgood = commodity_construction_machinery, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 0.7368
marketgood = commodity_optronics, 0, -1, 150, 500, 0, 2.6667
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 0.9
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5
[BaseGood]
base = Sol01_12_base
marketgood = commodity_gold, 0, -1, 150, 500, 0, 1.76
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_water, 0, -1, 0, 0, 1, 1.4
marketgood = commodity_diamonds, 0, -1, 150, 500, 0, 1.2667
marketgood = commodity_food, 0, -1, 0, 0, 1, 1.0345
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 2
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.48
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 1.1053
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.8
marketgood = commodity_engine_components, 0, -1, 0, 0, 1, 3.1333
marketgood = commodity_cardamine, 0, -1, 150, 500, 0, 1.64
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 0.7
[BaseGood]
base = Sol01_13_base
marketgood = commodity_gold, 0, -1, 150, 500, 0, 1.88
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 3.8
marketgood = commodity_niobium, 0, -1, 150, 500, 0, 2.75
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.9
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.9
marketgood = commodity_diamonds, 0, -1, 150, 500, 0, 1.4
marketgood = commodity_food, 0, -1, 150, 500, 0, 1.1034
marketgood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 4.5
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 0.8947
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_cardamine, 0, -1, 150, 500, 0, 1.88
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 0.6
[BaseGood]
base = Sol01_14_base
marketgood = commodity_gold, 0, -1, 0, 0, 1, 2.04
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 5
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 3.8
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.7
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.931
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.9
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 2.7
marketgood = commodity_optical_chips, 0, -1, 0, 0, 1, 2.7
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
marketgood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 7
marketgood = commodity_polymers, 0, -1, 0, 0, 1, 7.3
marketgood = commodity_optronics, 0, -1, 0, 0, 1, 2.6667
marketgood = commodity_engine_components, 0, -1, 0, 0, 1, 3.2
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.5
[BaseGood]
base = Sol01_ls_mercury_array_Base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_gold, 0, -1, 0, 0, 1, 2
marketgood = commodity_silver, 0, -1, 0, 0, 1, 2.25
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 2.85
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 1.5
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.8621
marketgood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 4.75
marketgood = commodity_luxury_food, 0, -1, 0, 0, 1, 7.5
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 0.7895
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.1
marketgood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 2
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
marketgood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.1333
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 6
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.75
marketgood = commodity_beryllium, 0, -1, 0, 0, 1, 0.0083
marketgood = commodity_cobalt, 0, -1, 0, 0, 1, 0.0083
marketgood = commodity_scrap_metal, 0, -1, 0, 0, 1, 0.2
marketgood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_copper, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_alien_organisms, 0, -1, 0, 0, 1, 0.01
marketgood = commodity_fertilizers, 0, -1, 0, 0, 1, 0.0333
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_super_alloys, 0, -1, 0, 0, 1, 0.0083
[BaseGood]
base = Sol01_ls_aphrodite_Base
marketgood = commodity_gold, 0, -1, 150, 500, 0, 1.08
marketgood = commodity_silver, 0, -1, 0, 0, 1, 1.35
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_diamonds, 0, -1, 150, 500, 0, 1.6
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.6897
marketgood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 4.25
marketgood = commodity_luxury_food, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_fertilizers, 0, -1, 150, 500, 0, 4
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.16
marketgood = commodity_basic_alloys, 0, -1, 150, 500, 0, 1.9
marketgood = commodity_construction_machinery, 0, -1, 150, 500, 0, 3.5
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 1.4737
marketgood = commodity_optronics, 0, -1, 150, 500, 0, 5.7333
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 3.7
marketgood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 3.5
marketgood = commodity_engine_components, 0, -1, 150, 500, 0, 5.3333
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 0.88
