Move FP7_system, Fix Jump EW05, EW06, ST04

This commit is contained in:
Nekura
2026-04-26 01:45:56 +02:00
parent bdc9484f7b
commit 45b24bef96
4 changed files with 303 additions and 427 deletions

View File

@@ -126,11 +126,11 @@ sort = 99.5
nickname = Ew05_to_St04_hole nickname = Ew05_to_St04_hole
ids_name = 262010 ids_name = 262010
pos = 27200, 0, -15800 pos = 27200, 0, -15800
rotate = 0, 140, 0 rotate = 180, 40, 180
archetype = jumphole_red Archetype = jumphole_red
msg_id_prefix = gcs_refer_system_St04 msg_id_prefix = gcs_refer_system_St04
jump_effect = jump_effect_hole
ids_info = 66146 ids_info = 66146
visit = 0 goto = ST04, ST04_to_Ew05_hole, gate_tunnel_bretonia
goto = St04, St04_to_Ew05_hole, gate_tunnel_bretonia jump_effect = jump_effect_hole

View File

@@ -534,18 +534,18 @@ visit = 128
[Object] [Object]
nickname = EW06_to_ST04 nickname = EW06_to_ST04
ids_name = 262003 ids_name = 262003
ids_info = 66145
pos = 11543, 0, -23642 pos = 11543, 0, -23642
rotate = 0, 161, 0 rotate = 180, 18.999998, 180
Archetype = nomad_gate Archetype = nomad_gate
msg_id_prefix = gcs_refer_system_St04 msg_id_prefix = gcs_refer_system_St04
ids_info = 66145
goto = ST04, ST04_to_Ew06, gate_tunnel_bretonia
jump_effect = jump_effect_bretonia jump_effect = jump_effect_bretonia
behavior = NOTHING behavior = NOTHING
reputation = fc_n_grp
difficulty_level = 1 difficulty_level = 1
loadout = nomad_gate loadout = nomad_gate
pilot = pilot_solar_easiest pilot = pilot_solar_easiest
goto = St04, St04_to_EW06, gate_tunnel_bretonia reputation = fc_n_grp
; Nomad Battleship Encounter Zone ; Nomad Battleship Encounter Zone

View File

@@ -2,14 +2,6 @@
space_color = 0, 0, 0 space_color = 0, 0, 0
local_faction = fc_or_grp local_faction = fc_or_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[EncounterParameters] [EncounterParameters]
nickname = area_nomads nickname = area_nomads
filename = missions\encounters\area_nomads.ini filename = missions\encounters\area_nomads.ini
@@ -18,9 +10,33 @@ filename = missions\encounters\area_nomads.ini
nickname = area_defend nickname = area_defend
filename = missions\encounters\area_defend.ini filename = missions\encounters\area_defend.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[Dust] [Dust]
spacedust = Dust spacedust = Dust
[Asteroids]
file = solar\asteroids\ST04_sanabria.ini
zone = Zone_ST04_sanabria_01
[Asteroids]
file = solar\asteroids\ST04_wadis.ini
zone = Zone_ST04_wadis_01
[Asteroids]
file = solar\asteroids\ST04_teide.ini
zone = Zone_ST04_teide_01
[Asteroids]
file = solar\asteroids\st04_nomad_field.ini
zone = Zone_st04_nomad_field
[Ambient] [Ambient]
color = 30, 10, 6 color = 30, 10, 6
@@ -37,87 +53,28 @@ range = 80000
type = DIRECTIONAL type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION atten_curve = DYNAMIC_DIRECTION
[Object] [Zone]
nickname = St04_Sun
ids_name = 261049
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 8000
ids_info = 66155
[zone]
nickname = Zone_St04_Sun_death nickname = Zone_St04_Sun_death
pos = 0, 0, 0 pos = 0, 0, 0
shape = SPHERE shape = SPHERE
size = 7000 size = 7000
damage = 10000 damage = 10000
sort = 99 sort = 99
density = 0
relief_time = 0
; ### Fields ### [Zone]
