story_arc2_m01: MsnNPC, NNObjective, Trigger
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@@ -16,6 +16,44 @@ offer_bases = Li01_12_Base
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; >>> NPC SECTION <<<
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[NpcShipArch]
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nickname = MSN14_Navy_Elite
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archetype = li_elite
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loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
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state_graph = fighter
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pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
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level = 5
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[MsnNpc]
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nickname = MSN14_Navy_Pilot01
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npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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string_id = 47001
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system = Li01
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position = 56740, 0, -63120 ; Set Position near Maine
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pilot_job = assault_job
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label = navy_reinforcements
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[MsnNpc]
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nickname = MSN14_Navy_Pilot02
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npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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string_id = 47001
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system = Li01
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position = 56760, 0, -63140 ; Set Position near Maine
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pilot_job = assault_job
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label = navy_reinforcements
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[MsnNpc]
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nickname = MSN14_Navy_Pilot03
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npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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string_id = 47001
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system = Li01
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position = 56780, 0, -63130 ; Set Position near Maine
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pilot_job = assault_job
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label = navy_reinforcements
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; >>> SOLAR SECTION <<<
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@@ -32,8 +70,10 @@ label = satellites
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[MsnLoot]
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nickname = emergency_action_documents
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archetype = emergency_action_documents_liberty
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string_id = 290000
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;archetype = emergency_action_documents_liberty
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;string_id = 290000
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archetype = escape_lifeboat
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string_id = 216206
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rel_pos_obj = navy_satellite
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rel_pos_offset = 50, 0, 0
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velocity = 0, 0, 0
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@@ -41,6 +81,11 @@ equip_amount = 1
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health = 1
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Can_Jettison = false
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[NNObjective]
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nickname = mlog_1
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state = HIDDEN
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type = rep_inst, Li01, 24625, 24625, -92446, -25, -20451, emergency_action_documents
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; >>> TRIGGER SECTION <<<
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[Trigger]
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@@ -86,13 +131,39 @@ Act_ActTrig = t_rebus_comm2
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nickname = t_rebus_comm2
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Cnd_Timer = 2
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Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0101_Rebus, dx_m14_0102_Rebus, 4.0, false, 227420, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
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Act_SetNNObj = mlog_1
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Act_Mark = players, emergency_action_documents, true
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Act_ActTrig = t_rebus_cargopod_loot
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[Trigger]
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nickname = t_rebus_cargopod_loot
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Cnd_LootAcquired = emergency_action_documents, Player
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Act_ActTrig = t_navy_space_reinforcements
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[Trigger]
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nickname = t_navy_space_reinforcements
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Cnd_Timer = 2
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Act_SpawnShip = MSN14_Navy_Pilot01, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot02, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot03, no_ol
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nickname = t_navy_destination_end
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[Trigger]
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nickname = t_navy_destination_end
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Cnd_Destroyed = navy_reinforcements, 3, EXPLODE ; explicit count = wait for ALL
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Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12
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Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02
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Act_ActTrig = t_land_buffalo_base
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[Trigger]
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nickname = t_land_buffalo_base
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Cnd_BaseEnter = Li01_01_base
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Act_ActTrig = t_land_buffalo_ending
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[Trigger]
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nickname = t_land_buffalo_ending
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Cnd_Timer = 42
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Act_PopUpDialog = players, 459000, 459008
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Act_ActTrig = t_rebus_mission_completed
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[Trigger]
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