Update x64 client for asteroid view distance quality profiles
Ship REM-Client 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (Release|x64). The existing REM view-distance control now selects Low, Medium, High or Ultra and scales GPU reach, fallback drawing, distant impostors and background baking. Ultra retains the previous drawing budgets and custom legacy reach. Refresh the tested client binaries, default asteroid_quality=3 and exact source provenance. The package, ZIP, REM-Mod and installed Lutris game use this build. Validation: client/renderer builds, 400 range checks and four native flight profiles; 11,141 runtime/data files matched at deployment and 252 runtime files were reverified after committing source. Saves and settings remain unchanged.
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@@ -1,11 +1,10 @@
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REM-Client test build (64-bit)
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REM-Client test build (64-bit)
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date: 2026-11-08 12:17
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date: 2026-11-08 12:32
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commit: 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (main)
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commit: 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (main)
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subject: Fix nebula occlusion and preserve native sun burn-through
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subject: Add performance tiers to asteroid view distance
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tree: clean
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tree: clean
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build: OK (Release|x64: client, RP8/RemGfx and regression benchmark)
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build: OK (Release|x64: client and RP8/RemGfx)
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nebula correction: native interior sky visibility and authored solar burn-through; finite-depth foreground extinction
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asteroid quality: Low / Medium / High / Ultra; Ultra retains the previous reach
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includes upstream: 4ac727e0 (AtmosphereSaturation default 0.5)
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renderer sha256: c5de378e6220cdbb20dda712228a2ba3be53a9e923efc7d48e50d8214ce1749d
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renderer sha256: 00bdb9bc3139ab7c2ae5cfe0f38bf77da2f031c23e3887640f4336af411f0cd1
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source manifest sha256: f8b373d5b398819408f541e9dae9b01b4297bb2541be9fd23a5bf4751926010e
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source manifest sha256: 32c87ecd477785a54f2c37134a02657ced304ac30404c524e20f782f70bf37b6
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@@ -21,6 +21,7 @@ png_screenshots = false ; screenshots as PNG (WIC) instead of BMP
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run_in_background = true ; keep running and drawing without focus (Alt+Tab)
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run_in_background = true ; keep running and drawing without focus (Alt+Tab)
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alt_enter_toggle = true ; Alt+Enter: borderless fullscreen <-> window filling the desktop
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alt_enter_toggle = true ; Alt+Enter: borderless fullscreen <-> window filling the desktop
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dpi_aware = true ; per monitor DPI aware: Windows display scaling (125 %) does not shrink the modes
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dpi_aware = true ; per monitor DPI aware: Windows display scaling (125 %) does not shrink the modes
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asteroid_quality = 3 ; view distance: 0 Low, 1 Medium, 2 High, 3 Ultra (existing reach)
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; ---- Physics ----
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; ---- Physics ----
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draw_time_extrapolation = true ; multiplayer: moving objects drawn as of the frame's time (false: as of the last physics step, retail)
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draw_time_extrapolation = true ; multiplayer: moving objects drawn as of the frame's time (false: as of the last physics step, retail)
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