; [Asteroids]
; file = solar\asteroids\ST04_mines.ini
; zone = Zone_ST04_granada_01
[Asteroids]
file = solar\asteroids\ST04_sanabria.ini
zone = Zone_ST04_sanabria_01
[Asteroids]
file = solar\asteroids\ST04_wadis.ini
zone = Zone_ST04_wadis_01
[Asteroids]
file = solar\asteroids\ST04_teide.ini
zone = Zone_ST04_teide_01
[Nebula]
file = solar\rings\st04_systemfog.ini
zone = st04_systemfog
[zone]
nickname = st04_systemfog nickname = st04_systemfog
pos = 0, 0, 0 pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE shape = SPHERE
size = 300000 size = 300000
sort = 0.000000
; Granada
; [Zone]
; nickname = Zone_ST04_granada_01
; ids_name = 262015
; pos = 22975, 0, -9845
; size = 12000, 12000, 12000
; shape = SPHERE
; property_flags = 4128
; visit = 36
; spacedust = asteroiddust
; spacedust_maxparticles = 50
; sort = 20
; toughness = 6
; density = 4
; repop_time = 20
; max_battle_size = 4
; pop_type = nonlootable_ast_field
; relief_time = 35
[Zone] [Zone]
nickname = Zone_ST04_access nickname = Zone_ST04_access
pos = 15715, 0, -15121 pos = 15715, 0, -15121
rotate = 0, 45, 0
shape = BOX shape = BOX
size = 2000, 1000, 22000 size = 2000, 1000, 22000
property_flags = 131072 property_flags = 131072
sort = 990 sort = 990
rotate = 0, 45, 0
[Zone] [Zone]
nickname = Zone_ST04_to_ST03 nickname = Zone_ST04_to_ST03
@@ -131,23 +88,18 @@ density = 3
repop_time = 10 repop_time = 10
max_battle_size = 8 max_battle_size = 8
relief_time = 10 relief_time = 10
encounter = area_defend, 19, 0.200000 encounter = area_defend, 19, 0.2
faction = fc_or_grp, 1.000000 faction = fc_or_grp, 1
encounter = area_nomads, 19, 0.200000 encounter = area_nomads, 19, 0.2
faction = fc_n_grp, 1.000000 faction = fc_n_grp, 1
; Wadis
[Zone] [Zone]
nickname = Zone_ST04_wadis_01 nickname = Zone_ST04_wadis_01
ids_name = 262016 ids_name = 262016
pos = -13633, 0, -37111 pos = -13633, 0, -37111
rotate = 0, 47, 0 rotate = 0, 46.999996, 0
shape = SPHERE shape = SPHERE
size = 16773, 7532, 7521 size = 16773
property_flags = 130 property_flags = 130
visit = 36 visit = 36
spacedust = dust spacedust = dust
@@ -160,16 +112,12 @@ max_battle_size = 20
pop_type = lootable_ast_field pop_type = lootable_ast_field
relief_time = 35 relief_time = 35
; Teide
[Zone] [Zone]
nickname = Zone_ST04_teide_01 nickname = Zone_ST04_teide_01
ids_name = 262017 ids_name = 262017
pos = -27518, 0, 9594 pos = -27518, 0, 9594
size = 20447, 10357, 10357
shape = SPHERE shape = SPHERE
size = 20447
property_flags = 66 property_flags = 66
visit = 36 visit = 36
spacedust = dust spacedust = dust
@@ -182,17 +130,13 @@ max_battle_size = 20
pop_type = lootable_ast_field pop_type = lootable_ast_field
relief_time = 35 relief_time = 35
; Sanabria
[Zone] [Zone]
nickname = Zone_ST04_sanabria_01 nickname = Zone_ST04_sanabria_01
ids_name = 262018 ids_name = 262018
pos = 9846, 0, -32315 pos = 9846, 0, -32315
rotate = 0, 47, 0 rotate = 0, 46.999996, 0
shape = SPHERE shape = SPHERE
size = 4773, 4532, 4521 size = 4773
property_flags = 66 property_flags = 66
visit = 36 visit = 36
spacedust = dust spacedust = dust
@@ -205,31 +149,25 @@ max_battle_size = 20
pop_type = lootable_ast_field pop_type = lootable_ast_field