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 1.25
marketgood = commodity_soldiers, 0, -1, 0, 0, 1, 1.500000
marketgood = commodity_boron, 0, -1, 0, 0, 1, 5.5
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 55
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 11
marketgood = commodity_super_alloys, 0, -1, 0, 0, 1, 2
marketgood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 10
marketgood = commodity_superconductors, 0, -1, 0, 0, 1, 6
marketgood = commodity_optical_chips, 0, -1, 0, 0, 1, 4.5
marketgood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 2
marketgood = commodity_polymers, 0, -1, 0, 0, 1, 4
[BaseGood]
base = Sol01_ls_luna_l5_Base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_gold, 0, -1, 0, 0, 1, 2
marketgood = commodity_silver, 0, -1, 0, 0, 1, 2.25
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 2.85
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 1.5
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.8621
marketgood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 4.75
marketgood = commodity_luxury_food, 0, -1, 0, 0, 1, 7.5
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 0.7895
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.1
marketgood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 2
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
marketgood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.1333
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 6
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.75
marketgood = commodity_beryllium, 0, -1, 0, 0, 1, 0.0083
marketgood = commodity_cobalt, 0, -1, 0, 0, 1, 0.0083
marketgood = commodity_scrap_metal, 0, -1, 0, 0, 1, 0.2
marketgood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_copper, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_alien_organisms, 0, -1, 0, 0, 1, 0.01
marketgood = commodity_fertilizers, 0, -1, 0, 0, 1, 0.0333
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_super_alloys, 0, -1, 0, 0, 1, 0.0083
[BaseGood]
base = Sol01_ls_phobos_base_Base
marketgood = commodity_boron, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_beryllium, 0, -1, 0, 0, 1, 9.6
marketgood = commodity_cobalt, 0, -1, 0, 0, 1, 1.7
marketgood = commodity_toxic_waste, 0, -1, 0, 0, 1, 100
marketgood = commodity_scrap_metal, 0, -1, 0, 0, 1, 20
marketgood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 5
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 4.3
marketgood = commodity_copper, 0, -1, 0, 0, 1, 3.5
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.7
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.5517
marketgood = commodity_mox_fuel, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.56
marketgood = commodity_basic_alloys, 0, -1, 150, 500, 0, 1.5
marketgood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 2.5
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
marketgood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 2
marketgood = commodity_polymers, 0, -1, 0, 0, 1, 6
marketgood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 1
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6
[BaseGood]
base = Sol01_ls_vesta_Base
marketgood = commodity_boron, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_beryllium, 0, -1, 0, 0, 1, 9.6
marketgood = commodity_cobalt, 0, -1, 0, 0, 1, 1.7
marketgood = commodity_toxic_waste, 0, -1, 0, 0, 1, 100
marketgood = commodity_scrap_metal, 0, -1, 0, 0, 1, 20
marketgood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 5
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 4.3
marketgood = commodity_copper, 0, -1, 0, 0, 1, 3.5
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.7
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.5517
marketgood = commodity_mox_fuel, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.56
marketgood = commodity_basic_alloys, 0, -1, 150, 500, 0, 1.5
marketgood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 2.5
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
marketgood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 2
marketgood = commodity_polymers, 0, -1, 0, 0, 1, 6
marketgood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 1
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6
[BaseGood]
base = Sol01_ls_trojans_Base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 5
marketgood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 3.2
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 1.6
marketgood = commodity_water, 0, -1, 150, 500, 0, 1.6
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.7931
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.75
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.34
marketgood = commodity_optical_chips, 0, -1, 150, 500, 0, 3.7
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 1.5789
marketgood = commodity_polymers, 0, -1, 150, 500, 0, 3.1
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 4.2
