Add Codename Weapon AVALON
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@@ -20959,6 +20959,54 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; AVALON
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[Munition]
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nickname = special_gun18_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 452.8
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energy_damage = 205.4
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one_shot_sound = fire_tachyon5
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munition_hit_effect = gf_br_gun02_impact
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const_effect = gf_br_gun02_projectile
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun18
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ids_name = 299014
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ids_info = 299015
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 124.5
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refire_delay = 0.17
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muzzle_velocity = 700
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use_animation = Sc_fire
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toughness = 21.5
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flash_particle_name = gf_br_gun02_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun18_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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[Munition]
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nickname = small_station_turret_ammo
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hp_type = hp_gun
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@@ -8228,4 +8228,18 @@ combinable = false
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ids_name = 299012
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ids_info = 299013
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename AVALON
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[Good]
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nickname = special_gun18
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equipment = special_gun18
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category = equipment
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price = 150000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299014
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ids_info = 299015
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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Binary file not shown.
BIN
DATA/FX/WEAPONS/gf_br_gun02_backup.ale
Normal file
BIN
DATA/FX/WEAPONS/gf_br_gun02_backup.ale
Normal file
Binary file not shown.
@@ -3709,4 +3709,23 @@ vis_effect = poisonclaw_impact
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nickname = poisonclaw_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = poisonclaw_proj
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vis_beam = poison_claw_01_beam
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vis_beam = poison_claw_01_beam
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; AVALON
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[Effect]
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nickname = gf_br_gun02_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = gf_br_gun02_flash
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[Effect]
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nickname = gf_br_gun02_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = gf_br_gun02_impact
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[Effect]
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nickname = gf_br_gun02_projectile
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effect_type = EFT_WEAPON_PROJ
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vis_effect = gf_br_gun02_projectile
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vis_beam = br_particle_01_beam
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gf_br_gun02_projectile
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@@ -339,6 +339,8 @@ rem.AddInfoCard(299010, "CHIMERA")
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rem.AddInfoCard(299011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: CHIMERA</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299012, "POISON CLAW")
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rem.AddInfoCard(299013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: POISON CLAW</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299014, "AVALON")
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rem.AddInfoCard(299015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: AVALON</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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-- Infocards Power
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