Add Omicron Lambda System
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63
DATA/SOLAR/ASTEROIDS/ST04_wadis.ini
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63
DATA/SOLAR/ASTEROIDS/ST04_wadis.ini
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[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 1500
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diffuse_color = 255, 255, 255
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ambient_color = 20, 30, 60
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ambient_increase = 30, 40, 50
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empty_cube_frequency = 0.600000
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[properties]
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flag = debris_objects
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flag = Object_density_low
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[Exclusion Zones]
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exclusion = ST04_03_ex
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exclude_billboards = 1
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[Cube]
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asteroid = debris_small1, 0.700000, 0.200000, -0.200000, 35, 10, 20
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asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190
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asteroid = debris_med2, 0.400000, -0.800000, -0.200000, 15, 90, 120
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asteroid = debris_large1, -0.200000, -0.100000, -0.600000, 105, 160, 25
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[AsteroidBillboards]
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count = 500
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start_dist = 900
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fade_dist_percent = 0.300000
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shape = debris_tri
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color_shift = 1.000000, 1.000000, 1.000000
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ambient_intensity = 1.000000
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size = 110, 120
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[DynamicAsteroids]
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asteroid = dasteroid_debris_small1
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count = 10
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placement_radius = 150.000000
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placement_offset = 90.000000
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max_velocity = 5.000000
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max_angular_velocity = 2.000000
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color_shift = 1.000000, 1.000000, 1.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 3, 7
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asteroid_loot_difficulty = 90
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dynamic_loot_difficulty = 2
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[Band]
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render_parts = 10
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shape = debris_belt_04
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height = 10000
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offset_dist = 27000
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fade = 0.800000, 1.000000, 10, 11
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texture_aspect = 0.750000
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color_shift = 0.600000, 0.600000, 0.700000
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vert_increase = 1
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