Add Omicron Lambda System

This commit is contained in:
D4rkl1ght3r
2024-04-06 08:38:46 +02:00
parent 717591397e
commit 4311c5fea3
45 changed files with 3812 additions and 17 deletions

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[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 350
fill_dist = 1200
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_ST04_to_ST03
exclude_billboards = 1
exclusion = Zone_ST04_access
exclude_billboards = 1
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 5000
offset_dist = 24000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 2500
start_dist = 1300
fade_dist_percent = 0.700000
shape = spike_mine_tri
size = 200, 200

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.400000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = ST04_06_ex
exclude_billboards = 1
[Cube]
asteroid = beryl_asteroid10, 0.500000, 0.200000, -0.200000, 35, 10, 20
asteroid = beryl_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = beryl_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = beryl_asteroid30, -0.300000, -0.300000, 0.300000, 85, 0, 185
asteroid = beryl_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = beryl_asteroid60, -0.700000, 0.600000, 0.800000, 120, 30, 10
asteroid = beryl_asteroid10, -0.700000, -0.200000, -0.400000, 60, 20, 70
asteroid = beryl_asteroid10, 0.300000, 0.400000, -0.600000, 50, 30, 130
[DynamicAsteroids]
asteroid = DAsteroid_beryllium
count = 30
placement_radius = 120.000000
placement_offset = 80.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_beryl
asteroid_loot_commodity = commodity_beryllium
dynamic_loot_container = lootcrate_ast_loot_beryl
dynamic_loot_commodity = commodity_beryllium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 4
[Band]
render_parts = 10
shape = asteroid_belt_04
height = 5000
offset_dist = 10000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 500
start_dist = 900
fade_dist_percent = 0.300000
shape = asteroid_beryl
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 30, 110

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
diffuse_color = 200, 150, 150
ambient_color = 100, 70, 20
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.700000
[properties]
flag = rock_objects
flag = object_density_med
[Cube]
asteroid = rock_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = rock_asteroid10, -0.900000, -0.500000, 0.900000, 85, 0, 185
asteroid = rock_asteroid30, -0.600000, -0.300000, 0.600000, 105, 160, 25
asteroid = rock_asteroid30, -0.100000, 0.400000, -0.400000, 75, 30, 70
[Band]
render_parts = 10
shape = asteroid_belt_04
height = 15000
offset_dist = 30000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 200
start_dist = 900
fade_dist_percent = 0.700000
shape = roid_rock_tri
size = 30, 110
[DynamicAsteroids]
asteroid = dasteroid_mineable_small1
count = 20
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 10.000000
max_angular_velocity = 1.000000
color_shift = 1, 1, 1

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[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
diffuse_color = 255, 255, 255
ambient_color = 20, 30, 60
ambient_increase = 30, 40, 50
empty_cube_frequency = 0.600000
[properties]
flag = debris_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = ST04_03_ex
exclude_billboards = 1
[Cube]
asteroid = debris_small1, 0.700000, 0.200000, -0.200000, 35, 10, 20
asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190
asteroid = debris_med2, 0.400000, -0.800000, -0.200000, 15, 90, 120
asteroid = debris_large1, -0.200000, -0.100000, -0.600000, 105, 160, 25
[AsteroidBillboards]
count = 500
start_dist = 900
fade_dist_percent = 0.300000
shape = debris_tri
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 110, 120
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 5.000000
max_angular_velocity = 2.000000
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 3, 7
asteroid_loot_difficulty = 90
dynamic_loot_difficulty = 2
[Band]
render_parts = 10
shape = debris_belt_04
height = 10000
offset_dist = 27000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Exclusion Zones]
exclusion = Zone_ST04_to_ST03
exclude_billboards = 1
[Field]
cube_size = 800
fill_dist = 4000
diffuse_color = 255, 200, 100
ambient_color = 0, 0, 0
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.4
[properties]
flag = nomad_objects
flag = object_density_med
[Cube]
asteroid = dyson_cube_debris01, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = dyson_cube_debris02, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = dyson_cube_debris03, 0.4, -0.7, -0.2, 15, 90, 120