Change FX & ARCHETYPE for REPAIR TURRET
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@@ -22499,7 +22499,7 @@ turn_rate = 90
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lootable = true
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lootable = true
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LODranges = 0, 40, 80, 150
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LODranges = 0, 40, 80, 150
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; VULCAN
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; MIRAGE
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[Munition]
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[Munition]
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nickname = special_gun35_ammo
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nickname = special_gun35_ammo
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@@ -33694,12 +33694,13 @@ nickname = rem_repair_turret01_ammo
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hp_type = hp_gun
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hp_type = hp_gun
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requires_ammo = false
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requires_ammo = false
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hit_pts = 2
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hit_pts = 2
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hull_damage = 800
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hull_damage = 300
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energy_damage = -400
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energy_damage = 100
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one_shot_sound = fire_capship
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;weapon_type = W_Laser01
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munition_hit_effect = ci_capgun_01_impact
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munition_hit_effect = li_laser_01_impact
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const_effect = ci_capgun_01_proj
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one_shot_sound = fire_nanite
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lifetime = 1.2
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const_effect = repair_nanite_proj
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lifetime = 1
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force_gun_ori = false
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force_gun_ori = false
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mass = 1
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mass = 1
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volume = 0.0001
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volume = 0.0001
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@@ -33708,8 +33709,8 @@ volume = 0.0001
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nickname = rem_repair_turret01
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nickname = rem_repair_turret01
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ids_name = 263521
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ids_name = 263521
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ids_info = 264521
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ids_info = 264521
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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DA_archetype = equipment\models\weapons\li_smlturret.cmp
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material_library = equipment\models\ge_equip.mat
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material_library = equipment\models\li_equip.mat
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HP_child = HPConnect
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HP_child = HPConnect
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hp_gun_type = hp_turret_special_10
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hp_gun_type = hp_turret_special_10
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hit_pts = 9000
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hit_pts = 9000
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@@ -33720,11 +33721,11 @@ child_impulse = 80
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volume = 0
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volume = 0
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mass = 10
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mass = 10
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damage_per_fire = 0
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damage_per_fire = 0
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power_usage = 150
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power_usage = 90.000000
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refire_delay = 0.25
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refire_delay = 0.500000
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muzzle_velocity = 1000
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muzzle_velocity = 500
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toughness = 2.5
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toughness = 2.5
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flash_particle_name = ci_capgun_01_flash
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flash_particle_name = li_laser_01_flash
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flash_radius = 15
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flash_radius = 15
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light_anim = l_gun01_flash
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light_anim = l_gun01_flash
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projectile_archetype = rem_repair_turret01_ammo
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projectile_archetype = rem_repair_turret01_ammo
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