Change Cruiser & Gunboat stats

This commit is contained in:
D4rkl1ght3r
2025-06-16 19:16:13 +02:00
parent 21f5922526
commit 6b084870d5
2 changed files with 14 additions and 9 deletions

View File

@@ -32693,12 +32693,14 @@ LODranges = 0, 999999
obj = barrel
LODranges = 0, 999999
; Liberty Cruiser Turret Player
[Munition]
nickname = li_cruiser_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
hull_damage = 540
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
@@ -32744,6 +32746,8 @@ LODranges = 0, 350
obj = barrel
LODranges = 0, 400
; Rheinland Cruiser Gun Player
[Munition]
nickname = rh_battleship_turret03_a_player_ammo
hp_type = hp_gun
@@ -32796,14 +32800,14 @@ obj = barrel
LODranges = 0, 1000
; Rheinland Cruiser Turret Player
[Munition]
nickname = rh_cruiser_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 320
hull_damage = 520
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
@@ -33013,7 +33017,7 @@ obj = barrel
LODranges = 0, 400
; Battleship Flak Turrets Player
[Motor]
nickname = li_battleship_flak_turret01_player_motor
@@ -33087,13 +33091,14 @@ LODranges = 0, 450
obj = barrel
LODranges = 0, 500
; Kusari Gunboat Turret Player
[Munition]
nickname = ku_gunboat_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 830
hull_damage = 730
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
@@ -33119,7 +33124,7 @@ volume = 600
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
refire_delay = 0.33
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash

View File

@@ -10575,7 +10575,7 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
nanobot_limit = 0
nanobot_limit = 48
shield_battery_limit = 0
linear_drag = 2.000000
strafe_force = 250000
@@ -10619,7 +10619,7 @@ rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
strafe_force = 250000
linear_drag = 1.000000
nanobot_limit = 0
nanobot_limit = 48
shield_battery_limit = 0
mass = 5000.000000
hold_size = 100
@@ -10665,7 +10665,7 @@ camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23200
hit_pts = 38200
explosion_arch = explosion_instant
fuse = ku_gunship_body_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250