relief_time = 35 relief_time = 35
; Dumiat-Nebel
[Zone] [Zone]
nickname = Zone_ST04_dumiat-nebel_01 nickname = Zone_ST04_dumiat-nebel_01
ids_name = 262019 ids_name = 262019
ids_info = 262020 ids_info = 262020
pos = -25499, 0, 17420 pos = -25499, 0, 17420
size = 8345
shape = SPHERE shape = SPHERE
size = 8345
property_flags = 32776
property_fog_color = 102, 102, 255
damage = 675 damage = 675
spacedust = leeds
sort = 209 sort = 209
toughness = 6 toughness = 6
density = 4 density = 4
spacedust = leeds
repop_time = 20 repop_time = 20
max_battle_size = 4 max_battle_size = 4
relief_time = 35 relief_time = 35
property_flags = 32776
property_fog_color = 102, 102, 255
; encounter [Zone]
[zone]
nickname = Zone_st04_01_enc nickname = Zone_st04_01_enc
pos = 2524, 0, -24236 pos = 2524, 0, -24236
shape = SPHERE shape = SPHERE
@@ -240,10 +178,10 @@ density = 3
repop_time = 10 repop_time = 10
max_battle_size = 8 max_battle_size = 8
relief_time = 10 relief_time = 10
encounter = area_defend, 19, 0.200000 encounter = area_defend, 19, 0.2
faction = fc_or_grp, 1.000000 faction = fc_or_grp, 1
[zone] [Zone]
nickname = Zone_st04_02_enc nickname = Zone_st04_02_enc
pos = -28710, 0, -2100 pos = -28710, 0, -2100
shape = SPHERE shape = SPHERE
@@ -254,10 +192,10 @@ density = 3
repop_time = 10 repop_time = 10
max_battle_size = 8 max_battle_size = 8
relief_time = 10 relief_time = 10
encounter = area_defend, 19, 0.200000 encounter = area_defend, 19, 0.2
faction = fc_or_grp, 1.000000 faction = fc_or_grp, 1
[zone] [Zone]
nickname = Zone_st04_03_enc nickname = Zone_st04_03_enc
pos = -14300, 0, -39460 pos = -14300, 0, -39460
shape = SPHERE shape = SPHERE
@@ -268,222 +206,33 @@ density = 3
repop_time = 10 repop_time = 10
max_battle_size = 8 max_battle_size = 8
relief_time = 10 relief_time = 10
encounter = area_defend, 19, 0.200000 encounter = area_defend, 19, 0.2
faction = fc_or_grp, 1.000000 faction = fc_or_grp, 1
; ### Jump Hole/Gate ### [Zone]
;Unknown Alpha Jumphole
[Object]
nickname = ST04_to_Ew05_hole
ids_name = 262004
pos = 22975, 0, -9845
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Ew05
jump_effect = jump_effect_hole
visit = 0
goto = Ew05, Ew05_to_St04_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_St03_hole nickname = Zone_ST04_to_St03_hole
pos = 57187, 0, 38125 pos = 57187, 0, 38125
shape = SPHERE shape = SPHERE
size = 1000 size = 1000
property_flags = 131072 property_flags = 131072
visit = 128 visit = 128
sort = 0
[Zone]
; Unknown Gamma Jump Gate
[Object]
nickname = ST04_to_Ew06
ids_name = 262012
pos = -32380, 0, -900
rotate = 0, -37, 0
Archetype = nomad_gate
msg_id_prefix = gcs_refer_system_Ew06
jump_effect = jump_effect_bretonia
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = nomad_gate
pilot = pilot_solar_easiest
goto = Ew06, Ew06_to_ST04, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_St02 nickname = Zone_ST04_to_St02
pos = -57500, 0, 17500 pos = -57500, 0, 17500
shape = SPHERE shape = SPHERE
size = 1000 size = 1000
property_flags = 131072 property_flags = 131072
visit = 128 visit = 128
sort = 0
; ### Bases ### [Zone]
; Cairo
[Object]
nickname = ST04_01
ids_name = 262023
ids_info = 262024