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 1
marketgood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 4
marketgood = commodity_niobium, 0, -1, 150, 500, 0, 1.85
marketgood = commodity_fertilizers, 0, -1, 0, 0, 1, 4
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 6
marketgood = commodity_superconductors, 0, -1, 150, 500, 0, 2.2
marketgood = commodity_optronics, 0, -1, 150, 500, 0, 1.3333
marketgood = commodity_engine_components, 0, -1, 150, 500, 0, 1.5333
marketgood = commodity_terraforming_gases, 0, -1, 0, 0, 1, 5
[BaseGood]
base = Sol01_ls_refinery_Base
marketgood = commodity_boron, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_gold, 0, -1, 0, 0, 1, 2
marketgood = commodity_silver, 0, -1, 0, 0, 1, 2.25
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 2.85
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 1.5
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.8621
marketgood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 4.75
marketgood = commodity_luxury_food, 0, -1, 0, 0, 1, 7.5
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.2
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 0.7895
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.1
marketgood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 2
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
marketgood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 2.1333
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 6
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 1.75
marketgood = commodity_beryllium, 0, -1, 0, 0, 1, 0.0083
marketgood = commodity_cobalt, 0, -1, 0, 0, 1, 0.0083
marketgood = commodity_scrap_metal, 0, -1, 0, 0, 1, 0.2
marketgood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_copper, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_alien_organisms, 0, -1, 0, 0, 1, 0.01
marketgood = commodity_fertilizers, 0, -1, 0, 0, 1, 0.0333
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 0.025
marketgood = commodity_super_alloys, 0, -1, 0, 0, 1, 0.0083
[BaseGood]
base = Sol01_ls_callisto_depot_Base
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 3
marketgood = commodity_water, 0, -1, 0, 0, 1, 3.5
marketgood = commodity_diamonds, 0, -1, 150, 500, 0, 1
marketgood = commodity_food, 0, -1, 0, 0, 1, 1.2069
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 1.6316
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 2.5
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 1.85
marketgood = commodity_fertilizers, 0, -1, 0, 0, 1, 1.5
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 4.3333
marketgood = commodity_engine_components, 0, -1, 150, 500, 0, 6
marketgood = commodity_gold, 0, -1, 150, 500, 0, 1.4
marketgood = commodity_cardamine, 0, -1, 150, 500, 0, 1.08
marketgood = commodity_luxury_food, 0, -1, 0, 0, 1, 5
marketgood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 2.2
marketgood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 4
[BaseGood]
base = Sol01_ls_enceladus_mine_Base
marketgood = commodity_boron, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_beryllium, 0, -1, 0, 0, 1, 9.6
marketgood = commodity_cobalt, 0, -1, 0, 0, 1, 1.7
marketgood = commodity_toxic_waste, 0, -1, 0, 0, 1, 100
marketgood = commodity_scrap_metal, 0, -1, 0, 0, 1, 20
marketgood = commodity_hydrocarbons, 0, -1, 0, 0, 1, 5
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 4.3
marketgood = commodity_copper, 0, -1, 0, 0, 1, 3.5
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.7
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.7
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_food, 0, -1, 0, 0, 1, 0.5517
marketgood = commodity_mox_fuel, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 0.56
marketgood = commodity_basic_alloys, 0, -1, 150, 500, 0, 1.5
marketgood = commodity_high_temp_alloys, 0, -1, 150, 500, 0, 2.5
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 0.6667
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
marketgood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 2
marketgood = commodity_polymers, 0, -1, 0, 0, 1, 6
marketgood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 1
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6
[BaseGood]
base = Sol01_ls_titan_station_Base
marketgood = commodity_gold, 0, -1, 0, 0, 1, 2.8
marketgood = commodity_silver, 0, -1, 150, 500, 0, 1.3
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_water, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_diamonds, 0, -1, 150, 500, 0, 0.6
marketgood = commodity_food, 0, -1, 150, 500, 0, 0.5172
marketgood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 3.75
marketgood = commodity_luxury_food, 0, -1, 0, 0, 1, 2
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 1.7
marketgood = commodity_optical_chips, 0, -1, 0, 0, 1, 5
marketgood = commodity_mining_machinery, 0, -1, 150, 500, 0, 0.8
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 2.5
