New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes)

This commit is contained in:
2026-10-21 19:54:58 +02:00
committed by D4rkl1ght3r
parent ba60331ea4
commit 4a13424fb9
5 changed files with 8 additions and 2 deletions
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+8 -2
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@@ -106,11 +106,17 @@ HeatHaze = 1.0
ShieldRefraction = 1.0
CloakRefraction = 1.0
TunnelDistortion = 1.0
; R15 planet atmospheres: light scattering (blue rim on the day side, red at the terminator, glow
; against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere layer
; R15 planet atmospheres: light scattering (a coloured rim on the day side, the opposite colour at
; the terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original
; atmosphere layer. AtmosphereColor = 1 takes each planet's colour from that layer (its material's
; Dc and Alpha: a desert planet gets an orange rim, a thin layer a weak one, a black or invisible
; layer none), 0 = Earth's blue for every planet; AtmosphereSaturation = how strongly the pale
; layer colour is tinted (1 = as in the material, higher = more colourful)
Atmosphere = 1
AtmosphereStrength = 1.0
AtmosphereReplace = 1
AtmosphereColor = 1
AtmosphereSaturation = 4.0
; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations
; (over SoftParticleRange metres in front of them) instead of cutting hard edges
SoftParticles = 1
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