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 2524, 0, -24236
archetype = planet_earthgaia_1500
atmosphere_range = 1600
burn_color = 255, 222, 160
base = ST04_01_Base
reputation = fc_or_grp
[zone]
nickname = Zone_ST04_01_Kairo_death nickname = Zone_ST04_01_Kairo_death
pos = 2524, 0, -24236 pos = 2524, 0, -24236
shape = SPHERE shape = SPHERE
size = 1550 size = 1550
damage = 2000000 damage = 2000000
sort = 99.500000 sort = 99.5
density = 0 population_additive = False
relief_time = 0
population_additive = false
; Cairo Docking Ring
[Object]
nickname = ST04_01_dock_ring
ids_name = 262025
archetype = dock_ring
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_01_Base
pos = 2188, 0, -22659
rotate = 0, -14, 0
reputation = fc_or_grp
difficulty_level = 5
space_costume = , robot_body_A
voice = pilot_c_ill_f01a
[Object]
nickname = ST04_01_docking_fixture_1
ids_name = 261166
pos = 2188, 350, -22659
rotate = 0, -14, 0
archetype = docking_fixture
ids_info = 66489
reputation = fc_or_grp
behavior = NOTHING
dock_with = ST04_01_Base
base = ST04_01_Base
; Menes
[Object]
nickname = ST04_02
ids_name = 262026
ids_info = 262027
pos = -28710, 0, -2100
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_02_Base
base = ST04_02_Base
reputation = fc_or_grp
rotate = 0, 0, 0
archetype = co_base_ice_large02
loadout = co_base_ice_large02_pi_01
difficulty_level = 5
space_costume = , robot_body_A
voice = pilot_c_ill_m01b
; Sinai
[Object]
nickname = ST04_03
ids_name = 262028
ids_info = 262029
pos = -14300, 0, -39460
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_03_Base
base = ST04_03_Base
reputation = fc_or_grp
rotate = 0, 0, 0
archetype = space_factory01
difficulty_level = 5
loadout = space_factory01_co_01
space_costume = , robot_body_A
voice = pilot_c_ill_m01b
[Object]
nickname = ST04_shipyard_1
ids_name = 0
pos = -13804,130,-39209
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_or_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_2
ids_name = 0
pos = -13804,-195,-39209
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_or_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_3
ids_name = 0
pos = -13804,130,-39711
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_or_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_4
ids_name = 0
pos = -13804,-195,-39711
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_or_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_OS_Osiris_1
pos = -13804,-180,-39711
rotate = 0, 90, 0
archetype = o_osiris
dock_with = ST04_03_Base
base = ST04_03_Base
visit = 128
parent = ST04_03
[Object]
nickname = ST04_OS_Osiris_2
pos = -13804,150,-39209
rotate = 0, 90, 0
archetype = o_osiris
dock_with = ST04_03_Base
base = ST04_03_Base
visit = 128
parent = ST04_03
[Zone] [Zone]
nickname = ST04_03_ex nickname = ST04_03_ex
@@ -497,52 +246,21 @@ density = 3
repop_time = 10 repop_time = 10
max_battle_size = 8 max_battle_size = 8
relief_time = 10 relief_time = 10
encounter = area_defend, 19, 0.200000 encounter = area_defend, 19, 0.2
faction = fc_or_grp, 1.000000 faction = fc_or_grp, 1
[Zone]
; Memphis
[Object]
nickname = ST04_05
ids_name = 262032
ids_info = 262033
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -25499, 0, 17420
