Add Codename Weapon AVALON

This commit is contained in:
D4rkl1ght3r
2025-12-21 10:25:27 +01:00
parent e19e059b1e
commit 603d08d2e2
6 changed files with 84 additions and 1 deletions

View File

@@ -20959,6 +20959,54 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; AVALON
[Munition]
nickname = special_gun18_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 452.8
energy_damage = 205.4
one_shot_sound = fire_tachyon5
munition_hit_effect = gf_br_gun02_impact
const_effect = gf_br_gun02_projectile
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun18
ids_name = 299014
ids_info = 299015
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 124.5
refire_delay = 0.17
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 21.5
flash_particle_name = gf_br_gun02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun18_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
[Munition]
nickname = small_station_turret_ammo
hp_type = hp_gun

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@@ -8228,4 +8228,18 @@ combinable = false
ids_name = 299012
ids_info = 299013
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename AVALON
[Good]
nickname = special_gun18
equipment = special_gun18
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299014
ids_info = 299015
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat

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@@ -3709,4 +3709,23 @@ vis_effect = poisonclaw_impact
nickname = poisonclaw_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = poisonclaw_proj
vis_beam = poison_claw_01_beam
vis_beam = poison_claw_01_beam
; AVALON
[Effect]
nickname = gf_br_gun02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = gf_br_gun02_flash
[Effect]
nickname = gf_br_gun02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = gf_br_gun02_impact
[Effect]
nickname = gf_br_gun02_projectile
effect_type = EFT_WEAPON_PROJ
vis_effect = gf_br_gun02_projectile
vis_beam = br_particle_01_beam
gf_br_gun02_projectile