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 2.1053
marketgood = commodity_polymers, 0, -1, 0, 0, 1, 6
marketgood = commodity_optronics, 0, -1, 0, 0, 1, 2.3333
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 2.5
marketgood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 5
marketgood = commodity_engine_components, 0, -1, 150, 500, 0, 1
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 1.8
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 1
marketgood = commodity_soldiers, 0, -1, 0, 0, 1, 1.500000
marketgood = commodity_boron, 0, -1, 0, 0, 1, 1.2
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 95
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 19
marketgood = commodity_super_alloys, 0, -1, 0, 0, 1, 8
marketgood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 2.1
marketgood = commodity_superconductors, 0, -1, 0, 0, 1, 7
marketgood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 2.2
[BaseGood]
base = Sol01_ls_triton_station_Base
marketgood = commodity_cobalt, 0, -1, 0, 0, 1, 2
marketgood = commodity_hydrocarbons, 0, -1, 150, 500, 0, 1.5
marketgood = commodity_oxygen, 0, -1, 150, 500, 0, 1.5
marketgood = commodity_water, 0, -1, 150, 500, 0, 1.5
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 0.3333
marketgood = commodity_food, 0, -1, 150, 500, 0, 1.2069
marketgood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_fertilizers, 0, -1, 150, 500, 0, 5.7
marketgood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.4
marketgood = commodity_mining_machinery, 0, -1, 0, 0, 1, 3.3333
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 1.6842
marketgood = commodity_polymers, 0, -1, 150, 500, 0, 2
marketgood = commodity_consumer_goods, 0, -1, 150, 500, 0, 5.5
marketgood = commodity_engine_components, 0, -1, 150, 500, 0, 4.6667
marketgood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 3
marketgood = commodity_silver, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_copper, 0, -1, 150, 500, 0, 2
marketgood = commodity_tradelane_parts, 0, -1, 0, 0, 1, 8
marketgood = commodity_cardamine, 0, -1, 0, 0, 1, 0.6
marketgood = commodity_toxic_waste, 0, -1, 150, 500, 0, 20
marketgood = commodity_basic_alloys, 0, -1, 150, 500, 0, 3.5
marketgood = commodity_ship_hull_panels, 0, -1, 150, 500, 0, 3.5
marketgood = commodity_optronics, 0, -1, 150, 500, 0, 3
marketgood = commodity_terraforming_gases, 0, -1, 150, 500, 0, 8
marketgood = commodity_alien_organisms, 0, -1, 150, 500, 0, 6
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 7
marketgood = commodity_luxury_food, 0, -1, 0, 0, 1, 10
marketgood = commodity_luxury_consumer_goods, 0, -1, 0, 0, 1, 7
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 0.7
[BaseGood]
base = Sol01_ls_smugglers_Base
marketgood = commodity_gold, 0, -1, 150, 500, 0, 1.76
marketgood = commodity_scrap_metal, 0, -1, 150, 500, 0, 4
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 1.3
marketgood = commodity_water, 0, -1, 0, 0, 1, 1.4
marketgood = commodity_diamonds, 0, -1, 150, 500, 0, 1.2667
marketgood = commodity_food, 0, -1, 0, 0, 1, 1.0345
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 2
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.48
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 1.1053
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 0.8
marketgood = commodity_engine_components, 0, -1, 0, 0, 1, 3.1333
marketgood = commodity_cardamine, 0, -1, 150, 500, 0, 1.64
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 0.7
marketgood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 4.05
[BaseGood]
base = Sol01_ls_arrokoth_Base
marketgood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 8
marketgood = commodity_water, 0, -1, 0, 0, 1, 7
marketgood = commodity_diamonds, 0, -1, 0, 0, 1, 0.2667
marketgood = commodity_food, 0, -1, 0, 0, 1, 2.7586
marketgood = commodity_alien_artifacts, 0, -1, 150, 500, 0, 0.5
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 2
marketgood = commodity_pharm, 0, -1, 150, 500, 0, 2.2105
marketgood = commodity_polymers, 0, -1, 150, 500, 0, 4
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 7.5
marketgood = commodity_engine_components, 0, -1, 150, 500, 0, 5.3333
marketgood = commodity_sidearms, 0, -1, 0, 0, 1, 3
marketgood = commodity_niobium, 0, -1, 0, 0, 1, 0.5
marketgood = commodity_fertilizers, 0, -1, 0, 0, 1, 9.5
marketgood = commodity_construction_machinery, 0, -1, 0, 0, 1, 10
marketgood = commodity_gold, 0, -1, 0, 0, 1, 3.6
marketgood = commodity_mox_fuel, 0, -1, 0, 0, 1, 4
marketgood = commodity_basic_alloys, 0, -1, 0, 0, 1, 7
marketgood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 8
marketgood = commodity_optronics, 0, -1, 0, 0, 1, 6
[BaseGood]
base = Sol01_ls_hidalgo_Base
marketgood = commodity_oxygen, 0, -1, 0, 0, 1, 0.8
marketgood = commodity_water, 0, -1, 0, 0, 1, 0.8
marketgood = commodity_food, 0, -1, 0, 0, 1, 1.4483
