Add Acc. and Rapid Tizona del Cid
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@@ -4057,6 +4057,104 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Acc Tizona del Cid
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[Munition]
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nickname = fc_c_gun02_mark03_700_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 40.8
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energy_damage = 1222.5
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weapon_type = W_Pulse01
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one_shot_sound = fire_pulse5
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munition_hit_effect = pi_pulse_03_impact
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const_effect = pi_pulse_03_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = fc_c_gun02_mark03_700
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ids_name = 520000
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ids_info = 264213
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DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_9
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damage_per_fire = 0
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power_usage = 97.8
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refire_delay = 0.25
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 1.6
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flash_particle_name = pi_laser_03_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = fc_c_gun02_mark03_700_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Rapid Tizona del Cid
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[Munition]
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nickname = fc_c_gun02_mark03_750_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 40.8
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energy_damage = 1222.5
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weapon_type = W_Pulse01
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one_shot_sound = fire_pulse5
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munition_hit_effect = pi_pulse_03_impact
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const_effect = pi_pulse_03_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = fc_c_gun02_mark03_750
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ids_name = 520001
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ids_info = 264213
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DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_9
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damage_per_fire = 0
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power_usage = 97.8
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refire_delay = 0.25
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 1.6
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flash_particle_name = pi_laser_03_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = fc_c_gun02_mark03_750_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Angelito Turret Mk I
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[Munition]
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@@ -1189,6 +1189,34 @@ ids_info = 264213
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shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
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material_library = equipment\models\ge_equip.mat
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; Acc. Tizona del Cid
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[Good]
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nickname = fc_c_gun02_mark03_700
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equipment = fc_c_gun02_mark03_700
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category = equipment
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price = 120480
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 520000
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ids_info = 264213
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shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
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material_library = equipment\models\ge_equip.mat
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; Rapid Tizona del Cid
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[Good]
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nickname = fc_c_gun02_mark03_750
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equipment = fc_c_gun02_mark03_750
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category = equipment
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price = 120480
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 520001
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ids_info = 264213
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shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
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material_library = equipment\models\ge_equip.mat
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; Angelito Turret Mk I
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[Good]
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@@ -769,3 +769,8 @@ rem.AddInfoCard(500005, "Hokkaido->Chugoku")
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-- Chugoku Infocards
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rem.AddInfoCard(500010, "Chugoku->Hokkaido")
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-- Weapons
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rem.AddInfoCard(520000, "Acc. Tizona del Cid")
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rem.AddInfoCard(520001, "Rapid Tizona del Cid")
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