story_arc1_m02: Fix ActTrig
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@@ -189,7 +189,7 @@ Act_SetMsnResult = Success ; won - the mission goes on (interlude)
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission)
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Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission)
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Act_ActTrig = t_harrison_pittsburgh_launched
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Act_ActTrig = t_harrison_rochester_launched
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Act_ActTrig = t_harrison_rochester_success
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Act_ActTrig = t_harrison_rochester_success
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; >>> INTERLUDE SECTION <<<
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; >>> INTERLUDE SECTION <<<
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@@ -218,13 +218,13 @@ Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISO
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Act_ActTrig = t_harrison_mission_completed
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Act_ActTrig = t_harrison_mission_completed
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[Trigger]
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[Trigger]
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nickname = t_harrison_mission_completed
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nickname = t_harrison_mission_success
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Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside
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Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside
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Act_DisplayMsg = players, 458768
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Act_DisplayMsg = players, 458768
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Act_ActTrig = t_harrison_mission_completed2
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Act_ActTrig = t_harrison_mission_success2
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[Trigger]
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[Trigger]
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nickname = t_harrison_mission_completed2
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nickname = t_harrison_mission_success2
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Cnd_BaseEnter = players, Li01_12_Base
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Cnd_BaseEnter = players, Li01_12_Base
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Act_PopUpDialog = players, 458760, 458769
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Act_PopUpDialog = players, 458760, 458769
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
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