marketgood = commodity_H_fuel, 0, -1, 0, 0, 1, 1.06
marketgood = commodity_pharm, 0, -1, 0, 0, 1, 0.6842
marketgood = commodity_consumer_goods, 0, -1, 0, 0, 1, 1.8
marketgood = commodity_engine_components, 0, -1, 0, 0, 1, 3.8667
marketgood = commodity_sidearms, 0, -1, 150, 500, 0, 0.85
marketgood = commodity_slaves, 0, -1, 0, 0, 1, 3.000000
File diff suppressed because it is too large Load Diff
+62
View File
@@ -360,3 +360,65 @@ base = ST04_02_Base
base = ST04_03_Base base = ST04_03_Base
marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1 marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1 marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_01_Base
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_02_Base
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_03_base
marketgood = le_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_12_base
marketgood = bwf_package, 4, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_13_base
marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_14_base
marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1
marketgood = licr_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_ls_aphrodite_Base
marketgood = bf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = be_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_ls_l3_relay_Base
marketgood = oe_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_ls_trojans_Base
marketgood = bhf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bhe2_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_ls_titan_station_Base
marketgood = rf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = re_package, 1, -1, 1, 1, 0, 1, 1
marketgood = rfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_ls_smugglers_Base
marketgood = pf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = pe_package, 1, -1, 1, 1, 0, 1, 1
marketgood = pfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Sol01_ls_arrokoth_Base
marketgood = cof_package, 1, -1, 1, 1, 0, 1, 1
marketgood = coe_package, 1, -1, 1, 1, 0, 1, 1
marketgood = coe2_package, 1, -1, 1, 1, 0, 1, 1
+397
View File
@@ -5017,3 +5017,400 @@ separation_explosion = sever_debris
LODranges = 0, 1500 LODranges = 0, 1500
lootable = true lootable = true
phantom_physics = true phantom_physics = true
[ShieldGenerator]
nickname = ls_jumpdrive_s
ids_name = 611046
ids_info = 611047
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_jumpdrive_m
ids_name = 611048
ids_info = 611049
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_jumpdrive_l
ids_name = 611050
ids_info = 611051
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_jumpdrive_xl
ids_name = 611052
ids_info = 611053
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_jumpdrive_xxl
ids_name = 611054
ids_info = 611055
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_superdrive
ids_name = 611056
ids_info = 611057
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_sirius_drive_s
ids_name = 611058
ids_info = 611059
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_sirius_drive_m
ids_name = 611060
ids_info = 611061
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_sirius_drive_l
ids_name = 611062
ids_info = 611063
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_sirius_drive_xl
ids_name = 611064
ids_info = 611065
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_sirius_drive_xxl
ids_name = 611066
ids_info = 611067
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
[ShieldGenerator]
nickname = ls_sirius_superdrive
ids_name = 611068
ids_info = 611069
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module01
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = false
phantom_physics = true
+145
View File
@@ -2020,3 +2020,148 @@ ids_name = 265001
ids_info = 265002 ids_info = 265002
shop_archetype = equipment\models\st\ku_thruster.3db shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_jumpdrive_s
equipment = ls_jumpdrive_s
category = equipment
price = 25000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611046
ids_info = 611047
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_jumpdrive_m
equipment = ls_jumpdrive_m
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611048
ids_info = 611049
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_jumpdrive_l
equipment = ls_jumpdrive_l
category = equipment
price = 600000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611050
ids_info = 611051
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_jumpdrive_xl
equipment = ls_jumpdrive_xl
category = equipment
price = 2500000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611052
ids_info = 611053
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_jumpdrive_xxl
equipment = ls_jumpdrive_xxl
category = equipment
price = 10000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611054
ids_info = 611055
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_superdrive
equipment = ls_superdrive
category = equipment
