Update x64 client for nebula quality, performance and sculpted shapes

Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.

Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.

Validated CPU/shader checks, 55 GPU regression cases and client startup.
This commit is contained in:
2026-11-08 10:31:22 +01:00
parent 4c3b8166ae
commit 447a82f05e
29 changed files with 10 additions and 6 deletions
+10 -6
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@@ -1,6 +1,10 @@
REM-Client test build (64-bit)
date: 2026-11-08 04:53
commit: dc29f791 (main)
subject: Planet atmospheres: the scattered light over the surface is weaker and mostly Earth's blue - AtmosphereDisc (0.35) of it where the view meets the surface squarely, fading to the full planet-coloured glow at the limb; the planet-coloured veil over the whole disc turned Br03_01 (olive) bright yellow even at a quarter of the density
tree: clean
build: OK
REM-Client test build (64-bit)
date: 2026-11-08 09:52
commit: 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (main)
subject: Rework volumetric nebula quality, visibility and sculpted shapes
tree: clean (committed source; compiled bytes unchanged)
build: OK (Release|x64: full client, incremental Freelancer and RP8/RemGfx)
nebula update: quality profiles, continuous visibility, sculpted hulls and conservative empty-space skipping
renderer sha256: 610c7ac4baac9aa6d5733cfcaf99f07cba60586d17a56d3d73ddfa3f3086f0cc
source manifest sha256: e0d60d49ffa65c2f5a36aa7427cbde0ad0be56108d1850c9d1bd000d6fdf3f87
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