archetype = planet_moonred_1500
atmosphere_range = 1650
burn_color = 255, 222, 160
[zone]
nickname = ST04_01_Memphis_death nickname = ST04_01_Memphis_death
pos = -25499, 0, 17420 pos = -25499, 0, 17420
shape = SPHERE shape = SPHERE
size = 1600 size = 1600
damage = 2000000 damage = 2000000
sort = 99.500000 sort = 99.5
density = 0 population_additive = False
relief_time = 0
population_additive = false
; Gizeh
[Object]
nickname = ST04_06
ids_name = 262034
pos = 8250,0,-28250
behavior = NOTHING
pilot = pilot_solar_easy
rotate = 0, 0, 0
archetype = mplatform
loadout = mplatform_red_co_01
difficulty_level = 5
[Zone] [Zone]
nickname = ST04_06_ex nickname = ST04_06_ex
pos = 8250,0,-28250 pos = 8250, 0, -28250
shape = ELLIPSOID shape = ELLIPSOID
size = 300, 300, 300 size = 300, 300, 300
property_flags = 131072 property_flags = 131072
@@ -552,45 +270,10 @@ density = 3
repop_time = 10 repop_time = 10
max_battle_size = 8 max_battle_size = 8
relief_time = 10 relief_time = 10
encounter = area_defend, 19, 0.200000 encounter = area_defend, 19, 0.2
faction = fc_or_grp, 1.000000 faction = fc_or_grp, 1
; ### Wrack ### [Zone]
; RMS Queen Mary
[Object]
nickname = ST04_suprise_ge_train_01
ids_name = 262035
ids_info = 262036
pos = -26930, 0, 9300
visit = 16
rotate = 90, 90, 60
archetype = suprise_ge_train
loadout = ST04_Train
; New London Eye
[Object]
nickname = ST04_suprise_ge_train_02
ids_name = 262037
ids_info = 262038
pos = -26887.3,0,9247.36
visit = 16
rotate = 134.843,67.6706,147.451
archetype = suprise_ge_fighter6
loadout = ST04_Fighter
[Asteroids]
file = solar\asteroids\st04_nomad_field.ini
zone = Zone_st04_nomad_field
[zone]
nickname = Zone_st04_nomad_field nickname = Zone_st04_nomad_field
ids_name = 262015 ids_name = 262015
pos = 20500, 0, -5000 pos = 20500, 0, -5000
@@ -598,8 +281,201 @@ shape = ELLIPSOID
size = 12000, 8000, 15000 size = 12000, 8000, 15000
property_flags = 1024 property_flags = 1024
visit = 36 visit = 36
; visit = 32 interference = 0.5
density = 10
sort = 1 sort = 1
interference = 0.500000 density = 10
pop_type = nonlootable_ast_field pop_type = nonlootable_ast_field
[Object]
nickname = St04_Sun
ids_name = 261049
ambient_color = 255, 255, 255
Archetype = sun_1000
star = sm_red_sun
ids_info = 66155
atmosphere_range = 8000
[Object]
nickname = ST04_to_Ew05_hole
ids_name = 262004
pos = 22975, 0, -9845
rotate = 180, 40, 180
Archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Ew05
goto = Ew05, Ew05_to_St04_hole, gate_tunnel_bretonia
jump_effect = jump_effect_hole
[Object]
nickname = ST04_to_Ew06
ids_name = 262012
pos = -32380, 0, -900
rotate = 0, -36.99999, 0
Archetype = nomad_gate
msg_id_prefix = gcs_refer_system_Ew06
goto = Ew06, EW06_to_ST04, gate_tunnel_bretonia
jump_effect = jump_effect_bretonia
behavior = NOTHING
difficulty_level = 1
loadout = nomad_gate
pilot = pilot_solar_easiest
reputation = fc_n_grp
[Object]
nickname = ST04_01
ids_name = 262023
pos = 2524, 0, -24236
Archetype = planet_earthgaia_1500
ids_info = 262024
atmosphere_range = 1600
burn_color = 255, 222, 160
base = ST04_01_Base
reputation = fc_or_grp
[Object]
nickname = ST04_01_dock_ring
ids_name = 262025
pos = 2188, 0, -22659