price = 100000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611056
ids_info = 611057
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_sirius_drive_s
equipment = ls_sirius_drive_s
category = equipment
price = 50000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611058
ids_info = 611059
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_sirius_drive_m
equipment = ls_sirius_drive_m
category = equipment
price = 300000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611060
ids_info = 611061
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_sirius_drive_l
equipment = ls_sirius_drive_l
category = equipment
price = 1200000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611062
ids_info = 611063
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_sirius_drive_xl
equipment = ls_sirius_drive_xl
category = equipment
price = 5000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611064
ids_info = 611065
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_sirius_drive_xxl
equipment = ls_sirius_drive_xxl
category = equipment
price = 20000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611066
ids_info = 611067
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = ls_sirius_superdrive
equipment = ls_sirius_superdrive
category = equipment
price = 200000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 611068
ids_info = 611069
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,57 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.45
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
asteroid = ls_x3_rock_asteroid60, -0.6, -0.4, 0.5, 20, 40, 0
[AsteroidBillboards]
count = 400
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 40, 100
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
vert_increase = 2
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_034
exclusion = Zone_Sol01_ls_excl_035
@@ -0,0 +1,67 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 27000
fill_dist = 250000
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
empty_cube_frequency = 0.8
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ls_x10_ice_carbon_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ls_x10_ice_carbon_asteroid10, 0.2, -0.2, -0.5, 45, 20, 0
asteroid = ls_x10_ice_carbon_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ls_x10_ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ls_x10_ice_carbon_asteroid60, 0, -0.1, 0.2, 105, 160, 25
asteroid = ls_x10_ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 20000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1.5
size = 400, 1300
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 14
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_021
exclusion = Zone_Sol01_ls_excl_022
exclusion = Zone_Sol01_ls_excl_023
exclusion = Zone_Sol01_ls_excl_024
exclusion = Zone_Sol01_ls_excl_025
exclusion = Zone_Sol01_ls_excl_026
exclusion = Zone_Sol01_ls_excl_027
exclusion = Zone_Sol01_ls_excl_028
exclusion = Zone_Sol01_ls_excl_029
exclusion = Zone_Sol01_ls_excl_030
exclusion = Zone_Sol01_ls_excl_031
exclusion = Zone_Sol01_ls_excl_032
exclusion = Zone_Sol01_ls_excl_033
+74
View File
@@ -0,0 +1,74 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 21000
fill_dist = 250000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.7
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = ls_x25_rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = ls_x25_rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ls_x25_rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ls_x25_rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ls_x25_rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ls_x25_rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 20000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 1000, 2500
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
vert_increase = 2
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_001
exclusion = Zone_Sol01_ls_excl_002
exclusion = Zone_Sol01_ls_excl_003
exclusion = Zone_Sol01_ls_excl_004
exclusion = Zone_Sol01_ls_excl_005
exclusion = Zone_Sol01_ls_excl_006
exclusion = Zone_Sol01_ls_excl_007
exclusion = Zone_Sol01_ls_excl_008
exclusion = Zone_Sol01_ls_excl_009
exclusion = Zone_Sol01_ls_excl_010
exclusion = Zone_Sol01_ls_excl_011
exclusion = Zone_Sol01_ls_excl_012
exclusion = Zone_Sol01_ls_excl_013
exclusion = Zone_Sol01_ls_excl_014
exclusion = Zone_Sol01_ls_excl_015
exclusion = Zone_Sol01_ls_excl_016
exclusion = Zone_Sol01_ls_excl_017
exclusion = Zone_Sol01_ls_excl_018
exclusion = Zone_Sol01_ls_excl_019
exclusion = Zone_Sol01_ls_excl_020
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,59 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
empty_cube_frequency = 0.45
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_carbon_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_carbon_asteroid10, 0.2, -0.2, -0.5, 45, 20, 0
