Change FX & ARCHETYPE for REPAIR TURRET

This commit is contained in:
D4rkl1ght3r
2026-08-15 20:37:36 +02:00
parent 779d1854e4
commit 52f26e6b7d
+14 -13
View File
@@ -22499,7 +22499,7 @@ turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; VULCAN
; MIRAGE
[Munition]
nickname = special_gun35_ammo
@@ -33694,12 +33694,13 @@ nickname = rem_repair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = -400
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.2
hull_damage = 300
energy_damage = 100
;weapon_type = W_Laser01
munition_hit_effect = li_laser_01_impact
one_shot_sound = fire_nanite
const_effect = repair_nanite_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
@@ -33708,8 +33709,8 @@ volume = 0.0001
nickname = rem_repair_turret01
ids_name = 263521
ids_info = 264521
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hp_gun_type = hp_turret_special_10
hit_pts = 9000
@@ -33720,11 +33721,11 @@ child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.25
muzzle_velocity = 1000
power_usage = 90.000000
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.5
flash_particle_name = ci_capgun_01_flash
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_repair_turret01_ammo