Add Omicron Lambda System
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52
DATA/UNIVERSE/SYSTEMS/ST03/Bases/Rooms/St03_01_bar.ini
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52
DATA/UNIVERSE/SYSTEMS/ST03/Bases/Rooms/St03_01_bar.ini
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[Room_Info]
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set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_li02
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Pl_01_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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118
DATA/UNIVERSE/SYSTEMS/ST03/Bases/Rooms/St03_01_planetscape.ini
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118
DATA/UNIVERSE/SYSTEMS/ST03/Bases/Rooms/St03_01_planetscape.ini
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[Room_Info]
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set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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ShipDealer = pittsburgh_ship_spiel
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[Room_Sound]
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ambient = ambience_planetscape_rocky
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music = music_pittsburgh, oneshot
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = scripts\bases\Pl_01_pad_land_01.thn
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launching_script = scripts\bases\Pl_01_pad_launch_01.thn
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Planetscape
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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11
DATA/UNIVERSE/SYSTEMS/ST03/Bases/St03_01_Base.ini
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11
DATA/UNIVERSE/SYSTEMS/ST03/Bases/St03_01_Base.ini
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@@ -0,0 +1,11 @@
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[BaseInfo]
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nickname = St03_01_Base
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start_room = Planetscape
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[Room]
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nickname = Bar
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file = Universe\Systems\St03\Bases\Rooms\St03_01_Bar.ini
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[Room]
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nickname = Planetscape
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file = Universe\Systems\St03\Bases\Rooms\St03_01_Planetscape.ini
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