asteroid = ice_carbon_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_carbon_asteroid60, 0, -0.1, 0.2, 105, 160, 25
asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ls_x3_ice_carbon_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1.5
size = 40, 130
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 14
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_042
exclusion = Zone_Sol01_ls_excl_043
exclusion = Zone_Sol01_ls_excl_044
exclusion = Zone_Sol01_ls_excl_045
@@ -0,0 +1,61 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 180, 200, 220
ambient_color = 70, 70, 70
ambient_increase = 30, 30, 30
empty_cube_frequency = 0.25
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_asteroid10, 0.2, 0.4, 0.2, -35, -10, 20
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ls_x3_ice_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0
asteroid = ls_x2_ice_asteroid60, 0.6, 0.5, -0.6, 70, 10, 30
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 6000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.6, 0.7, 0.7
ambient_intensity = 2
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.6, 0.6, 0.6
ambient_intensity = 1
size = 30, 110
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 9
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_036
exclusion = Zone_Sol01_ls_excl_037
exclusion = Zone_Sol01_ls_excl_038
exclusion = Zone_Sol01_ls_excl_039
exclusion = Zone_Sol01_ls_excl_040
@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 21000
fill_dist = 250000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.75
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = ls_x25_rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = ls_x25_rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ls_x25_rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ls_x25_rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ls_x25_rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ls_x25_rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 20000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 1000, 2500
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
vert_increase = 2
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_046
exclusion = Zone_Sol01_ls_excl_047
@@ -0,0 +1,52 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 21000
fill_dist = 250000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.8
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = ls_x25_rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = ls_x25_rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ls_x25_rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ls_x25_rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ls_x25_rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ls_x25_rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 20000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 1000, 2500
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
vert_increase = 2
@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
empty_cube_frequency = 0.35
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_carbon_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_carbon_asteroid10, 0.2, -0.2, -0.5, 45, 20, 0
asteroid = ice_carbon_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_carbon_asteroid60, 0, -0.1, 0.2, 105, 160, 25
asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ls_x3_ice_carbon_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1.5
size = 40, 130
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 14
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_041
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# SOL HD textures
The HD pack replaces the diffuse textures of all eight planets and Earth's Moon,
plus Sol's skybox. Each body has six independent 4096 × 4096 BC1 faces with
13 mip levels. The sky has six 4096 × 4096 BGRA8 faces with 13 mip levels.
Mipmaps are filtered in linear light. The other moons, dwarf planets, rings,
sun and system layout retain their existing assets.
The source maps are reprojected onto Freelancer's cubed spheres without mirroring
the poles. Earth combines a geographic surface map with its cloud-opacity map.
Materials use a neutral detail texture instead of repeating the retail craters
or cloud noise over the photographic maps. These are diffuse textures: they do
not add geometry, terrain displacement or a separately moving cloud shell.
| Body | Source dimensions | Installed faces |
| --- | --- | --- |
| Mercury, Earth, Mars, Jupiter, Saturn | 8192 × 4096 | 6 × 4096² |
| Venus cloud envelope | 4096 × 2048 | 6 × 4096² |
| Uranus, Neptune | 2048 × 1024 | 6 × 4096² |
| Moon (LROC 2019 color map) | 16384 × 8192 | 6 × 4096² |
| Sky (NASA Deep Star Maps 2020) | 16384 × 8192 | 6 × 4096² |
Output dimensions are not the same as observational resolution: the Uranus,
Neptune and Venus maps contain less fine detail. Solar System Scope's maps
include artistic color tuning and filled gaps, as described by their author.
