story_arc1_m02: Fix ActTrig

This commit is contained in:
D4rkl1ght3r
2026-11-07 23:44:43 +01:00
parent 20f0912ebe
commit 4d878d4ec2
@@ -189,7 +189,7 @@ Act_SetMsnResult = Success ; won - the mission goes on (interlude)
Act_AdjAcct = players, 250000 ; the actual payout
Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission)
Act_ActTrig = t_harrison_pittsburgh_launched
Act_ActTrig = t_harrison_rochester_launched
Act_ActTrig = t_harrison_rochester_success
; >>> INTERLUDE SECTION <<<
@@ -218,13 +218,13 @@ Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISO
Act_ActTrig = t_harrison_mission_completed
[Trigger]
nickname = t_harrison_mission_completed
nickname = t_harrison_mission_success
Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside
Act_DisplayMsg = players, 458768
Act_ActTrig = t_harrison_mission_completed2
Act_ActTrig = t_harrison_mission_success2
[Trigger]
nickname = t_harrison_mission_completed2
nickname = t_harrison_mission_success2
Cnd_BaseEnter = players, Li01_12_Base
Act_PopUpDialog = players, 458760, 458769
Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01