rotate = 0, -13.999999, 0
Archetype = dock_ring
dock_with = ST04_01_Base
behavior = NOTHING
voice = pilot_c_ill_f01a
space_costume = , robot_body_A
difficulty_level = 5
pilot = pilot_solar_easy
reputation = fc_or_grp
[Object]
nickname = ST04_01_docking_fixture_1
ids_name = 261166
pos = 2188, 350, -22659
rotate = 0, -13.999999, 0
Archetype = docking_fixture
ids_info = 66489
base = ST04_01_Base
dock_with = ST04_01_Base
behavior = NOTHING
reputation = fc_or_grp
[Object]
nickname = ST04_02
ids_name = 262026
pos = -28710, 0, -2100
Archetype = co_base_ice_large02
ids_info = 262027
base = ST04_02_Base
dock_with = ST04_02_Base
behavior = NOTHING
voice = pilot_c_ill_m01b
space_costume = , robot_body_A
difficulty_level = 5
loadout = co_base_ice_large02_pi_01
pilot = pilot_solar_easy
reputation = fc_or_grp
[Object]
nickname = ST04_03
ids_name = 262028
pos = -14300, 0, -39460
Archetype = space_factory01
ids_info = 262029
base = ST04_03_Base
dock_with = ST04_03_Base
behavior = NOTHING
voice = pilot_c_ill_m01b
space_costume = , robot_body_A
difficulty_level = 5
loadout = space_factory01_co_01
pilot = pilot_solar_easy
reputation = fc_or_grp
[Object]
nickname = ST04_shipyard_1
pos = -13804, 130, -39209
rotate = 0, 89.99999, 0
Archetype = shipyard
reputation = fc_or_grp
parent = ST04_03
[Object]
nickname = ST04_shipyard_2
pos = -13804, -195, -39209
rotate = 0, 89.99999, 0
Archetype = shipyard
reputation = fc_or_grp
parent = ST04_03
[Object]
nickname = ST04_shipyard_3
pos = -13804, 130, -39711
rotate = 0, 89.99999, 0
Archetype = shipyard
reputation = fc_or_grp
parent = ST04_03
[Object]
nickname = ST04_shipyard_4
pos = -13804, -195, -39711
rotate = 0, 89.99999, 0
Archetype = shipyard
reputation = fc_or_grp
parent = ST04_03
[Object]
nickname = ST04_OS_Osiris_1
pos = -13804, -180, -39711
rotate = 0, 89.99999, 0
Archetype = o_osiris
base = ST04_03_Base
dock_with = ST04_03_Base
parent = ST04_03
visit = 128
[Object]
nickname = ST04_OS_Osiris_2
pos = -13804, 150, -39209
rotate = 0, 89.99999, 0
Archetype = o_osiris
base = ST04_03_Base
dock_with = ST04_03_Base
parent = ST04_03
visit = 128
[Object]
nickname = ST04_05
ids_name = 262032
pos = -20428.688, 0, 17293.242
Archetype = planet_moonred_1500
ids_info = 262033
atmosphere_range = 1650
burn_color = 255, 222, 160
[Object]
nickname = ST04_06
ids_name = 262034
pos = 8250, 0, -28250
Archetype = mplatform
behavior = NOTHING
difficulty_level = 5
loadout = mplatform_red_co_01
pilot = pilot_solar_easy
[Object]
nickname = ST04_suprise_ge_train_01
ids_name = 262035
pos = -26930, 0, 9300
rotate = -14.0362425, 89.999985, -32.00538
Archetype = suprise_ge_train
ids_info = 262036
loadout = ST04_Train
visit = 16
[Object]
nickname = ST04_suprise_ge_train_02
ids_name = 262037
pos = -26887.3, 0, 9247.36
rotate = 134.843, 67.670586, 147.451
Archetype = suprise_ge_fighter6
ids_info = 262038
loadout = ST04_Fighter
visit = 16

View File

@@ -2293,7 +2293,7 @@ NavMapScale = 3
[system] [system]
nickname = FP7_system nickname = FP7_system
file = systems\FP7\FP7_system.ini file = systems\FP7\FP7_system.ini
pos = 15, 6 pos = 16, 6
visit = 128 visit = 128
strid_name = 196657 strid_name = 196657
ids_info = 66115 ids_info = 66115