The NASA sky preserves the published J2000 star positions and the existing
Sol ecliptic orientation; it is a display-exposed sky, not an exposure simulation.
## Rebuild
Requires Python, NumPy, Pillow with its BC1 DDS encoder, and OpenCV with OpenEXR.
```powershell
python tools/build_sol_hd_textures.py --download
python tools/build_sol_hd_textures.py --planets --jobs 3 --resume
python tools/build_sol_hd_textures.py --sky
# Close the game, then install:
python tools/build_sol_hd_textures.py --install
python tools/verify_sol_hd_textures.py
```
Sources are cached in `tools/texture_sources/`. Exact URLs, credits and hashes
are in `sol_texture_sources.json` and `texture_build/source_manifest.json`.
Build products, read-back previews, validation reports and runtime screenshots
are in `tools/texture_build/`. Installation backs up all replaced files under
`tools/backups/sol-textures-<timestamp>/` before copying the staged outputs.
Restore those files to the same relative paths to revert. Files newly added by
the HD pack can remain unused after restoring the original INIs and libraries.
The original `make_planet_textures.py` and `make_sol_skybox.py` remain available
as procedural alternatives; running them over the live pack replaces the HD maps.
`planet_looks.json` is updated so subsequent system rebuilds retain the HD materials.
The renderer also needs the local source changes: `RemGfx/rg_sky.cpp` keeps 4K
sky faces instead of reducing them to 2K; `RendComp/Plugins.cpp` recognizes the
Sol material names as gas/cloud or Earth materials. The installed renderer
configuration also enables 16× anisotropic filtering. Build Release/x64 RP8 and
RendComp and copy their DLLs to `GAME/EXE`. The installed pack occupies about
1.1 GiB, plus the renderer's GPU copies; loading and memory usage increase.
## Verification (2026-11-11)
Release/x64 RP8 and RendComp builds passed. All 54 planet faces and six sky
faces passed container, format, mip-count and material-reference checks;
the planet face-edge checks passed. Unrelated system data and solar archetypes
were compared with the backup and preserved.
Earth and Jupiter were visually checked in the running game. Both runs captured
screenshots and completed without a crash, renderer errors or new engine warnings.
The runtime log confirms `4096x4096 faces -> cube 4096 (13 mips)`.
Reports: `texture_build/validation.json` and `texture_build/runtime/runtime-validation.json`.
The Earth before/after comparison is `texture_build/previews/earth_before_after.jpg`.
The first full-install backup is `tools/backups/sol-textures-20261111-202729/`.
## Credits
Planet and Earth cloud textures by **Solar System Scope / INOVE**,
[Solar Textures](https://www.solarsystemscope.com/textures/), used under
[Creative Commons Attribution 4.0](https://creativecommons.org/licenses/by/4.0/).
Changes: spherical reprojection, Earth surface/cloud compositing, mip generation,
BC1 compression and Freelancer material packaging.
Moon: **NASA/Goddard Space Flight Center Scientific Visualization Studio**, LRO/LROC,
visualization by **Ernie Wright**, [CGI Moon Kit](https://svs.gsfc.nasa.gov/4720/),
2019 color map. Changes: spherical reprojection, mip generation and BC1 packaging.
Sky: **NASA/Goddard Space Flight Center Scientific Visualization Studio**,
**Ernie Wright**, [Deep Star Maps 2020](https://svs.gsfc.nasa.gov/4851/), using
Hipparcos-2, Tycho-2 and Gaia DR2 catalog data. Changes: J2000-to-game coordinate
conversion, cube reprojection, display transfer, dithering and mip generation.
No endorsement by NASA, ESA or the texture authors is implied.
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