Add Omicron Lambda System
This commit is contained in:
48
DATA/SOLAR/ASTEROIDS/ST04_mines.ini
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48
DATA/SOLAR/ASTEROIDS/ST04_mines.ini
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[TexturePanels]
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file = solar\asteroids\mine_shapes.ini
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[Field]
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cube_size = 350
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fill_dist = 1200
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diffuse_color = 110, 110, 100
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ambient_color = 255, 255, 255
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ambient_increase = 20, 20, 30
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[properties]
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flag = mine_danger_objects
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flag = danger_density_high
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[Exclusion Zones]
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exclusion = Zone_ST04_to_ST03
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exclude_billboards = 1
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exclusion = Zone_ST04_access
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exclude_billboards = 1
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[Cube]
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xaxis_rotation = 8, 40, 90, 158
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yaxis_rotation = 5, 45, 100, 135
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zaxis_rotation = 355, 45, 78, 145
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asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
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asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
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asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
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asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
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asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
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asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
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[Band]
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render_parts = 10
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shape = asteroid_belt_mines
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height = 5000
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offset_dist = 24000
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fade = 0.800000, 1.000000, 10, 11
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texture_aspect = 0.750000
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color_shift = 0.600000, 0.600000, 0.700000
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vert_increase = 1
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[AsteroidBillboards]
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count = 2500
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start_dist = 1300
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fade_dist_percent = 0.700000
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shape = spike_mine_tri
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size = 200, 200
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66
DATA/SOLAR/ASTEROIDS/ST04_sanabria.ini
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66
DATA/SOLAR/ASTEROIDS/ST04_sanabria.ini
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 1500
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diffuse_color = 255, 255, 255
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ambient_color = 30, 30, 30
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.400000
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Exclusion Zones]
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exclusion = ST04_06_ex
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exclude_billboards = 1
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[Cube]
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asteroid = beryl_asteroid10, 0.500000, 0.200000, -0.200000, 35, 10, 20
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asteroid = beryl_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0
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asteroid = beryl_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
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asteroid = beryl_asteroid30, -0.300000, -0.300000, 0.300000, 85, 0, 185
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asteroid = beryl_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
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asteroid = beryl_asteroid60, -0.700000, 0.600000, 0.800000, 120, 30, 10
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asteroid = beryl_asteroid10, -0.700000, -0.200000, -0.400000, 60, 20, 70
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asteroid = beryl_asteroid10, 0.300000, 0.400000, -0.600000, 50, 30, 130
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[DynamicAsteroids]
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asteroid = DAsteroid_beryllium
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count = 30
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placement_radius = 120.000000
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placement_offset = 80.000000
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max_velocity = 15.000000
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max_angular_velocity = 3.000000
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color_shift = 1.000000, 1.000000, 1.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_beryl
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asteroid_loot_commodity = commodity_beryllium
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dynamic_loot_container = lootcrate_ast_loot_beryl
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dynamic_loot_commodity = commodity_beryllium
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 50
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dynamic_loot_difficulty = 4
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[Band]
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render_parts = 10
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shape = asteroid_belt_04
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height = 5000
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offset_dist = 10000
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fade = 0.800000, 1.000000, 10, 11
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texture_aspect = 0.750000
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color_shift = 0.600000, 0.600000, 0.700000
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vert_increase = 1
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[AsteroidBillboards]
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count = 500
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start_dist = 900
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fade_dist_percent = 0.300000
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shape = asteroid_beryl
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color_shift = 1.000000, 1.000000, 1.000000
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ambient_intensity = 1.000000
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size = 30, 110
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46
DATA/SOLAR/ASTEROIDS/ST04_teide.ini
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46
DATA/SOLAR/ASTEROIDS/ST04_teide.ini
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 1600
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diffuse_color = 200, 150, 150
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ambient_color = 100, 70, 20
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.700000
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[properties]
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flag = rock_objects
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flag = object_density_med
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[Cube]
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asteroid = rock_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0
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asteroid = rock_asteroid10, -0.900000, -0.500000, 0.900000, 85, 0, 185
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asteroid = rock_asteroid30, -0.600000, -0.300000, 0.600000, 105, 160, 25
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asteroid = rock_asteroid30, -0.100000, 0.400000, -0.400000, 75, 30, 70
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[Band]
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render_parts = 10
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shape = asteroid_belt_04
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height = 15000
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offset_dist = 30000
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fade = 0.800000, 1.000000, 10, 11
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texture_aspect = 0.750000
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color_shift = 0.600000, 0.600000, 0.700000
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vert_increase = 1
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[AsteroidBillboards]
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count = 200
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start_dist = 900
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fade_dist_percent = 0.700000
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shape = roid_rock_tri
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size = 30, 110
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[DynamicAsteroids]
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asteroid = dasteroid_mineable_small1
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count = 20
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placement_radius = 150.000000
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placement_offset = 90.000000
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max_velocity = 10.000000
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max_angular_velocity = 1.000000
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color_shift = 1, 1, 1
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63
DATA/SOLAR/ASTEROIDS/ST04_wadis.ini
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63
DATA/SOLAR/ASTEROIDS/ST04_wadis.ini
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[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 1500
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diffuse_color = 255, 255, 255
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ambient_color = 20, 30, 60
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ambient_increase = 30, 40, 50
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empty_cube_frequency = 0.600000
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[properties]
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flag = debris_objects
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flag = Object_density_low
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[Exclusion Zones]
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exclusion = ST04_03_ex
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exclude_billboards = 1
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[Cube]
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asteroid = debris_small1, 0.700000, 0.200000, -0.200000, 35, 10, 20
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asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190
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asteroid = debris_med2, 0.400000, -0.800000, -0.200000, 15, 90, 120
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asteroid = debris_large1, -0.200000, -0.100000, -0.600000, 105, 160, 25
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[AsteroidBillboards]
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count = 500
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start_dist = 900
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fade_dist_percent = 0.300000
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shape = debris_tri
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color_shift = 1.000000, 1.000000, 1.000000
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ambient_intensity = 1.000000
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size = 110, 120
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[DynamicAsteroids]
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asteroid = dasteroid_debris_small1
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count = 10
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placement_radius = 150.000000
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placement_offset = 90.000000
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max_velocity = 5.000000
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max_angular_velocity = 2.000000
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color_shift = 1.000000, 1.000000, 1.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 3, 7
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asteroid_loot_difficulty = 90
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dynamic_loot_difficulty = 2
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[Band]
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render_parts = 10
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shape = debris_belt_04
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height = 10000
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offset_dist = 27000
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fade = 0.800000, 1.000000, 10, 11
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texture_aspect = 0.750000
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color_shift = 0.600000, 0.600000, 0.700000
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vert_increase = 1
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23
DATA/SOLAR/ASTEROIDS/st04_nomad_field.ini
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23
DATA/SOLAR/ASTEROIDS/st04_nomad_field.ini
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Exclusion Zones]
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exclusion = Zone_ST04_to_ST03
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exclude_billboards = 1
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[Field]
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cube_size = 800
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fill_dist = 4000
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diffuse_color = 255, 200, 100
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ambient_color = 0, 0, 0
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.4
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[properties]
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flag = nomad_objects
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flag = object_density_med
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[Cube]
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asteroid = dyson_cube_debris01, 0.6, 0.2, -0.2, 35, 10, 20
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asteroid = dyson_cube_debris02, 0.2, 0.8, 0.3, 45, 20, 0
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asteroid = dyson_cube_debris03, 0.4, -0.7, -0.2, 15, 90, 120
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